hugo/commands/commandeer.go

520 lines
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// Copyright 2019 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package commands
import (
"errors"
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"fmt"
"io/ioutil"
"net"
"os"
"path/filepath"
"regexp"
"sync"
"time"
hconfig "github.com/gohugoio/hugo/config"
"golang.org/x/sync/semaphore"
"github.com/gohugoio/hugo/common/herrors"
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"github.com/gohugoio/hugo/common/htime"
"github.com/gohugoio/hugo/common/hugo"
"github.com/gohugoio/hugo/common/paths"
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"github.com/spf13/cast"
jww "github.com/spf13/jwalterweatherman"
"github.com/gohugoio/hugo/common/loggers"
"github.com/gohugoio/hugo/config"
"github.com/spf13/cobra"
"github.com/gohugoio/hugo/hugolib"
"github.com/spf13/afero"
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"github.com/bep/clock"
"github.com/bep/debounce"
"github.com/bep/overlayfs"
"github.com/gohugoio/hugo/common/types"
"github.com/gohugoio/hugo/deps"
"github.com/gohugoio/hugo/helpers"
"github.com/gohugoio/hugo/hugofs"
Add support for theme composition and inheritance This commit adds support for theme composition and inheritance in Hugo. With this, it helps thinking about a theme as a set of ordered components: ```toml theme = ["my-shortcodes", "base-theme", "hyde"] ``` The theme definition example above in `config.toml` creates a theme with the 3 components with presedence from left to right. So, Hugo will, for any given file, data entry etc., look first in the project, and then in `my-shortcode`, `base-theme` and lastly `hyde`. Hugo uses two different algorithms to merge the filesystems, depending on the file type: * For `i18n` and `data` files, Hugo merges deeply using the translation id and data key inside the files. * For `static`, `layouts` (templates) and `archetypes` files, these are merged on file level. So the left-most file will be chosen. The name used in the `theme` definition above must match a folder in `/your-site/themes`, e.g. `/your-site/themes/my-shortcodes`. There are plans to improve on this and get a URL scheme so this can be resolved automatically. Also note that a component that is part of a theme can have its own configuration file, e.g. `config.toml`. There are currently some restrictions to what a theme component can configure: * `params` (global and per language) * `menu` (global and per language) * `outputformats` and `mediatypes` The same rules apply here: The left-most param/menu etc. with the same ID will win. There are some hidden and experimental namespace support in the above, which we will work to improve in the future, but theme authors are encouraged to create their own namespaces to avoid naming conflicts. A final note: Themes/components can also have a `theme` definition in their `config.toml` and similar, which is the "inheritance" part of this commit's title. This is currently not supported by the Hugo theme site. We will have to wait for some "auto dependency" feature to be implemented for that to happen, but this can be a powerful feature if you want to create your own theme-variant based on others. Fixes #4460 Fixes #4450
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"github.com/gohugoio/hugo/langs"
)
type commandeerHugoState struct {
*deps.DepsCfg
hugoSites *hugolib.HugoSites
fsCreate sync.Once
created chan struct{}
}
type commandeer struct {
*commandeerHugoState
logger loggers.Logger
serverConfig *config.Server
buildLock func() (unlock func(), err error)
// Loading state
mustHaveConfigFile bool
failOnInitErr bool
running bool
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
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// Currently only set when in "fast render mode". But it seems to
// be fast enough that we could maybe just add it for all server modes.
changeDetector *fileChangeDetector
// We need to reuse these on server rebuilds.
// These 2 will be different if --renderStaticToDisk is set.
publishDirFs afero.Fs
publishDirServerFs afero.Fs
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h *hugoBuilderCommon
ftch flagsToConfigHandler
visitedURLs *types.EvictingStringQueue
cfgInit func(c *commandeer) error
// We watch these for changes.
configFiles []string
// Used in cases where we get flooded with events in server mode.
debounce func(f func())
serverPorts []serverPortListener
languages langs.Languages
doLiveReload bool
renderStaticToDisk bool
fastRenderMode bool
showErrorInBrowser bool
wasError bool
configured bool
paused bool
fullRebuildSem *semaphore.Weighted
// Any error from the last build.
buildErr error
}
type serverPortListener struct {
p int
ln net.Listener
}
func newCommandeerHugoState() *commandeerHugoState {
return &commandeerHugoState{
created: make(chan struct{}),
}
}
func (c *commandeerHugoState) hugo() *hugolib.HugoSites {
<-c.created
return c.hugoSites
}
func (c *commandeerHugoState) hugoTry() *hugolib.HugoSites {
select {
case <-c.created:
return c.hugoSites
case <-time.After(time.Millisecond * 100):
return nil
}
}
func (c *commandeer) errCount() int {
return int(c.logger.LogCounters().ErrorCounter.Count())
}
func (c *commandeer) getErrorWithContext() any {
errCount := c.errCount()
if errCount == 0 {
return nil
}
m := make(map[string]any)
//xwm["Error"] = errors.New(cleanErrorLog(removeErrorPrefixFromLog(c.logger.Errors())))
m["Error"] = errors.New(cleanErrorLog(removeErrorPrefixFromLog(c.logger.Errors())))
m["Version"] = hugo.BuildVersionString()
ferrors := herrors.UnwrapFileErrorsWithErrorContext(c.buildErr)
m["Files"] = ferrors
return m
}
func (c *commandeer) Set(key string, value any) {
if c.configured {
panic("commandeer cannot be changed")
}
c.Cfg.Set(key, value)
}
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func (c *commandeer) initFs(fs *hugofs.Fs) error {
c.publishDirFs = fs.PublishDir
c.publishDirServerFs = fs.PublishDirServer
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c.DepsCfg.Fs = fs
:sparkles: Implement Page bundling and image handling This commit is not the smallest in Hugo's history. Some hightlights include: * Page bundles (for complete articles, keeping images and content together etc.). * Bundled images can be processed in as many versions/sizes as you need with the three methods `Resize`, `Fill` and `Fit`. * Processed images are cached inside `resources/_gen/images` (default) in your project. * Symbolic links (both files and dirs) are now allowed anywhere inside /content * A new table based build summary * The "Total in nn ms" now reports the total including the handling of the files inside /static. So if it now reports more than you're used to, it is just **more real** and probably faster than before (see below). A site building benchmark run compared to `v0.31.1` shows that this should be slightly faster and use less memory: ```bash ▶ ./benchSite.sh "TOML,num_langs=.*,num_root_sections=5,num_pages=(500|1000),tags_per_page=5,shortcodes,render" benchmark old ns/op new ns/op delta BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 101785785 78067944 -23.30% BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 185481057 149159919 -19.58% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 103149918 85679409 -16.94% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 203515478 169208775 -16.86% benchmark old allocs new allocs delta BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 532464 391539 -26.47% BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 1056549 772702 -26.87% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 555974 406630 -26.86% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 1086545 789922 -27.30% benchmark old bytes new bytes delta BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 53243246 43598155 -18.12% BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 105811617 86087116 -18.64% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 54558852 44545097 -18.35% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 106903858 86978413 -18.64% ``` Fixes #3651 Closes #3158 Fixes #1014 Closes #2021 Fixes #1240 Updates #3757
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return nil
}
func (c *commandeer) initClock(loc *time.Location) error {
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bt := c.Cfg.GetString("clock")
if bt == "" {
return nil
}
t, err := cast.StringToDateInDefaultLocation(bt, loc)
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if err != nil {
return fmt.Errorf(`failed to parse "clock" flag: %s`, err)
}
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htime.Clock = clock.Start(t)
return nil
}
func newCommandeer(mustHaveConfigFile, failOnInitErr, running bool, h *hugoBuilderCommon, f flagsToConfigHandler, cfgInit func(c *commandeer) error, subCmdVs ...*cobra.Command) (*commandeer, error) {
var rebuildDebouncer func(f func())
if running {
// The time value used is tested with mass content replacements in a fairly big Hugo site.
// It is better to wait for some seconds in those cases rather than get flooded
// with rebuilds.
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rebuildDebouncer = debounce.New(4 * time.Second)
}
out := ioutil.Discard
if !h.quiet {
out = os.Stdout
}
c := &commandeer{
h: h,
ftch: f,
commandeerHugoState: newCommandeerHugoState(),
cfgInit: cfgInit,
visitedURLs: types.NewEvictingStringQueue(10),
debounce: rebuildDebouncer,
fullRebuildSem: semaphore.NewWeighted(1),
// Init state
mustHaveConfigFile: mustHaveConfigFile,
failOnInitErr: failOnInitErr,
running: running,
// This will be replaced later, but we need something to log to before the configuration is read.
logger: loggers.NewLogger(jww.LevelWarn, jww.LevelError, out, ioutil.Discard, running),
}
return c, c.loadConfig()
}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
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type fileChangeDetector struct {
sync.Mutex
current map[string]string
prev map[string]string
irrelevantRe *regexp.Regexp
}
func (f *fileChangeDetector) OnFileClose(name, md5sum string) {
f.Lock()
defer f.Unlock()
f.current[name] = md5sum
}
func (f *fileChangeDetector) changed() []string {
if f == nil {
return nil
}
f.Lock()
defer f.Unlock()
var c []string
for k, v := range f.current {
vv, found := f.prev[k]
if !found || v != vv {
c = append(c, k)
}
}
return f.filterIrrelevant(c)
}
func (f *fileChangeDetector) filterIrrelevant(in []string) []string {
var filtered []string
for _, v := range in {
if !f.irrelevantRe.MatchString(v) {
filtered = append(filtered, v)
}
}
return filtered
}
func (f *fileChangeDetector) PrepareNew() {
if f == nil {
return
}
f.Lock()
defer f.Unlock()
if f.current == nil {
f.current = make(map[string]string)
f.prev = make(map[string]string)
return
}
f.prev = make(map[string]string)
for k, v := range f.current {
f.prev[k] = v
}
f.current = make(map[string]string)
}
func (c *commandeer) loadConfig() error {
if c.DepsCfg == nil {
c.DepsCfg = &deps.DepsCfg{}
}
if c.logger != nil {
// Truncate the error log if this is a reload.
c.logger.Reset()
}
cfg := c.DepsCfg
c.configured = false
cfg.Running = c.running
:sparkles: Implement Page bundling and image handling This commit is not the smallest in Hugo's history. Some hightlights include: * Page bundles (for complete articles, keeping images and content together etc.). * Bundled images can be processed in as many versions/sizes as you need with the three methods `Resize`, `Fill` and `Fit`. * Processed images are cached inside `resources/_gen/images` (default) in your project. * Symbolic links (both files and dirs) are now allowed anywhere inside /content * A new table based build summary * The "Total in nn ms" now reports the total including the handling of the files inside /static. So if it now reports more than you're used to, it is just **more real** and probably faster than before (see below). A site building benchmark run compared to `v0.31.1` shows that this should be slightly faster and use less memory: ```bash ▶ ./benchSite.sh "TOML,num_langs=.*,num_root_sections=5,num_pages=(500|1000),tags_per_page=5,shortcodes,render" benchmark old ns/op new ns/op delta BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 101785785 78067944 -23.30% BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 185481057 149159919 -19.58% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 103149918 85679409 -16.94% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 203515478 169208775 -16.86% benchmark old allocs new allocs delta BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 532464 391539 -26.47% BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 1056549 772702 -26.87% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 555974 406630 -26.86% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 1086545 789922 -27.30% benchmark old bytes new bytes delta BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 53243246 43598155 -18.12% BenchmarkSiteBuilding/TOML,num_langs=1,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 105811617 86087116 -18.64% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=500,tags_per_page=5,shortcodes,render-4 54558852 44545097 -18.35% BenchmarkSiteBuilding/TOML,num_langs=3,num_root_sections=5,num_pages=1000,tags_per_page=5,shortcodes,render-4 106903858 86978413 -18.64% ``` Fixes #3651 Closes #3158 Fixes #1014 Closes #2021 Fixes #1240 Updates #3757
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var dir string
if c.h.source != "" {
dir, _ = filepath.Abs(c.h.source)
} else {
dir, _ = os.Getwd()
}
var sourceFs afero.Fs = hugofs.Os
if c.DepsCfg.Fs != nil {
sourceFs = c.DepsCfg.Fs.Source
}
environment := c.h.getEnvironment(c.running)
Add /config dir support This commit adds support for a configuration directory (default `config`). The different pieces in this puzzle are: * A new `--environment` (or `-e`) flag. This can also be set with the `HUGO_ENVIRONMENT` OS environment variable. The value for `environment` defaults to `production` when running `hugo` and `development` when running `hugo server`. You can set it to any value you want (e.g. `hugo server -e "Sensible Environment"`), but as it is used to load configuration from the file system, the letter case may be important. You can get this value in your templates with `{{ hugo.Environment }}`. * A new `--configDir` flag (defaults to `config` below your project). This can also be set with `HUGO_CONFIGDIR` OS environment variable. If the `configDir` exists, the configuration files will be read and merged on top of each other from left to right; the right-most value will win on duplicates. Given the example tree below: If `environment` is `production`, the left-most `config.toml` would be the one directly below the project (this can now be omitted if you want), and then `_default/config.toml` and finally `production/config.toml`. And since these will be merged, you can just provide the environment specific configuration setting in you production config, e.g. `enableGitInfo = true`. The order within the directories will be lexical (`config.toml` and then `params.toml`). ```bash config ├── _default │   ├── config.toml │   ├── languages.toml │   ├── menus │   │   ├── menus.en.toml │   │   └── menus.zh.toml │   └── params.toml ├── development │   └── params.toml └── production ├── config.toml └── params.toml ``` Some configuration maps support the language code in the filename (e.g. `menus.en.toml`): `menus` (`menu` also works) and `params`. Also note that the only folders with "a meaning" in the above listing is the top level directories below `config`. The `menus` sub folder is just added for better organization. We use `TOML` in the example above, but Hugo also supports `JSON` and `YAML` as configuration formats. These can be mixed. Fixes #5422
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doWithConfig := func(cfg config.Provider) error {
if c.ftch != nil {
c.ftch.flagsToConfig(cfg)
}
cfg.Set("workingDir", dir)
Add /config dir support This commit adds support for a configuration directory (default `config`). The different pieces in this puzzle are: * A new `--environment` (or `-e`) flag. This can also be set with the `HUGO_ENVIRONMENT` OS environment variable. The value for `environment` defaults to `production` when running `hugo` and `development` when running `hugo server`. You can set it to any value you want (e.g. `hugo server -e "Sensible Environment"`), but as it is used to load configuration from the file system, the letter case may be important. You can get this value in your templates with `{{ hugo.Environment }}`. * A new `--configDir` flag (defaults to `config` below your project). This can also be set with `HUGO_CONFIGDIR` OS environment variable. If the `configDir` exists, the configuration files will be read and merged on top of each other from left to right; the right-most value will win on duplicates. Given the example tree below: If `environment` is `production`, the left-most `config.toml` would be the one directly below the project (this can now be omitted if you want), and then `_default/config.toml` and finally `production/config.toml`. And since these will be merged, you can just provide the environment specific configuration setting in you production config, e.g. `enableGitInfo = true`. The order within the directories will be lexical (`config.toml` and then `params.toml`). ```bash config ├── _default │   ├── config.toml │   ├── languages.toml │   ├── menus │   │   ├── menus.en.toml │   │   └── menus.zh.toml │   └── params.toml ├── development │   └── params.toml └── production ├── config.toml └── params.toml ``` Some configuration maps support the language code in the filename (e.g. `menus.en.toml`): `menus` (`menu` also works) and `params`. Also note that the only folders with "a meaning" in the above listing is the top level directories below `config`. The `menus` sub folder is just added for better organization. We use `TOML` in the example above, but Hugo also supports `JSON` and `YAML` as configuration formats. These can be mixed. Fixes #5422
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cfg.Set("environment", environment)
return nil
}
cfgSetAndInit := func(cfg config.Provider) error {
c.Cfg = cfg
if c.cfgInit == nil {
return nil
}
err := c.cfgInit(c)
return err
}
Add /config dir support This commit adds support for a configuration directory (default `config`). The different pieces in this puzzle are: * A new `--environment` (or `-e`) flag. This can also be set with the `HUGO_ENVIRONMENT` OS environment variable. The value for `environment` defaults to `production` when running `hugo` and `development` when running `hugo server`. You can set it to any value you want (e.g. `hugo server -e "Sensible Environment"`), but as it is used to load configuration from the file system, the letter case may be important. You can get this value in your templates with `{{ hugo.Environment }}`. * A new `--configDir` flag (defaults to `config` below your project). This can also be set with `HUGO_CONFIGDIR` OS environment variable. If the `configDir` exists, the configuration files will be read and merged on top of each other from left to right; the right-most value will win on duplicates. Given the example tree below: If `environment` is `production`, the left-most `config.toml` would be the one directly below the project (this can now be omitted if you want), and then `_default/config.toml` and finally `production/config.toml`. And since these will be merged, you can just provide the environment specific configuration setting in you production config, e.g. `enableGitInfo = true`. The order within the directories will be lexical (`config.toml` and then `params.toml`). ```bash config ├── _default │   ├── config.toml │   ├── languages.toml │   ├── menus │   │   ├── menus.en.toml │   │   └── menus.zh.toml │   └── params.toml ├── development │   └── params.toml └── production ├── config.toml └── params.toml ``` Some configuration maps support the language code in the filename (e.g. `menus.en.toml`): `menus` (`menu` also works) and `params`. Also note that the only folders with "a meaning" in the above listing is the top level directories below `config`. The `menus` sub folder is just added for better organization. We use `TOML` in the example above, but Hugo also supports `JSON` and `YAML` as configuration formats. These can be mixed. Fixes #5422
2018-11-15 03:28:02 -05:00
configPath := c.h.source
if configPath == "" {
configPath = dir
}
config, configFiles, err := hugolib.LoadConfig(
Add /config dir support This commit adds support for a configuration directory (default `config`). The different pieces in this puzzle are: * A new `--environment` (or `-e`) flag. This can also be set with the `HUGO_ENVIRONMENT` OS environment variable. The value for `environment` defaults to `production` when running `hugo` and `development` when running `hugo server`. You can set it to any value you want (e.g. `hugo server -e "Sensible Environment"`), but as it is used to load configuration from the file system, the letter case may be important. You can get this value in your templates with `{{ hugo.Environment }}`. * A new `--configDir` flag (defaults to `config` below your project). This can also be set with `HUGO_CONFIGDIR` OS environment variable. If the `configDir` exists, the configuration files will be read and merged on top of each other from left to right; the right-most value will win on duplicates. Given the example tree below: If `environment` is `production`, the left-most `config.toml` would be the one directly below the project (this can now be omitted if you want), and then `_default/config.toml` and finally `production/config.toml`. And since these will be merged, you can just provide the environment specific configuration setting in you production config, e.g. `enableGitInfo = true`. The order within the directories will be lexical (`config.toml` and then `params.toml`). ```bash config ├── _default │   ├── config.toml │   ├── languages.toml │   ├── menus │   │   ├── menus.en.toml │   │   └── menus.zh.toml │   └── params.toml ├── development │   └── params.toml └── production ├── config.toml └── params.toml ``` Some configuration maps support the language code in the filename (e.g. `menus.en.toml`): `menus` (`menu` also works) and `params`. Also note that the only folders with "a meaning" in the above listing is the top level directories below `config`. The `menus` sub folder is just added for better organization. We use `TOML` in the example above, but Hugo also supports `JSON` and `YAML` as configuration formats. These can be mixed. Fixes #5422
2018-11-15 03:28:02 -05:00
hugolib.ConfigSourceDescriptor{
Fs: sourceFs,
Logger: c.logger,
Add /config dir support This commit adds support for a configuration directory (default `config`). The different pieces in this puzzle are: * A new `--environment` (or `-e`) flag. This can also be set with the `HUGO_ENVIRONMENT` OS environment variable. The value for `environment` defaults to `production` when running `hugo` and `development` when running `hugo server`. You can set it to any value you want (e.g. `hugo server -e "Sensible Environment"`), but as it is used to load configuration from the file system, the letter case may be important. You can get this value in your templates with `{{ hugo.Environment }}`. * A new `--configDir` flag (defaults to `config` below your project). This can also be set with `HUGO_CONFIGDIR` OS environment variable. If the `configDir` exists, the configuration files will be read and merged on top of each other from left to right; the right-most value will win on duplicates. Given the example tree below: If `environment` is `production`, the left-most `config.toml` would be the one directly below the project (this can now be omitted if you want), and then `_default/config.toml` and finally `production/config.toml`. And since these will be merged, you can just provide the environment specific configuration setting in you production config, e.g. `enableGitInfo = true`. The order within the directories will be lexical (`config.toml` and then `params.toml`). ```bash config ├── _default │   ├── config.toml │   ├── languages.toml │   ├── menus │   │   ├── menus.en.toml │   │   └── menus.zh.toml │   └── params.toml ├── development │   └── params.toml └── production ├── config.toml └── params.toml ``` Some configuration maps support the language code in the filename (e.g. `menus.en.toml`): `menus` (`menu` also works) and `params`. Also note that the only folders with "a meaning" in the above listing is the top level directories below `config`. The `menus` sub folder is just added for better organization. We use `TOML` in the example above, but Hugo also supports `JSON` and `YAML` as configuration formats. These can be mixed. Fixes #5422
2018-11-15 03:28:02 -05:00
Path: configPath,
WorkingDir: dir,
Filename: c.h.cfgFile,
AbsConfigDir: c.h.getConfigDir(dir),
Environment: environment,
},
cfgSetAndInit,
doWithConfig)
if err != nil {
// We should improve the error handling here,
// but with hugo mod init and similar there is a chicken and egg situation
// with modules already configured in config.toml, so ignore those errors.
if c.mustHaveConfigFile || (c.failOnInitErr && !moduleNotFoundRe.MatchString(err.Error())) {
return err
} else {
// Just make it a warning.
c.logger.Warnln(err)
}
} else if c.mustHaveConfigFile && len(configFiles) == 0 {
return hugolib.ErrNoConfigFile
}
c.configFiles = configFiles
var ok bool
c.languages, ok = c.Cfg.Get("languagesSorted").(langs.Languages)
if !ok {
panic("languages not configured")
2022-04-26 13:57:04 -04:00
}
err = c.initClock(langs.GetLocation(c.languages[0]))
if err != nil {
return err
}
// Set some commonly used flags
c.doLiveReload = c.running && !c.Cfg.GetBool("disableLiveReload")
c.fastRenderMode = c.doLiveReload && !c.Cfg.GetBool("disableFastRender")
c.showErrorInBrowser = c.doLiveReload && !c.Cfg.GetBool("disableBrowserError")
// This is potentially double work, but we need to do this one more time now
// that all the languages have been configured.
if c.cfgInit != nil {
if err := c.cfgInit(c); err != nil {
return err
}
}
logger, err := c.createLogger(config)
if err != nil {
return err
}
cfg.Logger = logger
c.logger = logger
c.serverConfig, err = hconfig.DecodeServer(cfg.Cfg)
if err != nil {
return err
}
createMemFs := config.GetBool("renderToMemory")
c.renderStaticToDisk = config.GetBool("renderStaticToDisk")
if createMemFs {
// Rendering to memoryFS, publish to Root regardless of publishDir.
config.Set("publishDir", "/")
config.Set("publishDirStatic", "/")
} else if c.renderStaticToDisk {
// Hybrid, render dynamic content to Root.
config.Set("publishDirStatic", config.Get("publishDir"))
config.Set("publishDir", "/")
}
c.fsCreate.Do(func() {
// Assume both source and destination are using same filesystem.
fs := hugofs.NewFromSourceAndDestination(sourceFs, sourceFs, config)
if c.publishDirFs != nil {
// Need to reuse the destination on server rebuilds.
fs.PublishDir = c.publishDirFs
fs.PublishDirServer = c.publishDirServerFs
} else {
if c.renderStaticToDisk {
publishDirStatic := config.GetString("publishDirStatic")
workingDir := config.GetString("workingDir")
absPublishDirStatic := paths.AbsPathify(workingDir, publishDirStatic)
fs = hugofs.NewFromSourceAndDestination(sourceFs, afero.NewMemMapFs(), config)
// Writes the dynamic output to memory,
// while serve others directly from /public on disk.
dynamicFs := fs.PublishDir
staticFs := afero.NewBasePathFs(afero.NewOsFs(), absPublishDirStatic)
// Serve from both the static and dynamic fs,
// the first will take priority.
// THis is a read-only filesystem,
// we do all the writes to
// fs.Destination and fs.DestinationStatic.
fs.PublishDirServer = overlayfs.New(
overlayfs.Options{
Fss: []afero.Fs{
dynamicFs,
staticFs,
},
},
)
fs.PublishDirStatic = staticFs
} else if createMemFs {
// Hugo writes the output to memory instead of the disk.
fs = hugofs.NewFromSourceAndDestination(sourceFs, afero.NewMemMapFs(), config)
}
}
if c.fastRenderMode {
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
// For now, fast render mode only. It should, however, be fast enough
// for the full variant, too.
changeDetector := &fileChangeDetector{
// We use this detector to decide to do a Hot reload of a single path or not.
// We need to filter out source maps and possibly some other to be able
// to make that decision.
irrelevantRe: regexp.MustCompile(`\.map$`),
}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
changeDetector.PrepareNew()
fs.PublishDir = hugofs.NewHashingFs(fs.PublishDir, changeDetector)
fs.PublishDirStatic = hugofs.NewHashingFs(fs.PublishDirStatic, changeDetector)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
c.changeDetector = changeDetector
}
if c.Cfg.GetBool("logPathWarnings") {
// Note that we only care about the "dynamic creates" here,
// so skip the static fs.
fs.PublishDir = hugofs.NewCreateCountingFs(fs.PublishDir)
}
// To debug hard-to-find path issues.
// fs.Destination = hugofs.NewStacktracerFs(fs.Destination, `fr/fr`)
err = c.initFs(fs)
Add support for theme composition and inheritance This commit adds support for theme composition and inheritance in Hugo. With this, it helps thinking about a theme as a set of ordered components: ```toml theme = ["my-shortcodes", "base-theme", "hyde"] ``` The theme definition example above in `config.toml` creates a theme with the 3 components with presedence from left to right. So, Hugo will, for any given file, data entry etc., look first in the project, and then in `my-shortcode`, `base-theme` and lastly `hyde`. Hugo uses two different algorithms to merge the filesystems, depending on the file type: * For `i18n` and `data` files, Hugo merges deeply using the translation id and data key inside the files. * For `static`, `layouts` (templates) and `archetypes` files, these are merged on file level. So the left-most file will be chosen. The name used in the `theme` definition above must match a folder in `/your-site/themes`, e.g. `/your-site/themes/my-shortcodes`. There are plans to improve on this and get a URL scheme so this can be resolved automatically. Also note that a component that is part of a theme can have its own configuration file, e.g. `config.toml`. There are currently some restrictions to what a theme component can configure: * `params` (global and per language) * `menu` (global and per language) * `outputformats` and `mediatypes` The same rules apply here: The left-most param/menu etc. with the same ID will win. There are some hidden and experimental namespace support in the above, which we will work to improve in the future, but theme authors are encouraged to create their own namespaces to avoid naming conflicts. A final note: Themes/components can also have a `theme` definition in their `config.toml` and similar, which is the "inheritance" part of this commit's title. This is currently not supported by the Hugo theme site. We will have to wait for some "auto dependency" feature to be implemented for that to happen, but this can be a powerful feature if you want to create your own theme-variant based on others. Fixes #4460 Fixes #4450
2018-03-01 09:01:25 -05:00
if err != nil {
close(c.created)
Add support for theme composition and inheritance This commit adds support for theme composition and inheritance in Hugo. With this, it helps thinking about a theme as a set of ordered components: ```toml theme = ["my-shortcodes", "base-theme", "hyde"] ``` The theme definition example above in `config.toml` creates a theme with the 3 components with presedence from left to right. So, Hugo will, for any given file, data entry etc., look first in the project, and then in `my-shortcode`, `base-theme` and lastly `hyde`. Hugo uses two different algorithms to merge the filesystems, depending on the file type: * For `i18n` and `data` files, Hugo merges deeply using the translation id and data key inside the files. * For `static`, `layouts` (templates) and `archetypes` files, these are merged on file level. So the left-most file will be chosen. The name used in the `theme` definition above must match a folder in `/your-site/themes`, e.g. `/your-site/themes/my-shortcodes`. There are plans to improve on this and get a URL scheme so this can be resolved automatically. Also note that a component that is part of a theme can have its own configuration file, e.g. `config.toml`. There are currently some restrictions to what a theme component can configure: * `params` (global and per language) * `menu` (global and per language) * `outputformats` and `mediatypes` The same rules apply here: The left-most param/menu etc. with the same ID will win. There are some hidden and experimental namespace support in the above, which we will work to improve in the future, but theme authors are encouraged to create their own namespaces to avoid naming conflicts. A final note: Themes/components can also have a `theme` definition in their `config.toml` and similar, which is the "inheritance" part of this commit's title. This is currently not supported by the Hugo theme site. We will have to wait for some "auto dependency" feature to be implemented for that to happen, but this can be a powerful feature if you want to create your own theme-variant based on others. Fixes #4460 Fixes #4450
2018-03-01 09:01:25 -05:00
return
}
var h *hugolib.HugoSites
var createErr error
h, createErr = hugolib.NewHugoSites(*c.DepsCfg)
if h == nil || c.failOnInitErr {
err = createErr
}
c.hugoSites = h
// TODO(bep) improve.
if c.buildLock == nil && h != nil {
c.buildLock = h.LockBuild
}
close(c.created)
})
if err != nil {
return err
}
cacheDir, err := helpers.GetCacheDir(sourceFs, config)
if err != nil {
return err
}
config.Set("cacheDir", cacheDir)
return nil
}