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// Copyright 2020 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// Package dartsass integrates with the Dart Sass Embedded protocol to transpile
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// SCSS/SASS.
package dartsass
import (
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"fmt"
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"io"
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"strings"
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godartsassv1 "github.com/bep/godartsass"
"github.com/bep/godartsass/v2"
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"github.com/bep/logg"
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"github.com/gohugoio/hugo/common/herrors"
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"github.com/gohugoio/hugo/common/hugo"
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
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"github.com/gohugoio/hugo/common/paths"
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"github.com/gohugoio/hugo/helpers"
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"github.com/gohugoio/hugo/hugofs"
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"github.com/gohugoio/hugo/hugolib/filesystems"
"github.com/gohugoio/hugo/resources"
"github.com/gohugoio/hugo/resources/resource"
"github.com/spf13/afero"
"github.com/mitchellh/mapstructure"
)
// used as part of the cache key.
const transformationName = "tocss-dart"
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// See https://github.com/sass/dart-sass-embedded/issues/24
// Note: This prefix must be all lower case.
const dartSassStdinPrefix = "hugostdin:"
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func New ( fs * filesystems . SourceFilesystem , rs * resources . Spec ) ( * Client , error ) {
if ! Supports ( ) {
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return & Client { dartSassNotAvailable : true } , nil
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}
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if hugo . DartSassBinaryName == "" {
return nil , fmt . Errorf ( "no Dart Sass binary found in $PATH" )
}
if err := rs . ExecHelper . Sec ( ) . CheckAllowedExec ( hugo . DartSassBinaryName ) ; err != nil {
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return nil , err
}
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var (
transpiler * godartsass . Transpiler
transpilerv1 * godartsassv1 . Transpiler
err error
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infol = rs . Logger . InfoCommand ( "Dart Sass" )
warnl = rs . Logger . WarnCommand ( "Dart Sass" )
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)
if hugo . IsDartSassV2 ( ) {
transpiler , err = godartsass . Start ( godartsass . Options {
DartSassEmbeddedFilename : hugo . DartSassBinaryName ,
LogEventHandler : func ( event godartsass . LogEvent ) {
message := strings . ReplaceAll ( event . Message , dartSassStdinPrefix , "" )
switch event . Type {
case godartsass . LogEventTypeDebug :
// Log as Info for now, we may adjust this if it gets too chatty.
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infol . Log ( logg . String ( message ) )
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default :
// The rest are either deprecations or @warn statements.
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warnl . Log ( logg . String ( message ) )
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}
} ,
} )
} else {
transpilerv1 , err = godartsassv1 . Start ( godartsassv1 . Options {
DartSassEmbeddedFilename : hugo . DartSassBinaryName ,
LogEventHandler : func ( event godartsassv1 . LogEvent ) {
message := strings . ReplaceAll ( event . Message , dartSassStdinPrefix , "" )
switch event . Type {
case godartsassv1 . LogEventTypeDebug :
// Log as Info for now, we may adjust this if it gets too chatty.
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infol . Log ( logg . String ( message ) )
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default :
// The rest are either deprecations or @warn statements.
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warnl . Log ( logg . String ( message ) )
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}
} ,
} )
}
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if err != nil {
return nil , err
}
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return & Client { sfs : fs , workFs : rs . BaseFs . Work , rs : rs , transpiler : transpiler , transpilerV1 : transpilerv1 } , nil
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}
type Client struct {
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dartSassNotAvailable bool
rs * resources . Spec
sfs * filesystems . SourceFilesystem
workFs afero . Fs
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// One of these are non-nil.
transpiler * godartsass . Transpiler
transpilerV1 * godartsassv1 . Transpiler
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}
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func ( c * Client ) ToCSS ( res resources . ResourceTransformer , args map [ string ] any ) ( resource . Resource , error ) {
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if c . dartSassNotAvailable {
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return res . Transform ( resources . NewFeatureNotAvailableTransformer ( transformationName , args ) )
}
return res . Transform ( & transform { c : c , optsm : args } )
}
func ( c * Client ) Close ( ) error {
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if c . transpilerV1 != nil {
return c . transpilerV1 . Close ( )
}
if c . transpiler != nil {
return c . transpiler . Close ( )
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}
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return nil
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}
func ( c * Client ) toCSS ( args godartsass . Args , src io . Reader ) ( godartsass . Result , error ) {
in := helpers . ReaderToString ( src )
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args . Source = in
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var (
err error
res godartsass . Result
)
if c . transpilerV1 != nil {
var resv1 godartsassv1 . Result
var argsv1 godartsassv1 . Args
mapstructure . Decode ( args , & argsv1 )
if args . ImportResolver != nil {
argsv1 . ImportResolver = importResolverV1 { args . ImportResolver }
}
resv1 , err = c . transpilerV1 . Execute ( argsv1 )
if err == nil {
mapstructure . Decode ( resv1 , & res )
}
} else {
res , err = c . transpiler . Execute ( args )
}
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if err != nil {
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if err . Error ( ) == "unexpected EOF" {
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
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//lint:ignore ST1005 end user message.
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return res , fmt . Errorf ( "got unexpected EOF when executing %q. The user running hugo must have read and execute permissions on this program. With execute permissions only, this error is thrown." , hugo . DartSassBinaryName )
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}
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return res , herrors . NewFileErrorFromFileInErr ( err , hugofs . Os , herrors . OffsetMatcher )
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}
return res , err
}
type Options struct {
// Hugo, will by default, just replace the extension of the source
// to .css, e.g. "scss/main.scss" becomes "scss/main.css". You can
// control this by setting this, e.g. "styles/main.css" will create
// a Resource with that as a base for RelPermalink etc.
TargetPath string
// Hugo automatically adds the entry directories (where the main.scss lives)
// for project and themes to the list of include paths sent to LibSASS.
// Any paths set in this setting will be appended. Note that these will be
// treated as relative to the working dir, i.e. no include paths outside the
// project/themes.
IncludePaths [ ] string
// Default is nested.
// One of nested, expanded, compact, compressed.
OutputStyle string
// When enabled, Hugo will generate a source map.
EnableSourceMap bool
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// If enabled, sources will be embedded in the generated source map.
SourceMapIncludeSources bool
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// Vars will be available in 'hugo:vars', e.g:
// @use "hugo:vars";
// $color: vars.$color;
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Vars map [ string ] any
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}
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func decodeOptions ( m map [ string ] any ) ( opts Options , err error ) {
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if m == nil {
return
}
err = mapstructure . WeakDecode ( m , & opts )
if opts . TargetPath != "" {
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
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opts . TargetPath = paths . ToSlashTrimLeading ( opts . TargetPath )
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}
return
}