This commit also
* revises the change detection for templates used by content files in server mode.
* Adds a Page.RenderString method
Fixes#6545Fixes#4663Closes#6043
This is a big commit, but it deletes lots of code and simplifies a lot.
* Resolving the template funcs at execution time means we don't have to create template clones per site
* Having a custom map resolver means that we can remove the AST lower case transformation for the special lower case Params map
Not only is the above easier to reason about, it's also faster, especially if you have more than one language, as in the benchmark below:
```
name old time/op new time/op delta
SiteNew/Deep_content_tree-16 53.7ms ± 0% 48.1ms ± 2% -10.38% (p=0.029 n=4+4)
name old alloc/op new alloc/op delta
SiteNew/Deep_content_tree-16 41.0MB ± 0% 36.8MB ± 0% -10.26% (p=0.029 n=4+4)
name old allocs/op new allocs/op delta
SiteNew/Deep_content_tree-16 481k ± 0% 410k ± 0% -14.66% (p=0.029 n=4+4)
```
This should be even better if you also have lots of templates.
Closes#6594
The main item in this commit is showing of errors with a file context when running `hugo server`.
This can be turned off: `hugo server --disableBrowserError` (can also be set in `config.toml`).
But to get there, the error handling in Hugo needed a revision. There are some items left TODO for commits soon to follow, most notable errors in content and config files.
Fixes#5284Fixes#5290
See #5325
See #5324
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes#4381Fixes#4903Fixes#4858
As pointed out by the linter, some exported functions and types are
missing doc comments.
The linter warnings have been reduced from 194 to 116.
Not all missing comments have been added in this commit though.
Before this commit, Hugo used `html/template` for all Go templates.
While this is a fine choice for HTML and maybe also RSS feeds, it is painful for plain text formats such as CSV, JSON etc.
This commit fixes that by using the `IsPlainText` attribute on the output format to decide what to use.
A couple of notes:
* The above requires a nonambiguous template name to type mapping. I.e. `/layouts/_default/list.json` will only work if there is only one JSON output format, `/layouts/_default/list.mytype.json` will always work.
* Ambiguous types will fall back to HTML.
* Partials inherits the text vs HTML identificator of the container template. This also means that plain text templates can only include plain text partials.
* Shortcode templates are, by definition, currently HTML templates only.
Fixes#3221
Before this commit, Hugo used `html/template` for all Go templates.
While this is a fine choice for HTML and maybe also RSS feeds, it is painful for plain text formats such as CSV, JSON etc.
This commit fixes that by using the `IsPlainText` attribute on the output format to decide what to use.
A couple of notes:
* The above requires a nonambiguous template name to type mapping. I.e. `/layouts/_default/list.json` will only work if there is only one JSON output format, `/layouts/_default/list.mytype.json` will always work.
* Ambiguous types will fall back to HTML.
* Partials inherits the text vs HTML identificator of the container template. This also means that plain text templates can only include plain text partials.
* Shortcode templates are, by definition, currently HTML templates only.
Fixes#3221