Primary motivation is documentation, but it will also hopefully simplify the code.
Also,
* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.
Closes#10896Closes#10620
In `v0.103.0` we added support for `resources.PostProcess` for all file types, not just HTML. We had benchmarks that said we were fine in that department, but those did not consider the static file syncing.
This fixes that by:
* Making sure that the /static syncer always gets its own file system without any checks for the post process token.
* For dynamic files (e.g. rendered HTML files) we add an additional check to make sure that we skip binary files (e.g. images)
Fixes#10328
* Add file context to minifier errors when publishing
* Misc fixes (see issues)
* Allow custom server error template in layouts/server/error.html
To get to this, this commit also cleans up and simplifies the code surrounding errors and files. This also removes the usage of `github.com/pkg/errors`, mostly because of https://github.com/pkg/errors/issues/223 -- but also because most of this is now built-in to Go.
Fixes#9852Fixes#9857Fixes#9863
* Before this commit, when you had static files in the root of /content and no /public folder, that folder would not be created unless the /static syncer had already run.
* So, with a common pattern doing `rm -rf public && hugo` would the fail now and then because /static and /content are processed in parallel (unless you have cleanDestinationDir=true)
* This was even worse before commit 0b918e131f – a frozen build.
Closes#8166
The old implementation had some issues, mostly related to the context (e.g. name, file paths) passed to the template.
This new implementation is using the exact same code path for evaluating the pages as in a regular build.
This also makes it more robust and easier to reason about in a multilingual setup.
Now, if you are explicit about the target path, Hugo will now always pick the correct mount and language:
```bash
hugo new content/en/posts/my-first-post.md
```
Fixes#9032Fixes#7589Fixes#9043Fixes#9046Fixes#9047
This commit started out investigating a `concurrent map read write` issue, ending by replacing the map with a struct.
This is easier to reason about, and it's more effective:
```
name old time/op new time/op delta
SiteNew/Regular_Deep_content_tree-16 71.5ms ± 3% 69.4ms ± 5% ~ (p=0.200 n=4+4)
name old alloc/op new alloc/op delta
SiteNew/Regular_Deep_content_tree-16 29.7MB ± 0% 27.9MB ± 0% -5.82% (p=0.029 n=4+4)
name old allocs/op new allocs/op delta
SiteNew/Regular_Deep_content_tree-16 313k ± 0% 303k ± 0% -3.35% (p=0.029 n=4+4)
```
See #8749
The main motivation behind this is simplicity and correctnes, but the new small config library is also faster:
```
BenchmarkDefaultConfigProvider/Viper-16 252418 4546 ns/op 2720 B/op 30 allocs/op
BenchmarkDefaultConfigProvider/Custom-16 450756 2651 ns/op 1008 B/op 6 allocs/op
```
Fixes#8633Fixes#8618Fixes#8630
Updates #8591Closes#6680Closes#5192
This commit fixes some issues where modules in /assets share the same name as in node_modules.
This was not intended, and with this commit the node_modules-components should be isolated. If you want to redefine something inside node_modules, use the `defines` option.
Fixes#7948
This change is mostly motivated to get a more stable CI build (we're building the Hugo site there, with Instagram and Twitter shortcodes sometimes failing).
Fixes#7866
This commit also introduces a convention where these common JS config files, including `package.hugo.json`, gets mounted into:
```
assets/_jsconfig
´``
These files mapped to their real filename will be added to the environment when running PostCSS, Babel etc., so you can do `process.env.HUGO_FILE_TAILWIND_CONFIG_JS` to resolve the real filename.
But do note that `assets` is a composite/union filesystem, so if your config file is not meant to be overridden, name them something specific.
This commit also adds adds `workDir/node_modules` to `NODE_PATH` and `HUGO_WORKDIR` to the env when running the JS tools above.
Fixes#7644Fixes#7656Fixes#7675
This commit also
* revises the change detection for templates used by content files in server mode.
* Adds a Page.RenderString method
Fixes#6545Fixes#4663Closes#6043
This is in line with how it behaved before, but it was lifted a little for the project mount for Hugo Modules,
but that could create hard-to-detect loops.
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes#5973Fixes#5996Fixes#6010Fixes#5911Fixes#5940Fixes#6074Fixes#6082Fixes#6092
In the newly consolidated file cache implementation, we forgot that we also look in the theme(s) for assets (SCSS transformations etc.), which is not good for Netlify and the demo sites.
Fixes#5460