all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
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// Copyright 2024 The Hugo Authors. All rights reserved.
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2019-01-02 05:58:32 -05:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2022-12-30 03:20:58 -05:00
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// Package resource contains Resource related types.
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2019-01-02 05:58:32 -05:00
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package resource
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import (
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"fmt"
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"strings"
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all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
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"github.com/gohugoio/hugo/common/paths"
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2019-08-12 10:43:37 -04:00
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"github.com/gohugoio/hugo/hugofs/glob"
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2021-10-20 04:11:48 -04:00
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"github.com/spf13/cast"
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2019-01-02 05:58:32 -05:00
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)
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2021-10-20 04:11:48 -04:00
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var _ ResourceFinder = (*Resources)(nil)
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2019-01-02 05:58:32 -05:00
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// Resources represents a slice of resources, which can be a mix of different types.
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// I.e. both pages and images etc.
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type Resources []Resource
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2021-10-20 04:11:48 -04:00
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// var _ resource.ResourceFinder = (*Namespace)(nil)
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2019-01-02 05:58:32 -05:00
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// ResourcesConverter converts a given slice of Resource objects to Resources.
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|
type ResourcesConverter interface {
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2022-04-21 04:59:13 -04:00
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// For internal use.
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2019-01-02 05:58:32 -05:00
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ToResources() Resources
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|
}
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2021-10-20 04:11:48 -04:00
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// ByType returns resources of a given resource type (e.g. "image").
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func (r Resources) ByType(typ any) Resources {
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|
tpstr, err := cast.ToStringE(typ)
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|
|
|
if err != nil {
|
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|
|
panic(err)
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|
|
|
}
|
2019-01-02 05:58:32 -05:00
|
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|
var filtered Resources
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for _, resource := range r {
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2021-10-20 04:11:48 -04:00
|
|
|
if resource.ResourceType() == tpstr {
|
2019-01-02 05:58:32 -05:00
|
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|
filtered = append(filtered, resource)
|
|
|
|
}
|
|
|
|
}
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|
return filtered
|
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|
|
}
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2021-10-20 04:11:48 -04:00
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// Get locates the name given in Resources.
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// The search is case insensitive.
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func (r Resources) Get(name any) Resource {
|
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
|
|
|
if r == nil {
|
|
|
|
return nil
|
|
|
|
}
|
2021-10-20 04:11:48 -04:00
|
|
|
namestr, err := cast.ToStringE(name)
|
|
|
|
if err != nil {
|
|
|
|
panic(err)
|
|
|
|
}
|
|
|
|
namestr = strings.ToLower(namestr)
|
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
|
|
|
|
|
|
|
// First check the Name.
|
|
|
|
// Note that this can be modified by the user in the front matter,
|
|
|
|
// also, it does not contain any language code.
|
2021-10-20 04:11:48 -04:00
|
|
|
for _, resource := range r {
|
|
|
|
if strings.EqualFold(namestr, resource.Name()) {
|
|
|
|
return resource
|
|
|
|
}
|
|
|
|
}
|
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
|
|
|
|
|
|
|
// Finally, check the original name.
|
|
|
|
for _, resource := range r {
|
|
|
|
if nop, ok := resource.(NameOriginalProvider); ok {
|
|
|
|
if strings.EqualFold(namestr, nop.NameOriginal()) {
|
|
|
|
return resource
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-10-20 04:11:48 -04:00
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2019-01-02 05:58:32 -05:00
|
|
|
// GetMatch finds the first Resource matching the given pattern, or nil if none found.
|
|
|
|
// See Match for a more complete explanation about the rules used.
|
2021-10-20 04:11:48 -04:00
|
|
|
func (r Resources) GetMatch(pattern any) Resource {
|
|
|
|
patternstr, err := cast.ToStringE(pattern)
|
|
|
|
if err != nil {
|
|
|
|
panic(err)
|
|
|
|
}
|
|
|
|
|
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
|
|
|
patternstr = paths.NormalizePathStringBasic(patternstr)
|
|
|
|
|
2021-10-20 04:11:48 -04:00
|
|
|
g, err := glob.GetGlob(patternstr)
|
2019-01-02 05:58:32 -05:00
|
|
|
if err != nil {
|
2021-10-20 04:11:48 -04:00
|
|
|
panic(err)
|
2019-01-02 05:58:32 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
for _, resource := range r {
|
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
|
|
|
if g.Match(paths.NormalizePathStringBasic(resource.Name())) {
|
2019-01-02 05:58:32 -05:00
|
|
|
return resource
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2024-02-20 10:08:18 -05:00
|
|
|
// Finally, check the original name.
|
|
|
|
for _, resource := range r {
|
|
|
|
if nop, ok := resource.(NameOriginalProvider); ok {
|
|
|
|
if g.Match(paths.NormalizePathStringBasic(nop.NameOriginal())) {
|
|
|
|
return resource
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2019-01-02 05:58:32 -05:00
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Match gets all resources matching the given base filename prefix, e.g
|
|
|
|
// "*.png" will match all png files. The "*" does not match path delimiters (/),
|
|
|
|
// so if you organize your resources in sub-folders, you need to be explicit about it, e.g.:
|
|
|
|
// "images/*.png". To match any PNG image anywhere in the bundle you can do "**.png", and
|
|
|
|
// to match all PNG images below the images folder, use "images/**.jpg".
|
|
|
|
// The matching is case insensitive.
|
|
|
|
// Match matches by using the value of Resource.Name, which, by default, is a filename with
|
|
|
|
// path relative to the bundle root with Unix style slashes (/) and no leading slash, e.g. "images/logo.png".
|
|
|
|
// See https://github.com/gobwas/glob for the full rules set.
|
2021-10-20 04:11:48 -04:00
|
|
|
func (r Resources) Match(pattern any) Resources {
|
|
|
|
patternstr, err := cast.ToStringE(pattern)
|
2019-01-02 05:58:32 -05:00
|
|
|
if err != nil {
|
2021-10-20 04:11:48 -04:00
|
|
|
panic(err)
|
|
|
|
}
|
|
|
|
|
|
|
|
g, err := glob.GetGlob(patternstr)
|
|
|
|
if err != nil {
|
|
|
|
panic(err)
|
2019-01-02 05:58:32 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
var matches Resources
|
|
|
|
for _, resource := range r {
|
|
|
|
if g.Match(strings.ToLower(resource.Name())) {
|
|
|
|
matches = append(matches, resource)
|
|
|
|
}
|
|
|
|
}
|
2024-02-20 10:08:18 -05:00
|
|
|
if len(matches) == 0 {
|
|
|
|
// Fall back to the original name.
|
|
|
|
for _, resource := range r {
|
|
|
|
if nop, ok := resource.(NameOriginalProvider); ok {
|
|
|
|
if g.Match(strings.ToLower(nop.NameOriginal())) {
|
|
|
|
matches = append(matches, resource)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2019-01-02 05:58:32 -05:00
|
|
|
return matches
|
|
|
|
}
|
|
|
|
|
|
|
|
type translatedResource interface {
|
|
|
|
TranslationKey() string
|
|
|
|
}
|
|
|
|
|
|
|
|
// MergeByLanguage adds missing translations in r1 from r2.
|
|
|
|
func (r Resources) MergeByLanguage(r2 Resources) Resources {
|
|
|
|
result := append(Resources(nil), r...)
|
|
|
|
m := make(map[string]bool)
|
|
|
|
for _, rr := range r {
|
|
|
|
if translated, ok := rr.(translatedResource); ok {
|
|
|
|
m[translated.TranslationKey()] = true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, rr := range r2 {
|
|
|
|
if translated, ok := rr.(translatedResource); ok {
|
|
|
|
if _, found := m[translated.TranslationKey()]; !found {
|
|
|
|
result = append(result, rr)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result
|
|
|
|
}
|
|
|
|
|
|
|
|
// MergeByLanguageInterface is the generic version of MergeByLanguage. It
|
|
|
|
// is here just so it can be called from the tpl package.
|
2023-01-04 12:24:36 -05:00
|
|
|
// This is for internal use.
|
2022-03-17 17:03:27 -04:00
|
|
|
func (r Resources) MergeByLanguageInterface(in any) (any, error) {
|
2019-01-02 05:58:32 -05:00
|
|
|
r2, ok := in.(Resources)
|
|
|
|
if !ok {
|
|
|
|
return nil, fmt.Errorf("%T cannot be merged by language", in)
|
|
|
|
}
|
|
|
|
return r.MergeByLanguage(r2), nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Source is an internal template and not meant for use in the templates. It
|
|
|
|
// may change without notice.
|
|
|
|
type Source interface {
|
|
|
|
Publish() error
|
|
|
|
}
|
2021-10-20 04:11:48 -04:00
|
|
|
|
|
|
|
// ResourceFinder provides methods to find Resources.
|
|
|
|
// Note that GetRemote (as found in resources.GetRemote) is
|
|
|
|
// not covered by this interface, as this is only available as a global template function.
|
|
|
|
type ResourceFinder interface {
|
|
|
|
// Get locates the Resource with the given name in the current context (e.g. in .Page.Resources).
|
|
|
|
//
|
|
|
|
// It returns nil if no Resource could found, panics if name is invalid.
|
|
|
|
Get(name any) Resource
|
|
|
|
|
|
|
|
// GetMatch finds the first Resource matching the given pattern, or nil if none found.
|
|
|
|
//
|
|
|
|
// See Match for a more complete explanation about the rules used.
|
|
|
|
//
|
|
|
|
// It returns nil if no Resource could found, panics if pattern is invalid.
|
|
|
|
GetMatch(pattern any) Resource
|
|
|
|
|
|
|
|
// Match gets all resources matching the given base path prefix, e.g
|
|
|
|
// "*.png" will match all png files. The "*" does not match path delimiters (/),
|
|
|
|
// so if you organize your resources in sub-folders, you need to be explicit about it, e.g.:
|
|
|
|
// "images/*.png". To match any PNG image anywhere in the bundle you can do "**.png", and
|
|
|
|
// to match all PNG images below the images folder, use "images/**.jpg".
|
|
|
|
//
|
|
|
|
// The matching is case insensitive.
|
|
|
|
//
|
|
|
|
// Match matches by using a relative pathwith Unix style slashes (/) and no
|
|
|
|
// leading slash, e.g. "images/logo.png".
|
|
|
|
//
|
|
|
|
// See https://github.com/gobwas/glob for the full rules set.
|
|
|
|
//
|
|
|
|
// See Match for a more complete explanation about the rules used.
|
|
|
|
//
|
|
|
|
// It returns nil if no Resources could found, panics if pattern is invalid.
|
|
|
|
Match(pattern any) Resources
|
|
|
|
|
|
|
|
// ByType returns resources of a given resource type (e.g. "image").
|
|
|
|
// It returns nil if no Resources could found, panics if typ is invalid.
|
|
|
|
ByType(typ any) Resources
|
|
|
|
}
|