This fixes the reverse filesystem lookup (absolute filename to path relative to the composite filesystem).
The old logic had some assumptions about the locality of the actual files that didn't work in more complex scenarios.
This commit now also adds the popular Bootstrap SCSS Hugo module to the CI build (both for libsass and dartsass transpiler), so we can hopefully avoid similar future breakage.
Fixes#12178
But note that the overlay file system is set up horizontally (project -> module1 -> module2), so I would not recommend too complex overlapping mount setups within the same module.
But this worked in v0.122.0, so we should fix it.
Fixes#12103
There are some breaking changes in this commit, see #11455.
Closes#11455Closes#11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes#10169Fixes#10364Fixes#10482Fixes#10630Fixes#10656Fixes#10694Fixes#10918Fixes#11262Fixes#11439Fixes#11453Fixes#11457Fixes#11466Fixes#11540Fixes#11551Fixes#11556Fixes#11654Fixes#11661Fixes#11663Fixes#11664Fixes#11669Fixes#11671Fixes#11807Fixes#11808Fixes#11809Fixes#11815Fixes#11840Fixes#11853Fixes#11860Fixes#11883Fixes#11904Fixes#7388Fixes#7425Fixes#7436Fixes#7544Fixes#7882Fixes#7960Fixes#8255Fixes#8307Fixes#8863Fixes#8927Fixes#9192Fixes#9324
* Move config loading to the page package
* Fix a lower bound panic for the `:sections` slice syntax.
* Always return the `:title`
* Add some permalinks integration tests
* Also see issues below
Fixes#9448Fixes#11184
See #8523
Primary motivation is documentation, but it will also hopefully simplify the code.
Also,
* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.
Closes#10896Closes#10620
This applies two related fixes/improvements:
* The --gc now keeps empty `_resources/_gen/images` etc folders, even if empty. This should have been the behaviour
from the start.
* Also, if removal of an empty dir on Windows fails with the "used by another process" error, just ignore it for now.
Fixes#10781
This also speeds up situations where you only need the fragments/toc and not the rendered content, e.g. Related
with fragments type indexing:
```bash
name old time/op new time/op delta
RelatedSite-10 12.3ms ± 2% 10.7ms ± 1% -12.95% (p=0.029 n=4+4)
name old alloc/op new alloc/op delta
RelatedSite-10 38.6MB ± 0% 38.2MB ± 0% -1.08% (p=0.029 n=4+4)
name old allocs/op new allocs/op delta
RelatedSite-10 117k ± 0% 115k ± 0% -1.36% (p=0.029 n=4+4)
```
Fixes#10750
Both will of course work, but hugo.toml will win if both are set.
We should have done this a long time ago, of course, but the reason I'm picking this up now is that my VS Code setup by default picks up some
JSON config schema from some random other software which also names its config files config.toml.
Fixes#8979
* Add file context to minifier errors when publishing
* Misc fixes (see issues)
* Allow custom server error template in layouts/server/error.html
To get to this, this commit also cleans up and simplifies the code surrounding errors and files. This also removes the usage of `github.com/pkg/errors`, mostly because of https://github.com/pkg/errors/issues/223 -- but also because most of this is now built-in to Go.
Fixes#9852Fixes#9857Fixes#9863
* @warn and Sass deprecations are printed as WARN
* @debug is currently logged as INFO (needs the `--verbose` flag). We may adjust this if it gets too chatty.
Fixes#9683
You can now create custom hook templates for code blocks, either one for all (`render-codeblock.html`) or for a given code language (e.g. `render-codeblock-go.html`).
We also used this new hook to add support for diagrams in Hugo:
* Goat (Go ASCII Tool) is built-in and enabled by default; just create a fenced code block with the language `goat` and start draw your Ascii diagrams.
* Another popular alternative for diagrams in Markdown, Mermaid (supported by GitHub), can also be implemented with a simple template. See the Hugo documentation for more information.
Updates #7765Closes#9538Fixes#9553Fixes#8520Fixes#6702Fixes#9558
I have had this living in a separate branch for now, but we need this in the main branch sooner rather than later.
One big advantage of this is that integration tests can live in any package, not just hugolib.