Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package resources
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import (
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"errors"
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"fmt"
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"path/filepath"
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"github.com/gohugoio/hugo/deps"
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"github.com/gohugoio/hugo/resource"
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"github.com/gohugoio/hugo/resource/bundler"
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"github.com/gohugoio/hugo/resource/create"
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"github.com/gohugoio/hugo/resource/integrity"
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2018-08-05 05:13:49 -04:00
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"github.com/gohugoio/hugo/resource/minifier"
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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"github.com/gohugoio/hugo/resource/postcss"
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"github.com/gohugoio/hugo/resource/templates"
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"github.com/gohugoio/hugo/resource/tocss/scss"
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"github.com/spf13/cast"
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)
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// New returns a new instance of the resources-namespaced template functions.
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func New(deps *deps.Deps) (*Namespace, error) {
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scssClient, err := scss.New(deps.BaseFs.Assets, deps.ResourceSpec)
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if err != nil {
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return nil, err
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}
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return &Namespace{
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deps: deps,
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scssClient: scssClient,
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createClient: create.New(deps.ResourceSpec),
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bundlerClient: bundler.New(deps.ResourceSpec),
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integrityClient: integrity.New(deps.ResourceSpec),
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2018-08-05 05:13:49 -04:00
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minifyClient: minifier.New(deps.ResourceSpec),
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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postcssClient: postcss.New(deps.ResourceSpec),
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templatesClient: templates.New(deps.ResourceSpec, deps.TextTmpl),
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}, nil
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}
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// Namespace provides template functions for the "resources" namespace.
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type Namespace struct {
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deps *deps.Deps
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createClient *create.Client
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bundlerClient *bundler.Client
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scssClient *scss.Client
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integrityClient *integrity.Client
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2018-08-05 05:13:49 -04:00
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minifyClient *minifier.Client
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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postcssClient *postcss.Client
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templatesClient *templates.Client
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}
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// Get locates the filename given in Hugo's filesystems: static, assets and content (in that order)
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// and creates a Resource object that can be used for further transformations.
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func (ns *Namespace) Get(filename interface{}) (resource.Resource, error) {
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filenamestr, err := cast.ToStringE(filename)
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if err != nil {
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return nil, err
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}
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filenamestr = filepath.Clean(filenamestr)
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// Resource Get'ing is currently limited to /assets to make it simpler
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// to control the behaviour of publishing and partial rebuilding.
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return ns.createClient.Get(ns.deps.BaseFs.Assets.Fs, filenamestr)
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}
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// Concat concatenates a slice of Resource objects. These resources must
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// (currently) be of the same Media Type.
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2018-07-12 05:26:51 -04:00
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func (ns *Namespace) Concat(targetPathIn interface{}, r interface{}) (resource.Resource, error) {
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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targetPath, err := cast.ToStringE(targetPathIn)
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if err != nil {
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return nil, err
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}
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2018-07-12 05:26:51 -04:00
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var rr resource.Resources
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switch v := r.(type) {
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// This is what we get from the slice func.
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case []interface{}:
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rr = make([]resource.Resource, len(v))
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for i := 0; i < len(v); i++ {
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rv, ok := v[i].(resource.Resource)
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if !ok {
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return nil, fmt.Errorf("cannot concat type %T", v[i])
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}
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rr[i] = rv
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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}
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2018-07-12 05:26:51 -04:00
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// This is what we get from .Resources.Match etc.
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case resource.Resources:
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rr = v
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default:
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// We may support Page collections at one point, but we need to think about ...
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// what to acutually concatenate.
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return nil, fmt.Errorf("slice %T not supported in concat", r)
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
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|
}
|
2018-07-12 05:26:51 -04:00
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if len(rr) == 0 {
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return nil, errors.New("must provide one or more Resource objects to concat")
|
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}
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|
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
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return ns.bundlerClient.Concat(targetPath, rr)
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}
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// FromString creates a Resource from a string published to the relative target path.
|
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|
func (ns *Namespace) FromString(targetPathIn, contentIn interface{}) (resource.Resource, error) {
|
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targetPath, err := cast.ToStringE(targetPathIn)
|
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|
if err != nil {
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return nil, err
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}
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content, err := cast.ToStringE(contentIn)
|
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|
if err != nil {
|
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return nil, err
|
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}
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return ns.createClient.FromString(targetPath, content)
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}
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// ExecuteAsTemplate creates a Resource from a Go template, parsed and executed with
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// the given data, and published to the relative target path.
|
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func (ns *Namespace) ExecuteAsTemplate(args ...interface{}) (resource.Resource, error) {
|
|
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|
if len(args) != 3 {
|
|
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|
return nil, fmt.Errorf("must provide targetPath, the template data context and a Resource object")
|
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}
|
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|
targetPath, err := cast.ToStringE(args[0])
|
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|
if err != nil {
|
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return nil, err
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}
|
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data := args[1]
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r, ok := args[2].(resource.Resource)
|
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|
|
if !ok {
|
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return nil, fmt.Errorf("type %T not supported in Resource transformations", args[2])
|
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|
}
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return ns.templatesClient.ExecuteAsTemplate(r, targetPath, data)
|
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}
|
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// Fingerprint transforms the given Resource with a MD5 hash of the content in
|
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|
// the RelPermalink and Permalink.
|
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|
func (ns *Namespace) Fingerprint(args ...interface{}) (resource.Resource, error) {
|
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|
|
if len(args) < 1 || len(args) > 2 {
|
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|
|
return nil, errors.New("must provide a Resource and (optional) crypto algo")
|
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}
|
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|
var algo string
|
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resIdx := 0
|
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|
|
|
if len(args) == 2 {
|
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resIdx = 1
|
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var err error
|
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|
algo, err = cast.ToStringE(args[0])
|
|
|
|
if err != nil {
|
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|
|
return nil, err
|
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|
}
|
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|
}
|
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r, ok := args[resIdx].(resource.Resource)
|
|
|
|
if !ok {
|
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|
|
return nil, fmt.Errorf("%T is not a Resource", args[resIdx])
|
|
|
|
}
|
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|
|
|
|
|
|
return ns.integrityClient.Fingerprint(r, algo)
|
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|
|
}
|
|
|
|
|
|
|
|
// Minify minifies the given Resource using the MediaType to pick the correct
|
|
|
|
// minifier.
|
|
|
|
func (ns *Namespace) Minify(r resource.Resource) (resource.Resource, error) {
|
|
|
|
return ns.minifyClient.Minify(r)
|
|
|
|
}
|
|
|
|
|
|
|
|
// ToCSS converts the given Resource to CSS. You can optional provide an Options
|
|
|
|
// object or a target path (string) as first argument.
|
|
|
|
func (ns *Namespace) ToCSS(args ...interface{}) (resource.Resource, error) {
|
|
|
|
var (
|
|
|
|
r resource.Resource
|
|
|
|
m map[string]interface{}
|
|
|
|
targetPath string
|
|
|
|
err error
|
|
|
|
ok bool
|
|
|
|
)
|
|
|
|
|
|
|
|
r, targetPath, ok = ns.resolveIfFirstArgIsString(args)
|
|
|
|
|
|
|
|
if !ok {
|
|
|
|
r, m, err = ns.resolveArgs(args)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var options scss.Options
|
|
|
|
if targetPath != "" {
|
|
|
|
options.TargetPath = targetPath
|
|
|
|
} else if m != nil {
|
|
|
|
options, err = scss.DecodeOptions(m)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ns.scssClient.ToCSS(r, options)
|
|
|
|
}
|
|
|
|
|
|
|
|
// PostCSS processes the given Resource with PostCSS
|
|
|
|
func (ns *Namespace) PostCSS(args ...interface{}) (resource.Resource, error) {
|
|
|
|
r, m, err := ns.resolveArgs(args)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
var options postcss.Options
|
|
|
|
if m != nil {
|
|
|
|
options, err = postcss.DecodeOptions(m)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ns.postcssClient.Process(r, options)
|
|
|
|
}
|
|
|
|
|
|
|
|
// We allow string or a map as the first argument in some cases.
|
|
|
|
func (ns *Namespace) resolveIfFirstArgIsString(args []interface{}) (resource.Resource, string, bool) {
|
|
|
|
if len(args) != 2 {
|
|
|
|
return nil, "", false
|
|
|
|
}
|
|
|
|
|
|
|
|
v1, ok1 := args[0].(string)
|
|
|
|
if !ok1 {
|
|
|
|
return nil, "", false
|
|
|
|
}
|
|
|
|
v2, ok2 := args[1].(resource.Resource)
|
|
|
|
|
|
|
|
return v2, v1, ok2
|
|
|
|
}
|
|
|
|
|
|
|
|
// This roundabout way of doing it is needed to get both pipeline behaviour and options as arguments.
|
|
|
|
func (ns *Namespace) resolveArgs(args []interface{}) (resource.Resource, map[string]interface{}, error) {
|
|
|
|
if len(args) == 0 {
|
|
|
|
return nil, nil, errors.New("no Resource provided in transformation")
|
|
|
|
}
|
|
|
|
|
|
|
|
if len(args) == 1 {
|
|
|
|
r, ok := args[0].(resource.Resource)
|
|
|
|
if !ok {
|
|
|
|
return nil, nil, fmt.Errorf("type %T not supported in Resource transformations", args[0])
|
|
|
|
}
|
|
|
|
return r, nil, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
r, ok := args[1].(resource.Resource)
|
|
|
|
if !ok {
|
|
|
|
return nil, nil, fmt.Errorf("type %T not supported in Resource transformations", args[0])
|
|
|
|
}
|
|
|
|
|
|
|
|
m, err := cast.ToStringMapE(args[0])
|
|
|
|
if err != nil {
|
|
|
|
return nil, nil, fmt.Errorf("invalid options type: %s", err)
|
|
|
|
}
|
|
|
|
|
|
|
|
return r, m, nil
|
|
|
|
}
|