hugo/cache/filecache/filecache.go

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// Copyright 2018 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package filecache
import (
"bytes"
"errors"
"io"
"os"
"path/filepath"
"strings"
"sync"
"time"
"github.com/gohugoio/hugo/common/hugio"
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
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"github.com/gohugoio/hugo/hugofs"
"github.com/gohugoio/hugo/helpers"
"github.com/BurntSushi/locker"
"github.com/spf13/afero"
)
// ErrFatal can be used to signal an unrecoverable error.
var ErrFatal = errors.New("fatal filecache error")
const (
FilecacheRootDirname = "filecache"
)
// Cache caches a set of files in a directory. This is usually a file on
// disk, but since this is backed by an Afero file system, it can be anything.
type Cache struct {
Fs afero.Fs
// Max age for items in this cache. Negative duration means forever,
// 0 is effectively turning this cache off.
maxAge time.Duration
// When set, we just remove this entire root directory on expiration.
pruneAllRootDir string
nlocker *lockTracker
initOnce sync.Once
initErr error
}
type lockTracker struct {
seenMu sync.RWMutex
seen map[string]struct{}
*locker.Locker
}
// Lock tracks the ids in use. We use this information to do garbage collection
// after a Hugo build.
func (l *lockTracker) Lock(id string) {
l.seenMu.RLock()
if _, seen := l.seen[id]; !seen {
l.seenMu.RUnlock()
l.seenMu.Lock()
l.seen[id] = struct{}{}
l.seenMu.Unlock()
} else {
l.seenMu.RUnlock()
}
l.Locker.Lock(id)
}
// ItemInfo contains info about a cached file.
type ItemInfo struct {
// This is the file's name relative to the cache's filesystem.
Name string
}
// NewCache creates a new file cache with the given filesystem and max age.
func NewCache(fs afero.Fs, maxAge time.Duration, pruneAllRootDir string) *Cache {
return &Cache{
Fs: fs,
nlocker: &lockTracker{Locker: locker.NewLocker(), seen: make(map[string]struct{})},
maxAge: maxAge,
pruneAllRootDir: pruneAllRootDir,
}
}
// lockedFile is a file with a lock that is released on Close.
type lockedFile struct {
afero.File
unlock func()
}
func (l *lockedFile) Close() error {
defer l.unlock()
return l.File.Close()
}
func (c *Cache) init() error {
c.initOnce.Do(func() {
// Create the base dir if it does not exist.
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
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if err := c.Fs.MkdirAll("", 0o777); err != nil && !os.IsExist(err) {
c.initErr = err
}
})
return c.initErr
}
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// WriteCloser returns a transactional writer into the cache.
// It's important that it's closed when done.
func (c *Cache) WriteCloser(id string) (ItemInfo, io.WriteCloser, error) {
if err := c.init(); err != nil {
return ItemInfo{}, nil, err
}
id = cleanID(id)
c.nlocker.Lock(id)
info := ItemInfo{Name: id}
f, err := helpers.OpenFileForWriting(c.Fs, id)
if err != nil {
c.nlocker.Unlock(id)
return info, nil, err
}
return info, &lockedFile{
File: f,
unlock: func() { c.nlocker.Unlock(id) },
}, nil
}
// ReadOrCreate tries to lookup the file in cache.
// If found, it is passed to read and then closed.
// If not found a new file is created and passed to create, which should close
// it when done.
func (c *Cache) ReadOrCreate(id string,
read func(info ItemInfo, r io.ReadSeeker) error,
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
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create func(info ItemInfo, w io.WriteCloser) error,
) (info ItemInfo, err error) {
if err := c.init(); err != nil {
return ItemInfo{}, err
}
id = cleanID(id)
c.nlocker.Lock(id)
defer c.nlocker.Unlock(id)
info = ItemInfo{Name: id}
if r := c.getOrRemove(id); r != nil {
err = read(info, r)
defer r.Close()
if err == nil || err == ErrFatal {
// See https://github.com/gohugoio/hugo/issues/6401
// To recover from file corruption we handle read errors
// as the cache item was not found.
// Any file permission issue will also fail in the next step.
return
}
}
f, err := helpers.OpenFileForWriting(c.Fs, id)
if err != nil {
return
}
err = create(info, f)
return
}
// GetOrCreate tries to get the file with the given id from cache. If not found or expired, create will
// be invoked and the result cached.
// This method is protected by a named lock using the given id as identifier.
func (c *Cache) GetOrCreate(id string, create func() (io.ReadCloser, error)) (ItemInfo, io.ReadCloser, error) {
if err := c.init(); err != nil {
return ItemInfo{}, nil, err
}
id = cleanID(id)
c.nlocker.Lock(id)
defer c.nlocker.Unlock(id)
info := ItemInfo{Name: id}
if r := c.getOrRemove(id); r != nil {
return info, r, nil
}
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var (
r io.ReadCloser
err error
)
r, err = create()
if err != nil {
return info, nil, err
}
if c.maxAge == 0 {
// No caching.
return info, hugio.ToReadCloser(r), nil
}
var buff bytes.Buffer
return info,
hugio.ToReadCloser(&buff),
afero.WriteReader(c.Fs, id, io.TeeReader(r, &buff))
}
// GetOrCreateBytes is the same as GetOrCreate, but produces a byte slice.
func (c *Cache) GetOrCreateBytes(id string, create func() ([]byte, error)) (ItemInfo, []byte, error) {
if err := c.init(); err != nil {
return ItemInfo{}, nil, err
}
id = cleanID(id)
c.nlocker.Lock(id)
defer c.nlocker.Unlock(id)
info := ItemInfo{Name: id}
if r := c.getOrRemove(id); r != nil {
defer r.Close()
b, err := io.ReadAll(r)
return info, b, err
}
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var (
b []byte
err error
)
b, err = create()
if err != nil {
return info, nil, err
}
if c.maxAge == 0 {
return info, b, nil
}
if err := afero.WriteReader(c.Fs, id, bytes.NewReader(b)); err != nil {
return info, nil, err
}
return info, b, nil
}
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// GetBytes gets the file content with the given id from the cache, nil if none found.
func (c *Cache) GetBytes(id string) (ItemInfo, []byte, error) {
if err := c.init(); err != nil {
return ItemInfo{}, nil, err
}
id = cleanID(id)
c.nlocker.Lock(id)
defer c.nlocker.Unlock(id)
info := ItemInfo{Name: id}
if r := c.getOrRemove(id); r != nil {
defer r.Close()
b, err := io.ReadAll(r)
return info, b, err
}
return info, nil, nil
}
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// Get gets the file with the given id from the cache, nil if none found.
func (c *Cache) Get(id string) (ItemInfo, io.ReadCloser, error) {
if err := c.init(); err != nil {
return ItemInfo{}, nil, err
}
id = cleanID(id)
c.nlocker.Lock(id)
defer c.nlocker.Unlock(id)
info := ItemInfo{Name: id}
r := c.getOrRemove(id)
return info, r, nil
}
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// getOrRemove gets the file with the given id. If it's expired, it will
// be removed.
func (c *Cache) getOrRemove(id string) hugio.ReadSeekCloser {
if c.maxAge == 0 {
// No caching.
return nil
}
if c.maxAge > 0 {
fi, err := c.Fs.Stat(id)
if err != nil {
return nil
}
if c.isExpired(fi.ModTime()) {
c.Fs.Remove(id)
return nil
}
}
f, err := c.Fs.Open(id)
if err != nil {
return nil
}
return f
}
func (c *Cache) isExpired(modTime time.Time) bool {
if c.maxAge < 0 {
return false
}
// Note the use of time.Since here.
// We cannot use Hugo's global Clock for this.
return c.maxAge == 0 || time.Since(modTime) > c.maxAge
}
// For testing
func (c *Cache) GetString(id string) string {
id = cleanID(id)
c.nlocker.Lock(id)
defer c.nlocker.Unlock(id)
f, err := c.Fs.Open(id)
if err != nil {
return ""
}
defer f.Close()
b, _ := io.ReadAll(f)
return string(b)
}
// Caches is a named set of caches.
type Caches map[string]*Cache
// Get gets a named cache, nil if none found.
func (f Caches) Get(name string) *Cache {
return f[strings.ToLower(name)]
}
// NewCaches creates a new set of file caches from the given
// configuration.
func NewCaches(p *helpers.PathSpec) (Caches, error) {
dcfg := p.Cfg.GetConfigSection("caches").(Configs)
fs := p.Fs.Source
m := make(Caches)
for k, v := range dcfg {
var cfs afero.Fs
if v.IsResourceDir {
cfs = p.BaseFs.ResourcesCache
} else {
cfs = fs
}
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if cfs == nil {
panic("nil fs")
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}
baseDir := v.DirCompiled
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
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bfs := hugofs.NewBasePathFs(cfs, baseDir)
var pruneAllRootDir string
if k == CacheKeyModules {
pruneAllRootDir = "pkg"
}
m[k] = NewCache(bfs, v.MaxAge, pruneAllRootDir)
}
return m, nil
}
func cleanID(name string) string {
return strings.TrimPrefix(filepath.Clean(name), helpers.FilePathSeparator)
}