Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes#4381Fixes#4903Fixes#4858
This commit adds support for theme composition and inheritance in Hugo.
With this, it helps thinking about a theme as a set of ordered components:
```toml
theme = ["my-shortcodes", "base-theme", "hyde"]
```
The theme definition example above in `config.toml` creates a theme with the 3 components with presedence from left to right.
So, Hugo will, for any given file, data entry etc., look first in the project, and then in `my-shortcode`, `base-theme` and lastly `hyde`.
Hugo uses two different algorithms to merge the filesystems, depending on the file type:
* For `i18n` and `data` files, Hugo merges deeply using the translation id and data key inside the files.
* For `static`, `layouts` (templates) and `archetypes` files, these are merged on file level. So the left-most file will be chosen.
The name used in the `theme` definition above must match a folder in `/your-site/themes`, e.g. `/your-site/themes/my-shortcodes`. There are plans to improve on this and get a URL scheme so this can be resolved automatically.
Also note that a component that is part of a theme can have its own configuration file, e.g. `config.toml`. There are currently some restrictions to what a theme component can configure:
* `params` (global and per language)
* `menu` (global and per language)
* `outputformats` and `mediatypes`
The same rules apply here: The left-most param/menu etc. with the same ID will win. There are some hidden and experimental namespace support in the above, which we will work to improve in the future, but theme authors are encouraged to create their own namespaces to avoid naming conflicts.
A final note: Themes/components can also have a `theme` definition in their `config.toml` and similar, which is the "inheritance" part of this commit's title. This is currently not supported by the Hugo theme site. We will have to wait for some "auto dependency" feature to be implemented for that to happen, but this can be a powerful feature if you want to create your own theme-variant based on others.
Fixes#4460Fixes#4450
Having them in separate files should make maintainance easier.
When adding new or making changes to the templates:
```bash
mage generate
```
This will get the Go code in sync.
Fixes#4457
The tplimpl package was misusing the TemplateLookupDescriptor.WorkingDir
field from the output package. By incorrectly setting it to the theme
directory instead of the site root, the user is unable to override theme
templates in some situations.
Fixes#3505
This commit allows shortcode per output format, a typical use case would be the special AMP media tags.
Note that this will only re-render the "overridden" shortcodes and only in pages where these are used, so performance in the normal case should not suffer.
Closes#3220
Most obvius benefit of this is to include CSS partials with css file suffix into HTML templates.
A valid workaround would be to rename the file `mystyles.html`, but that doesn't work too good for external editors etc.
The css partial is a method used in some themes before Hugo 0.20, but then it stopped working.
This commit reintroduces that behaviour.
Note that the regular layout lookups for text templates, i.e. "single.json" will be
prefixed with "_text/" on lookup and will only match in the text collection.
Fixes#3273
Before this commit, Hugo used `html/template` for all Go templates.
While this is a fine choice for HTML and maybe also RSS feeds, it is painful for plain text formats such as CSV, JSON etc.
This commit fixes that by using the `IsPlainText` attribute on the output format to decide what to use.
A couple of notes:
* The above requires a nonambiguous template name to type mapping. I.e. `/layouts/_default/list.json` will only work if there is only one JSON output format, `/layouts/_default/list.mytype.json` will always work.
* Ambiguous types will fall back to HTML.
* Partials inherits the text vs HTML identificator of the container template. This also means that plain text templates can only include plain text partials.
* Shortcode templates are, by definition, currently HTML templates only.
Fixes#3221
Before this commit, Hugo used `html/template` for all Go templates.
While this is a fine choice for HTML and maybe also RSS feeds, it is painful for plain text formats such as CSV, JSON etc.
This commit fixes that by using the `IsPlainText` attribute on the output format to decide what to use.
A couple of notes:
* The above requires a nonambiguous template name to type mapping. I.e. `/layouts/_default/list.json` will only work if there is only one JSON output format, `/layouts/_default/list.mytype.json` will always work.
* Ambiguous types will fall back to HTML.
* Partials inherits the text vs HTML identificator of the container template. This also means that plain text templates can only include plain text partials.
* Shortcode templates are, by definition, currently HTML templates only.
Fixes#3221