hugo/tpl/template.go

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// Copyright 2019 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tpl
import (
"reflect"
"io"
"regexp"
"github.com/gohugoio/hugo/output"
texttemplate "github.com/gohugoio/hugo/tpl/internal/go_templates/texttemplate"
)
// TemplateManager manages the collection of templates.
type TemplateManager interface {
TemplateHandler
TemplateFuncGetter
AddTemplate(name, tpl string) error
AddLateTemplate(name, tpl string) error
LoadTemplates(prefix string) error
RebuildClone()
}
// TemplateVariants describes the possible variants of a template.
// All of these may be empty.
type TemplateVariants struct {
Language string
OutputFormat output.Format
}
// TemplateFinder finds templates.
type TemplateFinder interface {
TemplateLookup
TemplateLookupVariant
}
// TemplateHandler finds and executes templates.
type TemplateHandler interface {
TemplateFinder
Execute(t Template, wr io.Writer, data interface{}) error
}
type TemplateLookup interface {
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
Lookup(name string) (Template, bool)
}
type TemplateLookupVariant interface {
// TODO(bep) this currently only works for shortcodes.
// We may unify and expand this variant pattern to the
// other templates, but we need this now for the shortcodes to
// quickly determine if a shortcode has a template for a given
// output format.
// It returns the template, if it was found or not and if there are
// alternative representations (output format, language).
// We are currently only interested in output formats, so we should improve
// this for speed.
LookupVariant(name string, variants TemplateVariants) (Template, bool, bool)
}
// Template is the common interface between text/template and html/template.
type Template interface {
Name() string
Prepare() (*texttemplate.Template, error)
}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
// TemplateParser is used to parse ad-hoc templates, e.g. in the Resource chain.
type TemplateParser interface {
Parse(name, tpl string) (Template, error)
}
// TemplateParseFinder provides both parsing and finding.
type TemplateParseFinder interface {
TemplateParser
TemplateFinder
}
// TemplateDebugger prints some debug info to stdoud.
type TemplateDebugger interface {
Debug()
}
// templateInfo wraps a Template with some additional information.
type templateInfo struct {
Template
Info
}
// templateInfo wraps a Template with some additional information.
type templateInfoManager struct {
Template
InfoManager
}
// WithInfo wraps the info in a template.
func WithInfo(templ Template, info Info) Template {
if manager, ok := info.(InfoManager); ok {
return &templateInfoManager{
Template: templ,
InfoManager: manager,
}
}
return &templateInfo{
Template: templ,
Info: info,
}
}
var baseOfRe = regexp.MustCompile("template: (.*?):")
func extractBaseOf(err string) string {
m := baseOfRe.FindStringSubmatch(err)
if len(m) == 2 {
return m[1]
}
return ""
}
// TemplateFuncGetter allows to find a template func by name.
type TemplateFuncGetter interface {
GetFunc(name string) (reflect.Value, bool)
}