There are some breaking changes in this commit, see #11455.
Closes#11455Closes#11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes#10169Fixes#10364Fixes#10482Fixes#10630Fixes#10656Fixes#10694Fixes#10918Fixes#11262Fixes#11439Fixes#11453Fixes#11457Fixes#11466Fixes#11540Fixes#11551Fixes#11556Fixes#11654Fixes#11661Fixes#11663Fixes#11664Fixes#11669Fixes#11671Fixes#11807Fixes#11808Fixes#11809Fixes#11815Fixes#11840Fixes#11853Fixes#11860Fixes#11883Fixes#11904Fixes#7388Fixes#7425Fixes#7436Fixes#7544Fixes#7882Fixes#7960Fixes#8255Fixes#8307Fixes#8863Fixes#8927Fixes#9192Fixes#9324
Primary motivation is documentation, but it will also hopefully simplify the code.
Also,
* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.
Closes#10896Closes#10620
In `v0.103.0` we added support for `resources.PostProcess` for all file types, not just HTML. We had benchmarks that said we were fine in that department, but those did not consider the static file syncing.
This fixes that by:
* Making sure that the /static syncer always gets its own file system without any checks for the post process token.
* For dynamic files (e.g. rendered HTML files) we add an additional check to make sure that we skip binary files (e.g. images)
Fixes#10328
* Add file context to minifier errors when publishing
* Misc fixes (see issues)
* Allow custom server error template in layouts/server/error.html
To get to this, this commit also cleans up and simplifies the code surrounding errors and files. This also removes the usage of `github.com/pkg/errors`, mostly because of https://github.com/pkg/errors/issues/223 -- but also because most of this is now built-in to Go.
Fixes#9852Fixes#9857Fixes#9863
* Before this commit, when you had static files in the root of /content and no /public folder, that folder would not be created unless the /static syncer had already run.
* So, with a common pattern doing `rm -rf public && hugo` would the fail now and then because /static and /content are processed in parallel (unless you have cleanDestinationDir=true)
* This was even worse before commit 0b918e131f – a frozen build.
Closes#8166
The old implementation had some issues, mostly related to the context (e.g. name, file paths) passed to the template.
This new implementation is using the exact same code path for evaluating the pages as in a regular build.
This also makes it more robust and easier to reason about in a multilingual setup.
Now, if you are explicit about the target path, Hugo will now always pick the correct mount and language:
```bash
hugo new content/en/posts/my-first-post.md
```
Fixes#9032Fixes#7589Fixes#9043Fixes#9046Fixes#9047
This commit started out investigating a `concurrent map read write` issue, ending by replacing the map with a struct.
This is easier to reason about, and it's more effective:
```
name old time/op new time/op delta
SiteNew/Regular_Deep_content_tree-16 71.5ms ± 3% 69.4ms ± 5% ~ (p=0.200 n=4+4)
name old alloc/op new alloc/op delta
SiteNew/Regular_Deep_content_tree-16 29.7MB ± 0% 27.9MB ± 0% -5.82% (p=0.029 n=4+4)
name old allocs/op new allocs/op delta
SiteNew/Regular_Deep_content_tree-16 313k ± 0% 303k ± 0% -3.35% (p=0.029 n=4+4)
```
See #8749
This commit fixes some issues where modules in /assets share the same name as in node_modules.
This was not intended, and with this commit the node_modules-components should be isolated. If you want to redefine something inside node_modules, use the `defines` option.
Fixes#7948
This change is mostly motivated to get a more stable CI build (we're building the Hugo site there, with Instagram and Twitter shortcodes sometimes failing).
Fixes#7866
This commit also introduces a convention where these common JS config files, including `package.hugo.json`, gets mounted into:
```
assets/_jsconfig
´``
These files mapped to their real filename will be added to the environment when running PostCSS, Babel etc., so you can do `process.env.HUGO_FILE_TAILWIND_CONFIG_JS` to resolve the real filename.
But do note that `assets` is a composite/union filesystem, so if your config file is not meant to be overridden, name them something specific.
This commit also adds adds `workDir/node_modules` to `NODE_PATH` and `HUGO_WORKDIR` to the env when running the JS tools above.
Fixes#7644Fixes#7656Fixes#7675
This commit also
* revises the change detection for templates used by content files in server mode.
* Adds a Page.RenderString method
Fixes#6545Fixes#4663Closes#6043
This is in line with how it behaved before, but it was lifted a little for the project mount for Hugo Modules,
but that could create hard-to-detect loops.
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes#5973Fixes#5996Fixes#6010Fixes#5911Fixes#5940Fixes#6074Fixes#6082Fixes#6092
In the newly consolidated file cache implementation, we forgot that we also look in the theme(s) for assets (SCSS transformations etc.), which is not good for Netlify and the demo sites.
Fixes#5460
This commits reworks how file caching is performed in Hugo. Now there is only one way, and it can be configured.
This is the default configuration:
```toml
[caches]
[caches.getjson]
dir = ":cacheDir"
maxAge = -1
[caches.getcsv]
dir = ":cacheDir"
maxAge = -1
[caches.images]
dir = ":resourceDir/_gen"
maxAge = -1
[caches.assets]
dir = ":resourceDir/_gen"
maxAge = -1
```
You can override any of these cache setting in your own `config.toml`.
The placeholders explained:
`:cacheDir`: This is the value of the `cacheDir` config option if set (can also be set via OS env variable `HUGO_CACHEDIR`). It will fall back to `/opt/build/cache/hugo_cache/` on Netlify, or a `hugo_cache` directory below the OS temp dir for the others.
`:resourceDir`: This is the value of the `resourceDir` config option.
`maxAge` is the time in seconds before a cache entry will be evicted, -1 means forever and 0 effectively turns that particular cache off.
This means that if you run your builds on Netlify, all caches configured with `:cacheDir` will be saved and restored on the next build. For other CI vendors, please read their documentation. For an CircleCI example, see 6c3960a8f4/.circleci/config.ymlFixes#5404