There are some breaking changes in this commit, see #11455.
Closes#11455Closes#11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes#10169Fixes#10364Fixes#10482Fixes#10630Fixes#10656Fixes#10694Fixes#10918Fixes#11262Fixes#11439Fixes#11453Fixes#11457Fixes#11466Fixes#11540Fixes#11551Fixes#11556Fixes#11654Fixes#11661Fixes#11663Fixes#11664Fixes#11669Fixes#11671Fixes#11807Fixes#11808Fixes#11809Fixes#11815Fixes#11840Fixes#11853Fixes#11860Fixes#11883Fixes#11904Fixes#7388Fixes#7425Fixes#7436Fixes#7544Fixes#7882Fixes#7960Fixes#8255Fixes#8307Fixes#8863Fixes#8927Fixes#9192Fixes#9324
To make it easier to follow and understand.
Both building and rebuilding now follow a four step flow:
1. Init
2. Process
3. Assemble
4. Render
And now there are only one Build method, used for both builds and rebuilds.
Updates #2297
All config variables starts with low-case and uses camelCase.
If there is abbreviation at the beginning of the name, the whole
abbreviation will be written in low-case.
If there is abbreviation at the end of the name, the
whole abbreviation will be written in upper-case.
For example, rssURI.
The gain, given the "real sites benchmark" below, is obvious:
```
benchmark old ns/op new ns/op delta
BenchmarkHugo-4 14497594101 13084156335 -9.75%
benchmark old allocs new allocs delta
BenchmarkHugo-4 57404335 48282002 -15.89%
benchmark old bytes new bytes delta
BenchmarkHugo-4 9933505624 9721984424 -2.13%
```
Fixes#2495
In a multi-language setup, before this commit the Node's Translations() method
would return some "dummy nodes" that would point to the correct page (Permalink),
but would not be the same as the node it points to -- it would not have the translated
title etc.
The node creation is, however, so mingled with rendering, whihc is too early to have any global state,
so the nodes has to be split in a prepare and a render phase. This commits does that with as small
a change as possible. This implementation is a temp solution until we fix#2297.
Updates #2309
This is needed to verify #2309, but it closes a big hole in Hugo's automated tests.
The loading of the config is now moved to `hugolib` and the same default settings are now used
in production and tests.
As Viper now uses Afero as its filesystem, we now can write fairly complete integration tests with ease.
See #2309
And in the same go adjusted some minor parts of the language API:
Add LanguagePrefix alias to Node and rename the Multilingual config section to Languages.
See #2309
This is needed to make shortcode users happy with the new multilanguage support,
but it will also solve many other related posts about "stuff not available in the shortcode".
We will have to revisit this re the handler chain at some point, but that will be easier
now as the integration test story has improved so much.
As part of this commit, the site-building tests in page_test.go is refreshed, they now
tests for all the rendering engines (when available), and all of them now uses the
same code-path as used in production.
Fixes#1229Fixes#2323
Fixes ##1076
Work In Progress!
This commit makes a rework of the build and rebuild process to better suit a multi-site setup.
This also includes a complete overhaul of the site tests. Previous these were a messy mix that
were testing just small parts of the build chain, some of it testing code-paths not even used in
"real life". Now all tests that depends on a built site follows the same and real production code path.
See #2309Closes#2211Closes#477Closes#1744