We should get some new ones in there.
Also shuffle the order. This also means no merging into 0.15-docs ...
Which also means we should get a release out there ... soon!
See #2055
Also See https://github.com/BurntSushi/toml/issues/129 for an explanation to the little bit ugly dates.
Meny people, including me, have a custom robots.txt in static.
Also remove that option from the command line; it doesn't feel
important enough.
Fixes ##2049
This disables highlighting for fenced code blocks without explicitly specified language. It also introduces a new `PygmentsCodeFencesGuessSyntax` config option (defaulting to false).
To enable syntax guessing again, add the following to your config file: `PygmentsCodeFencesGuessSyntax = true`
This is a breaking change.
This also includes a refactor of the hugofs package and its usage.
The motivation for that is:
The Afero filesystems are brilliant. Hugo's way of adding a dozen of global variables for the different filesystems was a mistake. In readFile (and also in some other places in Hugo today) we need a way to restrict the access inside the working dir. We could use ioutil.ReadFile and implement the path checking, checking the base path and the dots ("..") etc. But it is obviously better to use an Afero BasePathFs combined witha ReadOnlyFs. We could create a use-once-filesystem and handle the initialization ourselves, but since this is also useful to others and the initialization depends on some other global state (which would mean to create a new file system on every invocation), we might as well do it properly and encapsulate the predefined set of filesystems. This change also leads the way, if needed, to encapsulate the file systems in a struct, making it possible to have several file system sets in action at once (parallel multilanguage site building? With Moore's law and all...)
Fixes#1551
To strip away any HTML. May be useful for the .Title in head etc.
People may shoot themself in the foot with this, maybe ...
The replacement function is pretty fast.
- updated the instructions to account for Windows 10 path editor
- linked to third-party editors for pre-10 Windows
- separated instructions for technical and non-technical users changed
D drive paths to C drive since D is the default optical drive on most
Windows systems
- cut the assumption about 64-bit Windows since 32-bit binary is also available
- cut the assumption about command line since we're giving GUI instructions
to non-technical users
- cut a bug in the doc where we had people typing D: at the command prompt
*after* submitting `cd D:\Hugo\Sites.` Recommend snipping 386 and AMD from
ZIP file names, since they don't add useful info and will just confuse novices.
This uses the Emoji map from https://github.com/kyokomi/emoji -- but with a custom replacement implementation.
The built-in are fine for most use cases, but in Hugo we do care about pure speed.
The benchmarks below are skewed in Hugo's direction as the source and result is a byte slice,
Kyokomi's implementation works best with strings.
Curious: The easy-to-use `strings.Replacer` is also plenty fast.
```
BenchmarkEmojiKyokomiFprint-4 20000 86038 ns/op 33960 B/op 117 allocs/op
BenchmarkEmojiKyokomiSprint-4 20000 83252 ns/op 38232 B/op 122 allocs/op
BenchmarkEmojiStringsReplacer-4 100000 21092 ns/op 17248 B/op 25 allocs/op
BenchmarkHugoEmoji-4 500000 5728 ns/op 624 B/op 13 allocs/op
```
Fixes#1891
This commit fixes a few things:
1. `given` is now a variadic parameter so that piping works properly
2. add separate template tests to make sure piping works
3. support time values
4. add more tests of the dfault function
The original image was 2055px × 1252px, which was oversized
and did not fit the required dimension of 600px × 400px
(3:2 aspect ratio).
To fix, the image was cropped and resized to the required dimension,
and was further optimized:
$ pngquant --nofs -v --speed 1 --quality 65-80 shelan-tn.png
$ optipng -o7 -zm1-9 shelan-tn-or8.png
$ mv shelan-tn-or8.png shelan-tn.png
reducing its filesize from 334125 bytes to 26929 bytes.
See #1831
Add humanize (inflect.Humanize) to the template funcMap. Documentation and
tests are included.
Various code cleanups of the template funcs:
- Break pluralize and singularize out into stand-alone funcs.
- Sort the list of funcMap entries.
- Add some minimal godoc comments to all public funcs.
- Fix some issues found by golint and grind.
Fixed a path in a Page Params example to reflect real directory
structure, removed extra quotes from sample code, and fixed link to
Archetypes which read "cross-references" before.
See #1805
Expanded on the use of Page Params in the templates/variables.md
documentation. Added sample code for something that keeps coming up on
discuss.github.io
Remind user to always run "brew update" first in order to avoid
repeated bug reports from users who didn't do that.
See #824, #1067, #1537, #1633 and #1749
with the following added languages in anticipation of document expansion:
apache dockerfile dos less php powershell python tex yaml
To reproduce docs/static/js/highlight.pack.js on Debian/Ubuntu:
$ sudo apt-get install nodejs npm
$ wget https://github.com/isagalaev/highlight.js/archive/9.0.0.tar.gz
$ tar xzf 9.0.0.tar.gz
$ cd highlight.js-9.0.0/
$ npm install
$ nodejs tools/build.js markdown asciidoc xml css javascript \
ini yaml json go bash diff dockerfile dos powershell makefile \
apache nginx tex http php python ruby django haml handlebars \
scss less coffeescript
Then, copy the resulting build/highlight.pack.js as well as
src/styles/monokai-sublime.css to the appropriate Hugo docs directories.
because our bootstrap-theme.css was originally a customized
core bootstrap.css file from Bootstrap v3.0.0.
This rename helps to avoid confusion with Bootstrap’s official
bootstrap-theme.css files.
The GitHub octicons fonts, which, in our case, came with GitHub:buttons,
are not actually used on gohugo.io. Rather, the icons inside the GitHub
buttons are actually glyphs from Font Awesome.
The GitHub:buttons JavaScript code docs/static/js/buttons.js
from https://github.com/ntkme/github-buttons was referenced
in docs/layouts/partials/footer.html but never used.
Apparently, the actual code for the GitHub buttons on the upper-left
corner of gohugo.io documentation was written by @spf13 in
docs/static/js/scripts.js.