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Removing check for directory: static, layouts
Removed these checks so a single file in content can generate a site. For example, given a site with a content directory and an index.html, running hugo -s dir will generate a project without any more input.
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parent
861472bea5
commit
789aa6ad76
2 changed files with 16 additions and 7 deletions
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@ -100,6 +100,11 @@ func build(watches ...bool) {
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}
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func copyStatic() error {
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staticDir := Config.GetAbsPath(Config.StaticDir + "/")
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if _, err := os.Stat(staticDir); os.IsNotExist(err) {
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return nil
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}
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// Copy Static to Destination
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return fsync.Sync(Config.GetAbsPath(Config.PublishDir+"/"), Config.GetAbsPath(Config.StaticDir+"/"))
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}
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@ -132,11 +132,13 @@ func (s *Site) addTemplate(name, data string) error {
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}
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func (s *Site) Process() (err error) {
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s.initialize()
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if err = s.initialize(); err != nil {
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return
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}
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s.prepTemplates()
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s.timerStep("initialize & template prep")
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if err = s.CreatePages(); err != nil {
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return err
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return
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}
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s.setupPrevNext()
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s.timerStep("import pages")
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@ -248,9 +250,11 @@ func (s *Site) absPublishDir() string {
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}
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func (s *Site) checkDirectories() (err error) {
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if b, _ := dirExists(s.absLayoutDir()); !b {
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return fmt.Errorf("No layout directory found, expecting to find it at " + s.absLayoutDir())
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}
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/*
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if b, _ := dirExists(s.absLayoutDir()); !b {
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return fmt.Errorf("No layout directory found, expecting to find it at " + s.absLayoutDir())
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}
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*/
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if b, _ := dirExists(s.absContentDir()); !b {
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return fmt.Errorf("No source directory found, expecting to find it at " + s.absContentDir())
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}
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@ -266,10 +270,10 @@ func (s *Site) ProcessShortcodes() {
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func (s *Site) CreatePages() (err error) {
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if s.Source == nil {
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return fmt.Errorf("No source files found in", s.absContentDir())
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panic(fmt.Sprintf("s.Source not set %s", s.absContentDir()))
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}
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if len(s.Source.Files()) < 1 {
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return fmt.Errorf("No source files found in", s.absContentDir())
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return fmt.Errorf("No source files found in %s", s.absContentDir())
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}
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for _, file := range s.Source.Files() {
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page, err := ReadFrom(file.Contents, file.LogicalName)
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