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common: Fix golint errors
common/errors/errors.go:21:1: comment on exported var FeatureNotAvailableErr should be of the form "FeatureNotAvailableErr ..." common/errors/errors.go:23:5: error var FeatureNotAvailableErr should have name of the form ErrFoo common/maps/scratch.go:76:1: comment on exported method Scratch.Delete should be of the form "Delete ..." common/maps/scratch.go:133:1: exported function NewScratch should have comment or be unexported common/types/types.go:44:1: exported function NewKeyValuesStrings should have comment or be unexported
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parent
f0effac804
commit
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6 changed files with 12 additions and 7 deletions
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@ -18,6 +18,8 @@ import (
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"errors"
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)
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// ErrFeatureNotAvailable denotes that a feature is unavailable.
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//
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// We will, at least to begin with, make some Hugo features (SCSS with libsass) optional,
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// and this error is used to signal those situations.
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var FeatureNotAvailableErr = errors.New("this feature is not available in your current Hugo version")
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var ErrFeatureNotAvailable = errors.New("this feature is not available in your current Hugo version")
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@ -73,7 +73,7 @@ func (c *Scratch) Set(key string, value interface{}) string {
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return ""
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}
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// Reset deletes the given key
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// Delete deletes the given key.
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func (c *Scratch) Delete(key string) string {
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c.mu.Lock()
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delete(c.values, key)
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@ -81,7 +81,7 @@ func (c *Scratch) Delete(key string) string {
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return ""
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}
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// Get returns a value previously set by Add or Set
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// Get returns a value previously set by Add or Set.
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func (c *Scratch) Get(key string) interface{} {
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c.mu.RLock()
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val := c.values[key]
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@ -104,7 +104,7 @@ func (c *Scratch) SetInMap(key string, mapKey string, value interface{}) string
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return ""
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}
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// GetSortedMapValues returns a sorted map previously filled with SetInMap
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// GetSortedMapValues returns a sorted map previously filled with SetInMap.
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func (c *Scratch) GetSortedMapValues(key string) interface{} {
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c.mu.RLock()
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@ -130,6 +130,7 @@ func (c *Scratch) GetSortedMapValues(key string) interface{} {
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return sortedArray
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}
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// NewScratch returns a new instance Scratch.
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func NewScratch() *Scratch {
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return &Scratch{values: make(map[string]interface{})}
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}
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@ -41,6 +41,8 @@ func (k KeyValues) String() string {
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return fmt.Sprintf("%v: %v", k.Key, k.Values)
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}
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// NewKeyValuesStrings takes a given key and slice of values and returns a new
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// KeyValues struct.
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func NewKeyValuesStrings(key string, values ...string) KeyValues {
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iv := make([]interface{}, len(values))
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for i := 0; i < len(values); i++ {
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@ -111,7 +111,7 @@ func (t *postcssTransformation) Transform(ctx *resource.ResourceTransformationCt
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binary = binaryName
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if _, err := exec.LookPath(binary); err != nil {
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// This may be on a CI server etc. Will fall back to pre-built assets.
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return errors.FeatureNotAvailableErr
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return errors.ErrFeatureNotAvailable
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}
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}
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@ -26,5 +26,5 @@ func Supports() bool {
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}
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func (t *toCSSTransformation) Transform(ctx *resource.ResourceTransformationCtx) error {
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return errors.FeatureNotAvailableErr
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return errors.ErrFeatureNotAvailable
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}
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@ -386,7 +386,7 @@ func (r *transformedResource) transform(setContent bool) (err error) {
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}
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if err := tr.transformation.Transform(tctx); err != nil {
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if err == errors.FeatureNotAvailableErr {
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if err == errors.ErrFeatureNotAvailable {
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// This transformation is not available in this
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// Hugo installation (scss not compiled in, PostCSS not available etc.)
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// If a prepared bundle for this transformation chain is available, use that.
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