There are some breaking changes in this commit, see #11455.
Closes#11455Closes#11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes#10169Fixes#10364Fixes#10482Fixes#10630Fixes#10656Fixes#10694Fixes#10918Fixes#11262Fixes#11439Fixes#11453Fixes#11457Fixes#11466Fixes#11540Fixes#11551Fixes#11556Fixes#11654Fixes#11661Fixes#11663Fixes#11664Fixes#11669Fixes#11671Fixes#11807Fixes#11808Fixes#11809Fixes#11815Fixes#11840Fixes#11853Fixes#11860Fixes#11883Fixes#11904Fixes#7388Fixes#7425Fixes#7436Fixes#7544Fixes#7882Fixes#7960Fixes#8255Fixes#8307Fixes#8863Fixes#8927Fixes#9192Fixes#9324
Primary motivation is documentation, but it will also hopefully simplify the code.
Also,
* Lower case the default output format names; this is in line with the custom ones (map keys) and how
it's treated all the places. This avoids doing `stringds.EqualFold` everywhere.
Closes#10896Closes#10620
The motivation behind this is not to make it easier to publish Markdown files, as that sounds unusual.
This is mainly meant for shortcodes that produces Markdown to be inlined.
You would do this by creating shortcodes with `*.md` suffix (e.g. `layouts/shortcodes/myshortcode.md`).
This output format is defined as plain text, and will use Go's much more lenient text template parser.
Updates #9821
This is a security hardening measure; don't trust the URL extension or any `Content-Type`/`Content-Disposition` header on its own, always look at the file content using Go's `http.DetectContentType`.
This commit also adds ttf and otf media type definitions to Hugo.
Fixes#9302Fixes#9301
The main motivation behind this is simplicity and correctnes, but the new small config library is also faster:
```
BenchmarkDefaultConfigProvider/Viper-16 252418 4546 ns/op 2720 B/op 30 allocs/op
BenchmarkDefaultConfigProvider/Custom-16 450756 2651 ns/op 1008 B/op 6 allocs/op
```
Fixes#8633Fixes#8618Fixes#8630
Updates #8591Closes#6680Closes#5192
So we can use it and output.Format as map key etc.
This commit also fixes the media.Type implementation so it does not need to mutate itself to handle different suffixes for the same MIME type, e.g. jpg vs. jpeg.
This means that there are no Suffix or FullSuffix on media.Type anymore.
Fixes#8317Fixes#8324
The image format is defined as the image extension of the known formats,
excluding the dot.
All of 'img.Resize "600x jpeg"', 'img.Resize "600x jpg"',
and 'img.Resize "600x png"' are valid format definitions.
If the target format is defined in the operation definition string,
then the converted image will be stored in this format. Permalinks and
media type are updated correspondingly.
Unknown image extensions in the operation definition have not effect.
See #6298
The main motivation of this commit is to add a `page.Page` interface to replace the very file-oriented `hugolib.Page` struct.
This is all a preparation step for issue #5074, "pages from other data sources".
But this also fixes a set of annoying limitations, especially related to custom output formats, and shortcodes.
Most notable changes:
* The inner content of shortcodes using the `{{%` as the outer-most delimiter will now be sent to the content renderer, e.g. Blackfriday.
This means that any markdown will partake in the global ToC and footnote context etc.
* The Custom Output formats are now "fully virtualized". This removes many of the current limitations.
* The taxonomy list type now has a reference to the `Page` object.
This improves the taxonomy template `.Title` situation and make common template constructs much simpler.
See #5074Fixes#5763Fixes#5758Fixes#5090Fixes#5204Fixes#4695Fixes#5607Fixes#5707Fixes#5719Fixes#3113Fixes#5706Fixes#5767Fixes#5723Fixes#5769Fixes#5770Fixes#5771Fixes#5759Fixes#5776Fixes#5777Fixes#5778
This commit also removes the deprecated `Suffix` from MediaType. Now use `Suffixes` and put the MIME type suffix in the type, e.g. `application/svg+xml`.
Fixes#5093
Before this commit, `Suffix` on `MediaType` was used both to set a custom file suffix and as a way to augment the mediatype definition (what you see after the "+", e.g. "image/svg+xml").
This had its limitations. For one, it was only possible with one file extension per MIME type.
Now you can specify multiple file suffixes using "suffixes", but you need to specify the full MIME type
identifier:
[mediaTypes]
[mediaTypes."image/svg+xml"]
suffixes = ["svg", "abc ]
In most cases, it will be enough to just change:
[mediaTypes]
[mediaTypes."my/custom-mediatype"]
suffix = "txt"
To:
[mediaTypes]
[mediaTypes."my/custom-mediatype"]
suffixes = ["txt"]
Hugo will still respect values set in "suffix" if no value for "suffixes" is provided, but this will be removed in a future release.
Note that you can still get the Media Type's suffix from a template: {{ $mediaType.Suffix }}. But this will now map to the MIME type filename.
Fixes#4920
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes#4381Fixes#4903Fixes#4858
Changes fall into one of the following:
- gofmt -s
- receiver name is inconsistent
- omit unused 2nd value from range
- godoc comment formed incorrectly
- err assigned and not used
- if block ends with a return statement followed by else