all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
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// Copyright 2024 The Hugo Authors. All rights reserved.
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2023-01-04 12:24:36 -05:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package main
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import (
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"bytes"
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"encoding/json"
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"fmt"
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2023-05-23 10:55:26 -04:00
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"io"
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2023-01-04 12:24:36 -05:00
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"io/fs"
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"log"
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"net/http"
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"os"
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"path/filepath"
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"regexp"
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"runtime"
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"strconv"
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"strings"
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"testing"
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"time"
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"github.com/bep/helpers/envhelpers"
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"github.com/gohugoio/hugo/commands"
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"github.com/rogpeppe/go-internal/testscript"
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)
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func TestCommands(t *testing.T) {
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p := commonTestScriptsParam
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p.Dir = "testscripts/commands"
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testscript.Run(t, p)
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}
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// Tests in development can be put in "testscripts/unfinished".
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// Also see the watch_testscripts.sh script.
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func TestUnfinished(t *testing.T) {
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if os.Getenv("CI") != "" {
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t.Skip("skip unfinished tests on CI")
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}
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p := commonTestScriptsParam
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p.Dir = "testscripts/unfinished"
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all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
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// p.UpdateScripts = true
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2023-01-04 12:24:36 -05:00
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testscript.Run(t, p)
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|
}
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func TestMain(m *testing.M) {
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os.Exit(
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testscript.RunMain(m, map[string]func() int{
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// The main program.
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"hugo": func() int {
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err := commands.Execute(os.Args[1:])
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if err != nil {
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fmt.Fprintln(os.Stderr, err)
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return 1
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|
}
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|
return 0
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|
},
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|
}),
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|
)
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|
}
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var commonTestScriptsParam = testscript.Params{
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Setup: func(env *testscript.Env) error {
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return testSetupFunc()(env)
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},
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Cmds: map[string]func(ts *testscript.TestScript, neg bool, args []string){
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// log prints to stderr.
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"log": func(ts *testscript.TestScript, neg bool, args []string) {
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log.Println(args)
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},
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// dostounix converts \r\n to \n.
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"dostounix": func(ts *testscript.TestScript, neg bool, args []string) {
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filename := ts.MkAbs(args[0])
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b, err := os.ReadFile(filename)
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if err != nil {
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ts.Fatalf("%v", err)
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}
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b = bytes.Replace(b, []byte("\r\n"), []byte{'\n'}, -1)
|
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
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if err := os.WriteFile(filename, b, 0o666); err != nil {
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2023-01-04 12:24:36 -05:00
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|
ts.Fatalf("%v", err)
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}
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},
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// cat prints a file to stdout.
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"cat": func(ts *testscript.TestScript, neg bool, args []string) {
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filename := ts.MkAbs(args[0])
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b, err := os.ReadFile(filename)
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if err != nil {
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ts.Fatalf("%v", err)
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|
}
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fmt.Print(string(b))
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},
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// sleep sleeps for a second.
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"sleep": func(ts *testscript.TestScript, neg bool, args []string) {
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i := 1
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if len(args) > 0 {
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|
var err error
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i, err = strconv.Atoi(args[0])
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if err != nil {
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i = 1
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|
}
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}
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time.Sleep(time.Duration(i) * time.Second)
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},
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|
// ls lists a directory to stdout.
|
|
|
|
"ls": func(ts *testscript.TestScript, neg bool, args []string) {
|
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
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dirname := ts.MkAbs(args[0])
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2023-01-04 12:24:36 -05:00
|
|
|
|
|
|
|
dir, err := os.Open(dirname)
|
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|
|
if err != nil {
|
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|
|
ts.Fatalf("%v", err)
|
|
|
|
}
|
|
|
|
fis, err := dir.Readdir(-1)
|
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|
|
if err != nil {
|
|
|
|
ts.Fatalf("%v", err)
|
|
|
|
}
|
2023-05-28 04:07:03 -04:00
|
|
|
if len(fis) == 0 {
|
|
|
|
// To simplify empty dir checks.
|
|
|
|
fmt.Fprintln(ts.Stdout(), "Empty dir")
|
|
|
|
return
|
|
|
|
}
|
2023-01-04 12:24:36 -05:00
|
|
|
for _, fi := range fis {
|
|
|
|
fmt.Fprintf(ts.Stdout(), "%s %04o %s %s\n", fi.Mode(), fi.Mode().Perm(), fi.ModTime().Format(time.RFC3339Nano), fi.Name())
|
|
|
|
}
|
|
|
|
},
|
2024-03-15 12:25:52 -04:00
|
|
|
// append appends to a file with a leading newline.
|
2023-01-04 12:24:36 -05:00
|
|
|
"append": func(ts *testscript.TestScript, neg bool, args []string) {
|
|
|
|
if len(args) < 2 {
|
|
|
|
ts.Fatalf("usage: append FILE TEXT")
|
|
|
|
}
|
|
|
|
|
|
|
|
filename := ts.MkAbs(args[0])
|
|
|
|
words := args[1:]
|
|
|
|
for i, word := range words {
|
|
|
|
words[i] = strings.Trim(word, "\"")
|
|
|
|
}
|
|
|
|
text := strings.Join(words, " ")
|
|
|
|
|
|
|
|
_, err := os.Stat(filename)
|
|
|
|
if err != nil {
|
|
|
|
if os.IsNotExist(err) {
|
|
|
|
ts.Fatalf("file does not exist: %s", filename)
|
|
|
|
}
|
|
|
|
ts.Fatalf("failed to stat file: %v", err)
|
|
|
|
}
|
|
|
|
|
|
|
|
f, err := os.OpenFile(filename, os.O_APPEND|os.O_WRONLY, 0o644)
|
|
|
|
if err != nil {
|
|
|
|
ts.Fatalf("failed to open file: %v", err)
|
|
|
|
}
|
|
|
|
defer f.Close()
|
|
|
|
|
|
|
|
_, err = f.WriteString("\n" + text)
|
|
|
|
if err != nil {
|
|
|
|
ts.Fatalf("failed to write to file: %v", err)
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// replace replaces a string in a file.
|
|
|
|
"replace": func(ts *testscript.TestScript, neg bool, args []string) {
|
|
|
|
if len(args) < 3 {
|
|
|
|
ts.Fatalf("usage: replace FILE OLD NEW")
|
|
|
|
}
|
|
|
|
filename := ts.MkAbs(args[0])
|
|
|
|
oldContent, err := os.ReadFile(filename)
|
|
|
|
if err != nil {
|
|
|
|
ts.Fatalf("failed to read file %v", err)
|
|
|
|
}
|
|
|
|
newContent := bytes.Replace(oldContent, []byte(args[1]), []byte(args[2]), -1)
|
|
|
|
err = os.WriteFile(filename, newContent, 0o644)
|
|
|
|
if err != nil {
|
|
|
|
ts.Fatalf("failed to write file: %v", err)
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
// httpget checks that a HTTP resource's body matches (if it compiles as a regexp) or contains all of the strings given as arguments.
|
|
|
|
"httpget": func(ts *testscript.TestScript, neg bool, args []string) {
|
|
|
|
if len(args) < 2 {
|
|
|
|
ts.Fatalf("usage: httpgrep URL STRING...")
|
|
|
|
}
|
|
|
|
|
|
|
|
tryget := func() error {
|
|
|
|
resp, err := http.Get(args[0])
|
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("failed to get URL %q: %v", args[0], err)
|
|
|
|
}
|
|
|
|
|
|
|
|
defer resp.Body.Close()
|
2023-05-23 10:55:26 -04:00
|
|
|
body, err := io.ReadAll(resp.Body)
|
2023-01-04 12:24:36 -05:00
|
|
|
if err != nil {
|
|
|
|
return fmt.Errorf("failed to read response body: %v", err)
|
|
|
|
}
|
|
|
|
for _, s := range args[1:] {
|
|
|
|
re, err := regexp.Compile(s)
|
|
|
|
if err == nil {
|
|
|
|
ok := re.Match(body)
|
|
|
|
if ok != !neg {
|
|
|
|
return fmt.Errorf("response body %q for URL %q does not match %q", body, args[0], s)
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
ok := bytes.Contains(body, []byte(s))
|
|
|
|
if ok != !neg {
|
|
|
|
return fmt.Errorf("response body %q for URL %q does not contain %q", body, args[0], s)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// The timing on server rebuilds can be a little tricky to get right,
|
|
|
|
// so we try again a few times until the server is ready.
|
|
|
|
// There may be smarter ways to do this, but this works.
|
|
|
|
start := time.Now()
|
|
|
|
for {
|
|
|
|
time.Sleep(200 * time.Millisecond)
|
|
|
|
err := tryget()
|
|
|
|
if err == nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
if time.Since(start) > 6*time.Second {
|
|
|
|
ts.Fatalf("timeout waiting for %q: %v", args[0], err)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// checkfile checks that a file exists and is not empty.
|
|
|
|
"checkfile": func(ts *testscript.TestScript, neg bool, args []string) {
|
|
|
|
var readonly, exec bool
|
|
|
|
loop:
|
|
|
|
for len(args) > 0 {
|
|
|
|
switch args[0] {
|
|
|
|
case "-readonly":
|
|
|
|
readonly = true
|
|
|
|
args = args[1:]
|
|
|
|
case "-exec":
|
|
|
|
exec = true
|
|
|
|
args = args[1:]
|
|
|
|
default:
|
|
|
|
break loop
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if len(args) == 0 {
|
|
|
|
ts.Fatalf("usage: checkfile [-readonly] [-exec] file...")
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, filename := range args {
|
|
|
|
filename = ts.MkAbs(filename)
|
|
|
|
fi, err := os.Stat(filename)
|
|
|
|
ok := err == nil != neg
|
|
|
|
if !ok {
|
|
|
|
ts.Fatalf("stat %s: %v", filename, err)
|
|
|
|
}
|
|
|
|
if fi.Size() == 0 {
|
|
|
|
ts.Fatalf("%s is empty", filename)
|
|
|
|
}
|
|
|
|
if readonly && fi.Mode()&0o222 != 0 {
|
|
|
|
ts.Fatalf("%s is writable", filename)
|
|
|
|
}
|
|
|
|
if exec && runtime.GOOS != "windows" && fi.Mode()&0o111 == 0 {
|
|
|
|
ts.Fatalf("%s is not executable", filename)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
// checkfilecount checks that the number of files in a directory is equal to the given count.
|
|
|
|
"checkfilecount": func(ts *testscript.TestScript, neg bool, args []string) {
|
|
|
|
if len(args) != 2 {
|
|
|
|
ts.Fatalf("usage: checkfilecount count dir")
|
|
|
|
}
|
|
|
|
count, err := strconv.Atoi(args[0])
|
|
|
|
if err != nil {
|
|
|
|
ts.Fatalf("invalid count: %v", err)
|
|
|
|
}
|
|
|
|
if count < 0 {
|
|
|
|
ts.Fatalf("count must be non-negative")
|
|
|
|
}
|
|
|
|
dir := args[1]
|
|
|
|
dir = ts.MkAbs(dir)
|
|
|
|
|
|
|
|
found := 0
|
|
|
|
|
|
|
|
filepath.WalkDir(dir, func(path string, d fs.DirEntry, err error) error {
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
if d.IsDir() {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
found++
|
|
|
|
return nil
|
|
|
|
})
|
|
|
|
|
|
|
|
ok := found == count != neg
|
|
|
|
if !ok {
|
|
|
|
ts.Fatalf("found %d files, want %d", found, count)
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// waitServer waits for the .ready file to be created by the server.
|
|
|
|
"waitServer": func(ts *testscript.TestScript, neg bool, args []string) {
|
|
|
|
type testInfo struct {
|
|
|
|
BaseURLs []string
|
|
|
|
}
|
|
|
|
|
|
|
|
// The server will write a .ready file when ready.
|
|
|
|
// We wait for that.
|
|
|
|
readyFilename := ts.MkAbs(".ready")
|
|
|
|
limit := time.Now().Add(5 * time.Second)
|
|
|
|
for {
|
|
|
|
_, err := os.Stat(readyFilename)
|
|
|
|
if err != nil {
|
|
|
|
time.Sleep(500 * time.Millisecond)
|
|
|
|
if time.Now().After(limit) {
|
|
|
|
ts.Fatalf("timeout waiting for .ready file")
|
|
|
|
}
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
var info testInfo
|
|
|
|
// Read the .ready file's JSON into info.
|
|
|
|
f, err := os.Open(readyFilename)
|
2023-11-29 03:37:26 -05:00
|
|
|
if err != nil {
|
2023-01-04 12:24:36 -05:00
|
|
|
ts.Fatalf("failed to open .ready file: %v", err)
|
|
|
|
}
|
2023-11-29 03:37:26 -05:00
|
|
|
err = json.NewDecoder(f).Decode(&info)
|
|
|
|
if err != nil {
|
|
|
|
ts.Fatalf("error decoding json: %v", err)
|
|
|
|
}
|
|
|
|
f.Close()
|
2023-01-04 12:24:36 -05:00
|
|
|
|
|
|
|
for i, s := range info.BaseURLs {
|
|
|
|
ts.Setenv(fmt.Sprintf("HUGOTEST_BASEURL_%d", i), s)
|
|
|
|
}
|
|
|
|
|
|
|
|
return
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"stopServer": func(ts *testscript.TestScript, neg bool, args []string) {
|
|
|
|
baseURL := ts.Getenv("HUGOTEST_BASEURL_0")
|
|
|
|
if baseURL == "" {
|
|
|
|
ts.Fatalf("HUGOTEST_BASEURL_0 not set")
|
|
|
|
}
|
|
|
|
if !strings.HasSuffix(baseURL, "/") {
|
|
|
|
baseURL += "/"
|
|
|
|
}
|
|
|
|
resp, err := http.Head(baseURL + "__stop")
|
|
|
|
if err != nil {
|
|
|
|
ts.Fatalf("failed to shutdown server: %v", err)
|
|
|
|
}
|
|
|
|
resp.Body.Close()
|
|
|
|
// Allow some time for the server to shut down.
|
|
|
|
time.Sleep(2 * time.Second)
|
|
|
|
},
|
|
|
|
},
|
|
|
|
}
|
|
|
|
|
|
|
|
func testSetupFunc() func(env *testscript.Env) error {
|
2023-05-28 05:35:00 -04:00
|
|
|
sourceDir, _ := os.Getwd()
|
2023-01-04 12:24:36 -05:00
|
|
|
return func(env *testscript.Env) error {
|
|
|
|
var keyVals []string
|
|
|
|
keyVals = append(keyVals, "HUGO_TESTRUN", "true")
|
Use os.UserCacheDir as first fallback if cacheDir is not set
We will now try
1. cacheDir (or, commonly set in environment as `HUGO_CACHEDIR`)
2. if on Netlify we use `/opt/build/cache/hugo_cache/`
3. os.UserCacheDir
4. A temp dir
Storing the cache, especially the module cache, in a temporary idea has had lots of hard to debug issues, especially on MacOS,
which this commit tries to fix.
This should also make it easier to locate the Hugo cache:
>UserCacheDir returns the default root directory to use for user-specific cached data. Users should create their own
application-specific subdirectory within this one and use that.
>
>On Unix systems, it returns $XDG_CACHE_HOME as specified by
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html if non-empty, else $HOME/.cache. On Darwin, it
returns $HOME/Library/Caches. On Windows, it returns %LocalAppData%. On Plan 9, it returns $home/lib/cache.
>
>If the location cannot be determined (for example, $HOME is not defined), then it will return an error.
Fixes #11286
Fixes #11291
2023-07-27 14:59:47 -04:00
|
|
|
keyVals = append(keyVals, "HUGO_CACHEDIR", filepath.Join(env.WorkDir, "hugocache"))
|
|
|
|
xdghome := filepath.Join(env.WorkDir, "xdgcachehome")
|
|
|
|
keyVals = append(keyVals, "XDG_CACHE_HOME", xdghome)
|
|
|
|
home := filepath.Join(env.WorkDir, "home")
|
|
|
|
keyVals = append(keyVals, "HOME", home)
|
|
|
|
|
|
|
|
if runtime.GOOS == "darwin" {
|
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
|
|
|
if err := os.MkdirAll(filepath.Join(home, "Library", "Caches"), 0o777); err != nil {
|
Use os.UserCacheDir as first fallback if cacheDir is not set
We will now try
1. cacheDir (or, commonly set in environment as `HUGO_CACHEDIR`)
2. if on Netlify we use `/opt/build/cache/hugo_cache/`
3. os.UserCacheDir
4. A temp dir
Storing the cache, especially the module cache, in a temporary idea has had lots of hard to debug issues, especially on MacOS,
which this commit tries to fix.
This should also make it easier to locate the Hugo cache:
>UserCacheDir returns the default root directory to use for user-specific cached data. Users should create their own
application-specific subdirectory within this one and use that.
>
>On Unix systems, it returns $XDG_CACHE_HOME as specified by
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html if non-empty, else $HOME/.cache. On Darwin, it
returns $HOME/Library/Caches. On Windows, it returns %LocalAppData%. On Plan 9, it returns $home/lib/cache.
>
>If the location cannot be determined (for example, $HOME is not defined), then it will return an error.
Fixes #11286
Fixes #11291
2023-07-27 14:59:47 -04:00
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if runtime.GOOS == "linux" {
|
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
|
|
|
if err := os.MkdirAll(xdghome, 0o777); err != nil {
|
Use os.UserCacheDir as first fallback if cacheDir is not set
We will now try
1. cacheDir (or, commonly set in environment as `HUGO_CACHEDIR`)
2. if on Netlify we use `/opt/build/cache/hugo_cache/`
3. os.UserCacheDir
4. A temp dir
Storing the cache, especially the module cache, in a temporary idea has had lots of hard to debug issues, especially on MacOS,
which this commit tries to fix.
This should also make it easier to locate the Hugo cache:
>UserCacheDir returns the default root directory to use for user-specific cached data. Users should create their own
application-specific subdirectory within this one and use that.
>
>On Unix systems, it returns $XDG_CACHE_HOME as specified by
https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html if non-empty, else $HOME/.cache. On Darwin, it
returns $HOME/Library/Caches. On Windows, it returns %LocalAppData%. On Plan 9, it returns $home/lib/cache.
>
>If the location cannot be determined (for example, $HOME is not defined), then it will return an error.
Fixes #11286
Fixes #11291
2023-07-27 14:59:47 -04:00
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return err
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}
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}
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2023-01-04 12:24:36 -05:00
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2023-05-28 05:35:00 -04:00
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keyVals = append(keyVals, "SOURCE", sourceDir)
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2023-01-04 12:24:36 -05:00
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goVersion := runtime.Version()
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2023-08-23 12:23:52 -04:00
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goVersion = strings.TrimPrefix(goVersion, "go")
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2023-09-14 06:12:19 -04:00
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if strings.HasPrefix(goVersion, "1.20") {
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2023-08-23 12:23:52 -04:00
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// Strip patch version.
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goVersion = goVersion[:strings.LastIndex(goVersion, ".")]
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}
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2023-01-04 12:24:36 -05:00
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keyVals = append(keyVals, "GOVERSION", goVersion)
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envhelpers.SetEnvVars(&env.Vars, keyVals...)
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return nil
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}
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}
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