2019-01-02 06:33:26 -05:00
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// Copyright 2019 The Hugo Authors. All rights reserved.
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2017-03-27 14:43:49 -04:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2014-11-20 12:32:21 -05:00
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package tpl
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2013-08-31 20:35:17 -04:00
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import (
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2019-12-10 13:56:44 -05:00
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"reflect"
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2019-12-10 02:02:15 -05:00
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2017-04-02 08:20:34 -04:00
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"io"
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2018-10-03 08:58:09 -04:00
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"regexp"
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2019-01-02 06:33:26 -05:00
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"github.com/gohugoio/hugo/output"
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2019-12-10 02:02:15 -05:00
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texttemplate "github.com/gohugoio/hugo/tpl/internal/go_templates/texttemplate"
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)
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2019-12-10 13:56:44 -05:00
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// TemplateManager manages the collection of templates.
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type TemplateManager interface {
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TemplateHandler
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TemplateFuncGetter
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AddTemplate(name, tpl string) error
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AddLateTemplate(name, tpl string) error
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LoadTemplates(prefix string) error
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RebuildClone()
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}
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2019-01-02 06:33:26 -05:00
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// TemplateVariants describes the possible variants of a template.
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// All of these may be empty.
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type TemplateVariants struct {
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Language string
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OutputFormat output.Format
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}
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// TemplateFinder finds templates.
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type TemplateFinder interface {
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TemplateLookup
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TemplateLookupVariant
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}
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// TemplateHandler finds and executes templates.
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type TemplateHandler interface {
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TemplateFinder
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Execute(t Template, wr io.Writer, data interface{}) error
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}
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2019-01-02 06:33:26 -05:00
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type TemplateLookup interface {
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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Lookup(name string) (Template, bool)
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}
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type TemplateLookupVariant interface {
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// TODO(bep) this currently only works for shortcodes.
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// We may unify and expand this variant pattern to the
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// other templates, but we need this now for the shortcodes to
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// quickly determine if a shortcode has a template for a given
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// output format.
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// It returns the template, if it was found or not and if there are
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// alternative representations (output format, language).
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// We are currently only interested in output formats, so we should improve
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// this for speed.
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LookupVariant(name string, variants TemplateVariants) (Template, bool, bool)
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}
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// Template is the common interface between text/template and html/template.
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type Template interface {
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Name() string
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Prepare() (*texttemplate.Template, error)
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}
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|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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// TemplateParser is used to parse ad-hoc templates, e.g. in the Resource chain.
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type TemplateParser interface {
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Parse(name, tpl string) (Template, error)
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}
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// TemplateParseFinder provides both parsing and finding.
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type TemplateParseFinder interface {
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TemplateParser
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TemplateFinder
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}
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2017-05-06 14:15:28 -04:00
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// TemplateDebugger prints some debug info to stdoud.
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type TemplateDebugger interface {
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Debug()
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}
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2019-11-27 07:42:36 -05:00
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// templateInfo wraps a Template with some additional information.
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type templateInfo struct {
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Template
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Info
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}
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// templateInfo wraps a Template with some additional information.
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type templateInfoManager struct {
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Template
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InfoManager
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}
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// WithInfo wraps the info in a template.
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func WithInfo(templ Template, info Info) Template {
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if manager, ok := info.(InfoManager); ok {
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return &templateInfoManager{
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Template: templ,
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InfoManager: manager,
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}
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}
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return &templateInfo{
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Template: templ,
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Info: info,
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}
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}
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var baseOfRe = regexp.MustCompile("template: (.*?):")
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func extractBaseOf(err string) string {
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m := baseOfRe.FindStringSubmatch(err)
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if len(m) == 2 {
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return m[1]
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}
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return ""
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}
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2019-12-10 13:56:44 -05:00
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// TemplateFuncGetter allows to find a template func by name.
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type TemplateFuncGetter interface {
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GetFunc(name string) (reflect.Value, bool)
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2015-01-30 18:56:25 -05:00
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}
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