The old implementation had some issues, mostly related to the context (e.g. name, file paths) passed to the template.
This new implementation is using the exact same code path for evaluating the pages as in a regular build.
This also makes it more robust and easier to reason about in a multilingual setup.
Now, if you are explicit about the target path, Hugo will now always pick the correct mount and language:
```bash
hugo new content/en/posts/my-first-post.md
```
Fixes#9032Fixes#7589Fixes#9043Fixes#9046Fixes#9047
This commit started out investigating a `concurrent map read write` issue, ending by replacing the map with a struct.
This is easier to reason about, and it's more effective:
```
name old time/op new time/op delta
SiteNew/Regular_Deep_content_tree-16 71.5ms ± 3% 69.4ms ± 5% ~ (p=0.200 n=4+4)
name old alloc/op new alloc/op delta
SiteNew/Regular_Deep_content_tree-16 29.7MB ± 0% 27.9MB ± 0% -5.82% (p=0.029 n=4+4)
name old allocs/op new allocs/op delta
SiteNew/Regular_Deep_content_tree-16 313k ± 0% 303k ± 0% -3.35% (p=0.029 n=4+4)
```
See #8749
The main motivation behind this is simplicity and correctnes, but the new small config library is also faster:
```
BenchmarkDefaultConfigProvider/Viper-16 252418 4546 ns/op 2720 B/op 30 allocs/op
BenchmarkDefaultConfigProvider/Custom-16 450756 2651 ns/op 1008 B/op 6 allocs/op
```
Fixes#8633Fixes#8618Fixes#8630
Updates #8591Closes#6680Closes#5192
This change is mostly motivated to get a more stable CI build (we're building the Hugo site there, with Instagram and Twitter shortcodes sometimes failing).
Fixes#7866
This commit also introduces a convention where these common JS config files, including `package.hugo.json`, gets mounted into:
```
assets/_jsconfig
´``
These files mapped to their real filename will be added to the environment when running PostCSS, Babel etc., so you can do `process.env.HUGO_FILE_TAILWIND_CONFIG_JS` to resolve the real filename.
But do note that `assets` is a composite/union filesystem, so if your config file is not meant to be overridden, name them something specific.
This commit also adds adds `workDir/node_modules` to `NODE_PATH` and `HUGO_WORKDIR` to the env when running the JS tools above.
Fixes#7644Fixes#7656Fixes#7675
This means that any HTML file inside /content will be treated as a regular file.
If you want it processes with shortcodes and a layout, add front matter.
The defintion of an HTML file here is:
* File with extension .htm or .html
* With first non-whitespace character "<" that isn't a HTML comment.
This is in line with the documentation.
Fixes#7030Fixes#7028
See #6789
This is preparation for #6041.
For historic reasons, the code for bulding the section tree and the taxonomies were very much separate.
This works, but makes it hard to extend, maintain, and possibly not so fast as it could be.
This simplification also introduces 3 slightly breaking changes, which I suspect most people will be pleased about. See referenced issues:
This commit also switches the radix tree dependency to a mutable implementation: github.com/armon/go-radix.
Fixes#6154Fixes#6153Fixes#6152
This is in line with how it behaved before, but it was lifted a little for the project mount for Hugo Modules,
but that could create hard-to-detect loops.
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes#5973Fixes#5996Fixes#6010Fixes#5911Fixes#5940Fixes#6074Fixes#6082Fixes#6092
The main motivation of this commit is to add a `page.Page` interface to replace the very file-oriented `hugolib.Page` struct.
This is all a preparation step for issue #5074, "pages from other data sources".
But this also fixes a set of annoying limitations, especially related to custom output formats, and shortcodes.
Most notable changes:
* The inner content of shortcodes using the `{{%` as the outer-most delimiter will now be sent to the content renderer, e.g. Blackfriday.
This means that any markdown will partake in the global ToC and footnote context etc.
* The Custom Output formats are now "fully virtualized". This removes many of the current limitations.
* The taxonomy list type now has a reference to the `Page` object.
This improves the taxonomy template `.Title` situation and make common template constructs much simpler.
See #5074Fixes#5763Fixes#5758Fixes#5090Fixes#5204Fixes#4695Fixes#5607Fixes#5707Fixes#5719Fixes#3113Fixes#5706Fixes#5767Fixes#5723Fixes#5769Fixes#5770Fixes#5771Fixes#5759Fixes#5776Fixes#5777Fixes#5778
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes#4381Fixes#4903Fixes#4858