mirror of
https://github.com/gohugoio/hugo.git
synced 2024-11-07 20:30:36 -05:00
264 lines
6.1 KiB
Go
264 lines
6.1 KiB
Go
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// Copyright 2020 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package publisher
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import (
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"github.com/gohugoio/hugo/helpers"
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"golang.org/x/net/html"
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yaml "gopkg.in/yaml.v2"
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"bytes"
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"sort"
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"strings"
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"sync"
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)
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func newHTMLElementsCollector() *htmlElementsCollector {
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return &htmlElementsCollector{
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elementSet: make(map[string]bool),
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}
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}
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func newHTMLElementsCollectorWriter(collector *htmlElementsCollector) *cssClassCollectorWriter {
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return &cssClassCollectorWriter{
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collector: collector,
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}
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}
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// HTMLElements holds lists of tags and attribute values for classes and id.
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type HTMLElements struct {
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Tags []string `json:"tags"`
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Classes []string `json:"classes"`
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IDs []string `json:"ids"`
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}
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func (h *HTMLElements) Merge(other HTMLElements) {
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h.Tags = append(h.Tags, other.Tags...)
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h.Classes = append(h.Classes, other.Classes...)
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h.IDs = append(h.IDs, other.IDs...)
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h.Tags = helpers.UniqueStringsReuse(h.Tags)
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h.Classes = helpers.UniqueStringsReuse(h.Classes)
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h.IDs = helpers.UniqueStringsReuse(h.IDs)
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}
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func (h *HTMLElements) Sort() {
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sort.Strings(h.Tags)
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sort.Strings(h.Classes)
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sort.Strings(h.IDs)
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}
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type cssClassCollectorWriter struct {
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collector *htmlElementsCollector
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buff bytes.Buffer
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isCollecting bool
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dropValue bool
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inQuote bool
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}
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func (w *cssClassCollectorWriter) Write(p []byte) (n int, err error) {
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n = len(p)
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i := 0
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for i < len(p) {
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if !w.isCollecting {
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for ; i < len(p); i++ {
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b := p[i]
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if b == '<' {
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w.startCollecting()
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break
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}
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}
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}
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if w.isCollecting {
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for ; i < len(p); i++ {
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b := p[i]
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w.toggleIfQuote(b)
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if !w.inQuote && b == '>' {
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w.endCollecting(false)
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break
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}
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w.buff.WriteByte(b)
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}
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if !w.isCollecting {
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if w.dropValue {
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w.buff.Reset()
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} else {
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// First check if we have processed this element before.
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w.collector.mu.RLock()
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// See https://github.com/dominikh/go-tools/issues/723
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//lint:ignore S1030 This construct avoids memory allocation for the string.
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seen := w.collector.elementSet[string(w.buff.Bytes())]
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w.collector.mu.RUnlock()
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if seen {
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w.buff.Reset()
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continue
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}
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s := w.buff.String()
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w.buff.Reset()
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el := parseHTMLElement(s)
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w.collector.mu.Lock()
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w.collector.elementSet[s] = true
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if el.Tag != "" {
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w.collector.elements = append(w.collector.elements, el)
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}
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w.collector.mu.Unlock()
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}
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}
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}
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}
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return
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}
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func (c *cssClassCollectorWriter) endCollecting(drop bool) {
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c.isCollecting = false
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c.inQuote = false
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c.dropValue = drop
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}
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func (c *cssClassCollectorWriter) startCollecting() {
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c.isCollecting = true
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c.dropValue = false
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}
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func (c *cssClassCollectorWriter) toggleIfQuote(b byte) {
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if isQuote(b) {
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c.inQuote = !c.inQuote
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}
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}
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type htmlElement struct {
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Tag string
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Classes []string
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IDs []string
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}
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type htmlElementsCollector struct {
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// Contains the raw HTML string. We will get the same element
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// several times, and want to avoid costly reparsing when this
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// is used for aggregated data only.
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elementSet map[string]bool
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elements []htmlElement
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mu sync.RWMutex
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}
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func (c *htmlElementsCollector) getHTMLElements() HTMLElements {
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var (
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classes []string
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ids []string
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tags []string
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)
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for _, el := range c.elements {
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classes = append(classes, el.Classes...)
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ids = append(ids, el.IDs...)
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tags = append(tags, el.Tag)
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}
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classes = helpers.UniqueStringsSorted(classes)
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ids = helpers.UniqueStringsSorted(ids)
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tags = helpers.UniqueStringsSorted(tags)
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els := HTMLElements{
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Classes: classes,
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IDs: ids,
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Tags: tags,
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}
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return els
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}
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func isQuote(b byte) bool {
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return b == '"' || b == '\''
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}
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var htmlJsonFixer = strings.NewReplacer(", ", "\n")
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func parseHTMLElement(elStr string) (el htmlElement) {
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elStr = strings.TrimSpace(elStr)
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if !strings.HasSuffix(elStr, ">") {
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elStr += ">"
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}
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n, err := html.Parse(strings.NewReader(elStr))
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if err != nil {
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return
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}
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var walk func(*html.Node)
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walk = func(n *html.Node) {
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if n.Type == html.ElementNode && strings.Contains(elStr, n.Data) {
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el.Tag = n.Data
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for _, a := range n.Attr {
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switch {
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case strings.EqualFold(a.Key, "id"):
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// There should be only one, but one never knows...
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el.IDs = append(el.IDs, a.Val)
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default:
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if strings.EqualFold(a.Key, "class") {
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el.Classes = append(el.Classes, strings.Fields(a.Val)...)
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} else {
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key := strings.ToLower(a.Key)
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val := strings.TrimSpace(a.Val)
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if strings.Contains(key, "class") && strings.HasPrefix(val, "{") {
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// This looks like a Vue or AlpineJS class binding.
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// Try to unmarshal it as YAML and pull the keys.
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// This may look odd, as the source is (probably) JS (JSON), but the YAML
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// parser is much more lenient with simple JS input, it seems.
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m := make(map[string]interface{})
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val = htmlJsonFixer.Replace(strings.Trim(val, "{}"))
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// Remove leading space to make it look like YAML.
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lines := strings.Split(val, "\n")
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for i, l := range lines {
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lines[i] = strings.TrimSpace(l)
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}
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val = strings.Join(lines, "\n")
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err := yaml.Unmarshal([]byte(val), &m)
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if err == nil {
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for k := range m {
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el.Classes = append(el.Classes, strings.Fields(k)...)
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}
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} else {
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// Just insert the raw values. This is used for CSS class pruning
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// so, it's important not to leave out values that may be a CSS class.
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el.Classes = append(el.Classes, strings.Fields(val)...)
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}
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}
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}
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}
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}
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}
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for c := n.FirstChild; c != nil; c = c.NextSibling {
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walk(c)
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}
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}
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walk(n)
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return
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}
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