2019-01-02 11:33:26 +00:00
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// Copyright 2019 The Hugo Authors. All rights reserved.
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2017-03-13 22:55:02 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package collections
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import (
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2020-12-02 12:23:25 +00:00
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"fmt"
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2019-12-10 18:56:44 +00:00
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"io"
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"reflect"
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"testing"
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2019-08-10 19:05:17 +00:00
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qt "github.com/frankban/quicktest"
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2017-06-13 16:42:45 +00:00
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"github.com/gohugoio/hugo/deps"
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"github.com/gohugoio/hugo/output"
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2017-06-13 16:42:45 +00:00
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"github.com/gohugoio/hugo/tpl"
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)
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2017-04-30 19:52:56 +00:00
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type templateFinder int
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2017-03-13 22:55:02 +00:00
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 09:02:14 +00:00
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func (templateFinder) Lookup(name string) (tpl.Template, bool) {
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return nil, false
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}
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func (templateFinder) HasTemplate(name string) bool {
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return false
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}
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2019-01-02 11:33:26 +00:00
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func (templateFinder) LookupVariant(name string, variants tpl.TemplateVariants) (tpl.Template, bool, bool) {
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return nil, false, false
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}
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2020-07-03 16:02:32 +00:00
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func (templateFinder) LookupVariants(name string) []tpl.Template {
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return nil
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}
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2020-01-15 14:59:56 +00:00
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func (templateFinder) LookupLayout(d output.LayoutDescriptor, f output.Format) (tpl.Template, bool, error) {
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return nil, false, nil
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}
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2019-12-10 18:56:44 +00:00
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func (templateFinder) Execute(t tpl.Template, wr io.Writer, data interface{}) error {
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return nil
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}
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func (templateFinder) GetFunc(name string) (reflect.Value, bool) {
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if name == "dobedobedo" {
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return reflect.Value{}, false
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}
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return reflect.ValueOf(fmt.Sprint), true
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}
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func TestApply(t *testing.T) {
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t.Parallel()
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c := qt.New(t)
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d := &deps.Deps{}
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d.SetTmpl(new(templateFinder))
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ns := New(d)
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strings := []interface{}{"a\n", "b\n"}
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result, err := ns.Apply(strings, "print", "a", "b", "c")
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c.Assert(err, qt.IsNil)
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c.Assert(result, qt.DeepEquals, []interface{}{"abc", "abc"})
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_, err = ns.Apply(strings, "apply", ".")
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c.Assert(err, qt.Not(qt.IsNil))
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var nilErr *error
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_, err = ns.Apply(nilErr, "chomp", ".")
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c.Assert(err, qt.Not(qt.IsNil))
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_, err = ns.Apply(strings, "dobedobedo", ".")
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c.Assert(err, qt.Not(qt.IsNil))
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_, err = ns.Apply(strings, "foo.Chomp", "c\n")
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if err == nil {
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t.Errorf("apply with unknown func should fail")
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}
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}
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