This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes#5973Fixes#5996Fixes#6010Fixes#5911Fixes#5940Fixes#6074Fixes#6082Fixes#6092
The main motivation of this commit is to add a `page.Page` interface to replace the very file-oriented `hugolib.Page` struct.
This is all a preparation step for issue #5074, "pages from other data sources".
But this also fixes a set of annoying limitations, especially related to custom output formats, and shortcodes.
Most notable changes:
* The inner content of shortcodes using the `{{%` as the outer-most delimiter will now be sent to the content renderer, e.g. Blackfriday.
This means that any markdown will partake in the global ToC and footnote context etc.
* The Custom Output formats are now "fully virtualized". This removes many of the current limitations.
* The taxonomy list type now has a reference to the `Page` object.
This improves the taxonomy template `.Title` situation and make common template constructs much simpler.
See #5074Fixes#5763Fixes#5758Fixes#5090Fixes#5204Fixes#4695Fixes#5607Fixes#5707Fixes#5719Fixes#3113Fixes#5706Fixes#5767Fixes#5723Fixes#5769Fixes#5770Fixes#5771Fixes#5759Fixes#5776Fixes#5777Fixes#5778
That is, if only `.Content` is accessed.
This means that, for a transformed resource to be published to `/public`, you need to access either `.RelPermalink` or `Permalink`.
Fixes#4944
In Hugo `0.49` we improved type support in `slice`. This has an unfortunate side effect in that `resources.Concat` now expects something that can resolve to `resource.Resources`.
This worked for most situations, but when you try to `slice` different `Resource` objects, you would be getting `[]interface {}` and not `resource.Resources`. And `concat` would fail:
```bash
error calling Concat: slice []interface {} not supported in concat.
```
This commit fixes that by simplifying the type checking logic in `Slice`:
* If the first item implements the `Slicer` interface, we try that
* If the above fails or the first item does not implement `Slicer`, we just return the `[]interface {}`
Fixes#5269
Yesterday's commit was a little too agressive.
This commit makes sure that the duplication of resources to public/en etc. is only performed in multihost mode.
See #5058
Hugo Pipes added minification support for resources fetched via ´resources.Get` and similar.
This also adds support for minification of the final output for supported output formats: HTML, XML, SVG, CSS, JavaScript, JSON.
To enable, run Hugo with the `--minify` flag:
```bash
hugo --minify
```
This commit is also a major spring cleaning of the `transform` package to allow the new minification step fit into that processing chain.
Fixes#1251
Before this commit, only SASS/SCSS components imported from main.scss at first level can be overwritten by homonymous files in projects or over-preceding theme components.
This commit fixes that by implementing a custom import resolver which will be tried first. This resolver will make sure that the project/theme hierarchy is always respected.
Fixes#5008
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes#4381Fixes#4903Fixes#4858