This fixes the reverse filesystem lookup (absolute filename to path relative to the composite filesystem).
The old logic had some assumptions about the locality of the actual files that didn't work in more complex scenarios.
This commit now also adds the popular Bootstrap SCSS Hugo module to the CI build (both for libsass and dartsass transpiler), so we can hopefully avoid similar future breakage.
Fixes#12178
There are some breaking changes in this commit, see #11455.
Closes#11455Closes#11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes#10169Fixes#10364Fixes#10482Fixes#10630Fixes#10656Fixes#10694Fixes#10918Fixes#11262Fixes#11439Fixes#11453Fixes#11457Fixes#11466Fixes#11540Fixes#11551Fixes#11556Fixes#11654Fixes#11661Fixes#11663Fixes#11664Fixes#11669Fixes#11671Fixes#11807Fixes#11808Fixes#11809Fixes#11815Fixes#11840Fixes#11853Fixes#11860Fixes#11883Fixes#11904Fixes#7388Fixes#7425Fixes#7436Fixes#7544Fixes#7882Fixes#7960Fixes#8255Fixes#8307Fixes#8863Fixes#8927Fixes#9192Fixes#9324
Primary motivation is documentation, but it will also hopefully simplify the code.
Also,
* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.
Closes#10896Closes#10620
Applicable to Dart Sass only:
- Sass imports with the .css extension indicate a plain CSS @import.
- Sass imports without the .css extension are imported at compile time.
Fixes#10592
Instead of maintaing a list of all CSS units and functions this commit:
* Uses 3 regexps to detect typed CSS values (e.g. `24px`) + properly handle numeric Go types.
* These regexps may have some false positives -- e.g. strings that needs to be quoted.
* For that rare case, you can mark the string with e.g. `"32xxx" | css.Quoted`
* For the opposite case: `"32" | css.Unquoted`
Updates #10632
Variables passed via the hugo:vars function where passed as type string.
This caused problems when using the variables in sass functions because
these expect a specific type. Now we check if the passed variables have
to be quoted and therefore are of type string or if they should not be
quoted and let the type interpretation up to the sass compiler.
Fixes#10632
This commit adds a new `vars` option to both the Sass transpilers (Dart Sass and Libsass).
This means that you can pass a map with key/value pairs to the transpiler:
```handlebars
{{ $vars := dict "$color1" "blue" "$color2" "green" "$font_size" "24px" }}
{{ $cssOpts := (dict "transpiler" "dartsass" "outputStyle" "compressed" "vars" $vars ) }}
{{ $r := resources.Get "scss/main.scss" | toCSS $cssOpts }}
```
And the the variables will be available in the `hugo:vars` namespace. Example usage for Dart Sass:
```scss
@use "hugo:vars" as v;
p {
color: v.$color1;
font-size: v.$font_size;
}
```
Note that Libsass does not support the `use` keyword, so you need to `import` them as global variables:
```scss
@import "hugo:vars";
p {
color: $color1;
font-size: $font_size;
}
```
Hugo will:
* Add a missing leading `$` for the variable names if needed.
* Wrap the values in `unquote('VALUE')` (Sass built-in) to get proper handling of identifiers vs other strings.
This means that you can pull variables directly from e.g. the site config:
```toml
[params]
[params.sassvars]
color1 = "blue"
color2 = "green"
font_size = "24px"
image = "images/hero.jpg"
```
```handlebars
{{ $vars := site.Params.sassvars}}
{{ $cssOpts := (dict "transpiler" "dartsass" "outputStyle" "compressed" "vars" $vars ) }}
{{ $r := resources.Get "scss/main.scss" | toCSS $cssOpts }}
```
Fixes#10555
Simple sites may only have one css file. Update the replace directive to
correctly match single-file sourcemaps and multi-file sourcemaps.
Verified locally with and without SASS and CSS imports.
Fixes#8174
Note that we will now fail if `inlineImports` is enabled and we cannot resolve an import.
You can work around this by either:
* Use url imports or imports with media queries.
* Set `skipInlineImportsNotFound=true` in the options
Also get the argument order in the different NewFileError* funcs in line.
Fixes#9895
* Redo the server error template
* Always add the content file context if relevant
* Remove some now superflous error string matching
* Move the server error template to _server/error.html
* Add file context (with position) to codeblock render blocks
* Improve JS build errors
Fixes#9892Fixes#9891Fixes#9893
* Add file context to minifier errors when publishing
* Misc fixes (see issues)
* Allow custom server error template in layouts/server/error.html
To get to this, this commit also cleans up and simplifies the code surrounding errors and files. This also removes the usage of `github.com/pkg/errors`, mostly because of https://github.com/pkg/errors/issues/223 -- but also because most of this is now built-in to Go.
Fixes#9852Fixes#9857Fixes#9863
* @warn and Sass deprecations are printed as WARN
* @debug is currently logged as INFO (needs the `--verbose` flag). We may adjust this if it gets too chatty.
Fixes#9683
This ommmit contains some security hardening measures for the Hugo build runtime.
There are some rarely used features in Hugo that would be good to have disabled by default. One example would be the "external helpers".
For `asciidoctor` and some others we use Go's `os/exec` package to start a new process.
These are a predefined set of binary names, all loaded from `PATH` and with a predefined set of arguments. Still, if you don't use `asciidoctor` in your project, you might as well have it turned off.
You can configure your own in the new `security` configuration section, but the defaults are configured to create a minimal amount of site breakage. And if that do happen, you will get clear instructions in the loa about what to do.
The default configuration is listed below. Note that almost all of these options are regular expression _whitelists_ (a string or a slice); the value `none` will block all.
```toml
[security]
enableInlineShortcodes = false
[security.exec]
allow = ['^dart-sass-embedded$', '^go$', '^npx$', '^postcss$']
osEnv = ['(?i)^(PATH|PATHEXT|APPDATA|TMP|TEMP|TERM)$']
[security.funcs]
getenv = ['^HUGO_']
[security.http]
methods = ['(?i)GET|POST']
urls = ['.*']
```
This commit started out investigating a `concurrent map read write` issue, ending by replacing the map with a struct.
This is easier to reason about, and it's more effective:
```
name old time/op new time/op delta
SiteNew/Regular_Deep_content_tree-16 71.5ms ± 3% 69.4ms ± 5% ~ (p=0.200 n=4+4)
name old alloc/op new alloc/op delta
SiteNew/Regular_Deep_content_tree-16 29.7MB ± 0% 27.9MB ± 0% -5.82% (p=0.029 n=4+4)
name old allocs/op new allocs/op delta
SiteNew/Regular_Deep_content_tree-16 313k ± 0% 303k ± 0% -3.35% (p=0.029 n=4+4)
```
See #8749
This commit fixes some issues where modules in /assets share the same name as in node_modules.
This was not intended, and with this commit the node_modules-components should be isolated. If you want to redefine something inside node_modules, use the `defines` option.
Fixes#7948
This commit pulls most of the image related logic into its own package, to make it easier to reason about and extend.
This is also a rewrite of the transformation logic used in Hugo Pipes, mostly to allow constructs like the one below:
{{ ($myimg | fingerprint ).Width }}
Fixes#5903Fixes#6234Fixes#6266
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes#5973Fixes#5996Fixes#6010Fixes#5911Fixes#5940Fixes#6074Fixes#6082Fixes#6092