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markup/goldmark: Rename/reorder the hook methods
To make them easier to follow. See #8755
This commit is contained in:
parent
ee3d2bb1d3
commit
805664818d
1 changed files with 66 additions and 66 deletions
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@ -179,33 +179,6 @@ func renderAttributes(w util.BufWriter, skipClass bool, attributes ...ast.Attrib
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}
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}
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// Fall back to the default Goldmark render funcs. Method below borrowed from:
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// https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404
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func (r *hookedRenderer) renderDefaultImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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if !entering {
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return ast.WalkContinue, nil
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}
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n := node.(*ast.Image)
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_, _ = w.WriteString("<img src=\"")
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if r.Unsafe || !html.IsDangerousURL(n.Destination) {
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_, _ = w.Write(util.EscapeHTML(util.URLEscape(n.Destination, true)))
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}
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_, _ = w.WriteString(`" alt="`)
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_, _ = w.Write(n.Text(source))
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_ = w.WriteByte('"')
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if n.Title != nil {
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_, _ = w.WriteString(` title="`)
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r.Writer.Write(w, n.Title)
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_ = w.WriteByte('"')
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}
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if r.XHTML {
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_, _ = w.WriteString(" />")
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} else {
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_, _ = w.WriteString(">")
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}
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return ast.WalkSkipChildren, nil
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}
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func (r *hookedRenderer) renderImage(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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n := node.(*ast.Image)
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var h hooks.Renderers
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@ -217,7 +190,7 @@ func (r *hookedRenderer) renderImage(w util.BufWriter, source []byte, node ast.N
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}
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if !ok {
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return r.renderDefaultImage(w, source, node, entering)
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return r.renderImageDefault(w, source, node, entering)
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}
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if entering {
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@ -247,24 +220,29 @@ func (r *hookedRenderer) renderImage(w util.BufWriter, source []byte, node ast.N
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// Fall back to the default Goldmark render funcs. Method below borrowed from:
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// https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404
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func (r *hookedRenderer) renderDefaultLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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n := node.(*ast.Link)
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if entering {
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_, _ = w.WriteString("<a href=\"")
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if r.Unsafe || !html.IsDangerousURL(n.Destination) {
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_, _ = w.Write(util.EscapeHTML(util.URLEscape(n.Destination, true)))
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}
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_ = w.WriteByte('"')
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if n.Title != nil {
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_, _ = w.WriteString(` title="`)
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r.Writer.Write(w, n.Title)
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_ = w.WriteByte('"')
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}
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_ = w.WriteByte('>')
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} else {
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_, _ = w.WriteString("</a>")
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func (r *hookedRenderer) renderImageDefault(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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if !entering {
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return ast.WalkContinue, nil
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}
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return ast.WalkContinue, nil
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n := node.(*ast.Image)
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_, _ = w.WriteString("<img src=\"")
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if r.Unsafe || !html.IsDangerousURL(n.Destination) {
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_, _ = w.Write(util.EscapeHTML(util.URLEscape(n.Destination, true)))
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}
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_, _ = w.WriteString(`" alt="`)
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_, _ = w.Write(n.Text(source))
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_ = w.WriteByte('"')
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if n.Title != nil {
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_, _ = w.WriteString(` title="`)
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r.Writer.Write(w, n.Title)
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_ = w.WriteByte('"')
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}
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if r.XHTML {
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_, _ = w.WriteString(" />")
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} else {
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_, _ = w.WriteString(">")
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}
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return ast.WalkSkipChildren, nil
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}
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func (r *hookedRenderer) renderLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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@ -278,7 +256,7 @@ func (r *hookedRenderer) renderLink(w util.BufWriter, source []byte, node ast.No
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}
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if !ok {
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return r.renderDefaultLink(w, source, node, entering)
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return r.renderLinkDefault(w, source, node, entering)
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}
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if entering {
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@ -309,6 +287,28 @@ func (r *hookedRenderer) renderLink(w util.BufWriter, source []byte, node ast.No
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return ast.WalkContinue, err
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}
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// Fall back to the default Goldmark render funcs. Method below borrowed from:
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// https://github.com/yuin/goldmark/blob/b611cd333a492416b56aa8d94b04a67bf0096ab2/renderer/html/html.go#L404
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func (r *hookedRenderer) renderLinkDefault(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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n := node.(*ast.Link)
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if entering {
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_, _ = w.WriteString("<a href=\"")
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if r.Unsafe || !html.IsDangerousURL(n.Destination) {
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_, _ = w.Write(util.EscapeHTML(util.URLEscape(n.Destination, true)))
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}
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_ = w.WriteByte('"')
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if n.Title != nil {
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_, _ = w.WriteString(` title="`)
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r.Writer.Write(w, n.Title)
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_ = w.WriteByte('"')
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}
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_ = w.WriteByte('>')
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} else {
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_, _ = w.WriteString("</a>")
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}
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return ast.WalkContinue, nil
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}
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func (r *hookedRenderer) renderAutoLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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if !entering {
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return ast.WalkContinue, nil
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@ -324,7 +324,7 @@ func (r *hookedRenderer) renderAutoLink(w util.BufWriter, source []byte, node as
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}
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if !ok {
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return r.renderDefaultAutoLink(w, source, node, entering)
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return r.renderAutoLinkDefault(w, source, node, entering)
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}
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url := string(n.URL(source))
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@ -353,7 +353,7 @@ func (r *hookedRenderer) renderAutoLink(w util.BufWriter, source []byte, node as
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// Fall back to the default Goldmark render funcs. Method below borrowed from:
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// https://github.com/yuin/goldmark/blob/5588d92a56fe1642791cf4aa8e9eae8227cfeecd/renderer/html/html.go#L439
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func (r *hookedRenderer) renderDefaultAutoLink(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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func (r *hookedRenderer) renderAutoLinkDefault(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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n := node.(*ast.AutoLink)
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if !entering {
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return ast.WalkContinue, nil
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@ -377,23 +377,6 @@ func (r *hookedRenderer) renderDefaultAutoLink(w util.BufWriter, source []byte,
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return ast.WalkContinue, nil
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}
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func (r *hookedRenderer) renderDefaultHeading(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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n := node.(*ast.Heading)
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if entering {
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_, _ = w.WriteString("<h")
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_ = w.WriteByte("0123456"[n.Level])
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if n.Attributes() != nil {
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r.renderAttributesForNode(w, node)
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}
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_ = w.WriteByte('>')
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} else {
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_, _ = w.WriteString("</h")
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_ = w.WriteByte("0123456"[n.Level])
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_, _ = w.WriteString(">\n")
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}
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return ast.WalkContinue, nil
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}
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func (r *hookedRenderer) renderHeading(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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n := node.(*ast.Heading)
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var h hooks.Renderers
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@ -405,7 +388,7 @@ func (r *hookedRenderer) renderHeading(w util.BufWriter, source []byte, node ast
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}
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if !ok {
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return r.renderDefaultHeading(w, source, node, entering)
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return r.renderHeadingDefault(w, source, node, entering)
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}
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if entering {
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@ -438,6 +421,23 @@ func (r *hookedRenderer) renderHeading(w util.BufWriter, source []byte, node ast
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return ast.WalkContinue, err
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}
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func (r *hookedRenderer) renderHeadingDefault(w util.BufWriter, source []byte, node ast.Node, entering bool) (ast.WalkStatus, error) {
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n := node.(*ast.Heading)
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if entering {
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_, _ = w.WriteString("<h")
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_ = w.WriteByte("0123456"[n.Level])
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if n.Attributes() != nil {
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r.renderAttributesForNode(w, node)
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}
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_ = w.WriteByte('>')
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} else {
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_, _ = w.WriteString("</h")
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_ = w.WriteByte("0123456"[n.Level])
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_, _ = w.WriteString(">\n")
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}
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return ast.WalkContinue, nil
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}
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type links struct {
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}
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