hugo/helpers/path.go

506 lines
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// Copyright 2023 The Hugo Authors. All rights reserved.
//
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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package helpers
import (
"errors"
"fmt"
"io"
"os"
"path"
"path/filepath"
"regexp"
Add support for theme composition and inheritance This commit adds support for theme composition and inheritance in Hugo. With this, it helps thinking about a theme as a set of ordered components: ```toml theme = ["my-shortcodes", "base-theme", "hyde"] ``` The theme definition example above in `config.toml` creates a theme with the 3 components with presedence from left to right. So, Hugo will, for any given file, data entry etc., look first in the project, and then in `my-shortcode`, `base-theme` and lastly `hyde`. Hugo uses two different algorithms to merge the filesystems, depending on the file type: * For `i18n` and `data` files, Hugo merges deeply using the translation id and data key inside the files. * For `static`, `layouts` (templates) and `archetypes` files, these are merged on file level. So the left-most file will be chosen. The name used in the `theme` definition above must match a folder in `/your-site/themes`, e.g. `/your-site/themes/my-shortcodes`. There are plans to improve on this and get a URL scheme so this can be resolved automatically. Also note that a component that is part of a theme can have its own configuration file, e.g. `config.toml`. There are currently some restrictions to what a theme component can configure: * `params` (global and per language) * `menu` (global and per language) * `outputformats` and `mediatypes` The same rules apply here: The left-most param/menu etc. with the same ID will win. There are some hidden and experimental namespace support in the above, which we will work to improve in the future, but theme authors are encouraged to create their own namespaces to avoid naming conflicts. A final note: Themes/components can also have a `theme` definition in their `config.toml` and similar, which is the "inheritance" part of this commit's title. This is currently not supported by the Hugo theme site. We will have to wait for some "auto dependency" feature to be implemented for that to happen, but this can be a powerful feature if you want to create your own theme-variant based on others. Fixes #4460 Fixes #4450
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"sort"
"strings"
"unicode"
"github.com/gohugoio/hugo/common/herrors"
"github.com/gohugoio/hugo/common/text"
"github.com/gohugoio/hugo/htesting"
"github.com/gohugoio/hugo/hugofs"
"github.com/gohugoio/hugo/common/hugio"
"github.com/spf13/afero"
)
// MakePath takes a string with any characters and replace it
// so the string could be used in a path.
// It does so by creating a Unicode-sanitized string, with the spaces replaced,
// whilst preserving the original casing of the string.
// E.g. Social Media -> Social-Media
func (p *PathSpec) MakePath(s string) string {
return p.UnicodeSanitize(s)
}
// MakePathsSanitized applies MakePathSanitized on every item in the slice
func (p *PathSpec) MakePathsSanitized(paths []string) {
for i, path := range paths {
paths[i] = p.MakePathSanitized(path)
}
}
// MakePathSanitized creates a Unicode-sanitized string, with the spaces replaced
func (p *PathSpec) MakePathSanitized(s string) string {
if p.Cfg.DisablePathToLower() {
return p.MakePath(s)
}
return strings.ToLower(p.MakePath(s))
}
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
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// ToSlashTrimLeading is just a filepath.ToSlaas with an added / prefix trimmer.
func ToSlashTrimLeading(s string) string {
return strings.TrimPrefix(filepath.ToSlash(s), "/")
}
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// MakeTitle converts the path given to a suitable title, trimming whitespace
// and replacing hyphens with whitespace.
func MakeTitle(inpath string) string {
return strings.Replace(strings.TrimSpace(inpath), "-", " ", -1)
}
// From https://golang.org/src/net/url/url.go
func ishex(c rune) bool {
switch {
case '0' <= c && c <= '9':
return true
case 'a' <= c && c <= 'f':
return true
case 'A' <= c && c <= 'F':
return true
}
return false
}
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// UnicodeSanitize sanitizes string to be used in Hugo URL's, allowing only
// a predefined set of special Unicode characters.
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// If RemovePathAccents configuration flag is enabled, Unicode accents
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// are also removed.
// Hyphens in the original input are maintained.
// Spaces will be replaced with a single hyphen, and sequential replacement hyphens will be reduced to one.
func (p *PathSpec) UnicodeSanitize(s string) string {
if p.Cfg.RemovePathAccents() {
s = text.RemoveAccentsString(s)
}
source := []rune(s)
target := make([]rune, 0, len(source))
var (
prependHyphen bool
wasHyphen bool
)
for i, r := range source {
isAllowed := r == '.' || r == '/' || r == '\\' || r == '_' || r == '#' || r == '+' || r == '~' || r == '-' || r == '@'
isAllowed = isAllowed || unicode.IsLetter(r) || unicode.IsDigit(r) || unicode.IsMark(r)
isAllowed = isAllowed || (r == '%' && i+2 < len(source) && ishex(source[i+1]) && ishex(source[i+2]))
if isAllowed {
// track explicit hyphen in input; no need to add a new hyphen if
// we just saw one.
wasHyphen = r == '-'
if prependHyphen {
// if currently have a hyphen, don't prepend an extra one
if !wasHyphen {
target = append(target, '-')
}
prependHyphen = false
}
target = append(target, r)
} else if len(target) > 0 && !wasHyphen && unicode.IsSpace(r) {
prependHyphen = true
}
}
return string(target)
}
func MakePathRelative(inPath string, possibleDirectories ...string) (string, error) {
for _, currentPath := range possibleDirectories {
if strings.HasPrefix(inPath, currentPath) {
return strings.TrimPrefix(inPath, currentPath), nil
}
}
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return inPath, errors.New("can't extract relative path, unknown prefix")
}
// Should be good enough for Hugo.
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var isFileRe = regexp.MustCompile(`.*\..{1,6}$`)
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// GetDottedRelativePath expects a relative path starting after the content directory.
// It returns a relative path with dots ("..") navigating up the path structure.
func GetDottedRelativePath(inPath string) string {
inPath = path.Clean(filepath.ToSlash(inPath))
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if inPath == "." {
return "./"
}
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if !isFileRe.MatchString(inPath) && !strings.HasSuffix(inPath, "/") {
inPath += "/"
}
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if !strings.HasPrefix(inPath, "/") {
inPath = "/" + inPath
}
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dir, _ := path.Split(inPath)
sectionCount := strings.Count(dir, "/")
if sectionCount == 0 || dir == "/" {
return "./"
}
var dottedPath string
for i := 1; i < sectionCount; i++ {
dottedPath += "../"
}
return dottedPath
}
type NamedSlice struct {
Name string
Slice []string
}
func (n NamedSlice) String() string {
if len(n.Slice) == 0 {
return n.Name
}
return fmt.Sprintf("%s%s{%s}", n.Name, FilePathSeparator, strings.Join(n.Slice, ","))
}
func ExtractAndGroupRootPaths(paths []string) []NamedSlice {
if len(paths) == 0 {
return nil
}
pathsCopy := make([]string, len(paths))
hadSlashPrefix := strings.HasPrefix(paths[0], FilePathSeparator)
for i, p := range paths {
pathsCopy[i] = strings.Trim(filepath.ToSlash(p), "/")
}
sort.Strings(pathsCopy)
pathsParts := make([][]string, len(pathsCopy))
for i, p := range pathsCopy {
pathsParts[i] = strings.Split(p, "/")
}
var groups [][]string
for i, p1 := range pathsParts {
c1 := -1
for j, p2 := range pathsParts {
if i == j {
continue
}
c2 := -1
for i, v := range p1 {
if i >= len(p2) {
break
}
if v != p2[i] {
break
}
c2 = i
}
if c1 == -1 || (c2 != -1 && c2 < c1) {
c1 = c2
}
}
if c1 != -1 {
groups = append(groups, p1[:c1+1])
} else {
groups = append(groups, p1)
}
}
groupsStr := make([]string, len(groups))
for i, g := range groups {
groupsStr[i] = strings.Join(g, "/")
}
groupsStr = UniqueStringsSorted(groupsStr)
var result []NamedSlice
for _, g := range groupsStr {
name := filepath.FromSlash(g)
if hadSlashPrefix {
name = FilePathSeparator + name
}
ns := NamedSlice{Name: name}
for _, p := range pathsCopy {
if !strings.HasPrefix(p, g) {
continue
}
p = strings.TrimPrefix(p, g)
if p != "" {
ns.Slice = append(ns.Slice, p)
}
}
ns.Slice = UniqueStrings(ExtractRootPaths(ns.Slice))
result = append(result, ns)
}
return result
}
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// ExtractRootPaths extracts the root paths from the supplied list of paths.
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// The resulting root path will not contain any file separators, but there
// may be duplicates.
// So "/content/section/" becomes "content"
func ExtractRootPaths(paths []string) []string {
r := make([]string, len(paths))
for i, p := range paths {
root := filepath.ToSlash(p)
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sections := strings.Split(root, "/")
for _, section := range sections {
if section != "" {
root = section
break
}
}
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r[i] = root
}
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return r
}
// FindCWD returns the current working directory from where the Hugo
// executable is run.
func FindCWD() (string, error) {
serverFile, err := filepath.Abs(os.Args[0])
if err != nil {
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return "", fmt.Errorf("can't get absolute path for executable: %v", err)
}
path := filepath.Dir(serverFile)
realFile, err := filepath.EvalSymlinks(serverFile)
if err != nil {
if _, err = os.Stat(serverFile + ".exe"); err == nil {
realFile = filepath.Clean(serverFile + ".exe")
}
}
if err == nil && realFile != serverFile {
path = filepath.Dir(realFile)
}
return path, nil
}
// SymbolicWalk is like filepath.Walk, but it follows symbolic links.
func SymbolicWalk(fs afero.Fs, root string, walker hugofs.WalkFunc) error {
if _, isOs := fs.(*afero.OsFs); isOs {
// Mainly to track symlinks.
fs = hugofs.NewBaseFileDecorator(fs)
Add support for theme composition and inheritance This commit adds support for theme composition and inheritance in Hugo. With this, it helps thinking about a theme as a set of ordered components: ```toml theme = ["my-shortcodes", "base-theme", "hyde"] ``` The theme definition example above in `config.toml` creates a theme with the 3 components with presedence from left to right. So, Hugo will, for any given file, data entry etc., look first in the project, and then in `my-shortcode`, `base-theme` and lastly `hyde`. Hugo uses two different algorithms to merge the filesystems, depending on the file type: * For `i18n` and `data` files, Hugo merges deeply using the translation id and data key inside the files. * For `static`, `layouts` (templates) and `archetypes` files, these are merged on file level. So the left-most file will be chosen. The name used in the `theme` definition above must match a folder in `/your-site/themes`, e.g. `/your-site/themes/my-shortcodes`. There are plans to improve on this and get a URL scheme so this can be resolved automatically. Also note that a component that is part of a theme can have its own configuration file, e.g. `config.toml`. There are currently some restrictions to what a theme component can configure: * `params` (global and per language) * `menu` (global and per language) * `outputformats` and `mediatypes` The same rules apply here: The left-most param/menu etc. with the same ID will win. There are some hidden and experimental namespace support in the above, which we will work to improve in the future, but theme authors are encouraged to create their own namespaces to avoid naming conflicts. A final note: Themes/components can also have a `theme` definition in their `config.toml` and similar, which is the "inheritance" part of this commit's title. This is currently not supported by the Hugo theme site. We will have to wait for some "auto dependency" feature to be implemented for that to happen, but this can be a powerful feature if you want to create your own theme-variant based on others. Fixes #4460 Fixes #4450
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}
w := hugofs.NewWalkway(hugofs.WalkwayConfig{
Fs: fs,
Root: root,
WalkFn: walker,
})
return w.Walk()
}
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// LstatIfPossible can be used to call Lstat if possible, else Stat.
func LstatIfPossible(fs afero.Fs, path string) (os.FileInfo, error) {
if lstater, ok := fs.(afero.Lstater); ok {
fi, _, err := lstater.LstatIfPossible(path)
return fi, err
}
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return fs.Stat(path)
}
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// SafeWriteToDisk is the same as WriteToDisk
// but it also checks to see if file/directory already exists.
func SafeWriteToDisk(inpath string, r io.Reader, fs afero.Fs) (err error) {
return afero.SafeWriteReader(fs, inpath, r)
}
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// WriteToDisk writes content to disk.
func WriteToDisk(inpath string, r io.Reader, fs afero.Fs) (err error) {
return afero.WriteReader(fs, inpath, r)
}
// OpenFilesForWriting opens all the given filenames for writing.
func OpenFilesForWriting(fs afero.Fs, filenames ...string) (io.WriteCloser, error) {
var writeClosers []io.WriteCloser
for _, filename := range filenames {
f, err := OpenFileForWriting(fs, filename)
if err != nil {
for _, wc := range writeClosers {
wc.Close()
}
return nil, err
}
writeClosers = append(writeClosers, f)
}
return hugio.NewMultiWriteCloser(writeClosers...), nil
}
// OpenFileForWriting opens or creates the given file. If the target directory
// does not exist, it gets created.
func OpenFileForWriting(fs afero.Fs, filename string) (afero.File, error) {
filename = filepath.Clean(filename)
// Create will truncate if file already exists.
// os.Create will create any new files with mode 0666 (before umask).
f, err := fs.Create(filename)
if err != nil {
if !herrors.IsNotExist(err) {
return nil, err
}
if err = fs.MkdirAll(filepath.Dir(filename), 0777); err != nil { // before umask
return nil, err
}
f, err = fs.Create(filename)
}
return f, err
}
// GetCacheDir returns a cache dir from the given filesystem and config.
// The dir will be created if it does not exist.
func GetCacheDir(fs afero.Fs, cacheDir string) (string, error) {
cacheDir = cacheDirDefault(cacheDir)
if cacheDir != "" {
exists, err := DirExists(cacheDir, fs)
if err != nil {
return "", err
}
if !exists {
err := fs.MkdirAll(cacheDir, 0777) // Before umask
if err != nil {
return "", fmt.Errorf("failed to create cache dir: %w", err)
}
}
return cacheDir, nil
}
const hugoCacheBase = "hugo_cache"
// Avoid filling up the home dir with Hugo cache dirs from development.
if !htesting.IsTest {
userCacheDir, err := os.UserCacheDir()
if err == nil {
cacheDir := filepath.Join(userCacheDir, hugoCacheBase)
if err := fs.Mkdir(cacheDir, 0777); err == nil || os.IsExist(err) {
return cacheDir, nil
}
}
}
// Fall back to a cache in /tmp.
userName := os.Getenv("USER")
if userName != "" {
return GetTempDir(hugoCacheBase+"_"+userName, fs), nil
} else {
return GetTempDir(hugoCacheBase, fs), nil
}
}
func cacheDirDefault(cacheDir string) string {
// Always use the cacheDir config if set.
if len(cacheDir) > 1 {
return addTrailingFileSeparator(cacheDir)
}
// See Issue #8714.
// Turns out that Cloudflare also sets NETLIFY=true in its build environment,
// but all of these 3 should not give any false positives.
if os.Getenv("NETLIFY") == "true" && os.Getenv("PULL_REQUEST") != "" && os.Getenv("DEPLOY_PRIME_URL") != "" {
// Netlify's cache behaviour is not documented, the currently best example
// is this project:
// https://github.com/philhawksworth/content-shards/blob/master/gulpfile.js
return "/opt/build/cache/hugo_cache/"
}
// This will fall back to an hugo_cache folder in either os.UserCacheDir or the tmp dir, which should work fine for most CI
// providers. See this for a working CircleCI setup:
// https://github.com/bep/hugo-sass-test/blob/6c3960a8f4b90e8938228688bc49bdcdd6b2d99e/.circleci/config.yml
// If not, they can set the HUGO_CACHEDIR environment variable or cacheDir config key.
return ""
}
func addTrailingFileSeparator(s string) string {
if !strings.HasSuffix(s, FilePathSeparator) {
s = s + FilePathSeparator
}
return s
}
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// GetTempDir returns a temporary directory with the given sub path.
func GetTempDir(subPath string, fs afero.Fs) string {
return afero.GetTempDir(fs, subPath)
}
// DirExists checks if a path exists and is a directory.
func DirExists(path string, fs afero.Fs) (bool, error) {
return afero.DirExists(fs, path)
}
// IsDir checks if a given path is a directory.
func IsDir(path string, fs afero.Fs) (bool, error) {
return afero.IsDir(fs, path)
}
// IsEmpty checks if a given path is empty, meaning it doesn't contain any regular files.
func IsEmpty(path string, fs afero.Fs) (bool, error) {
var hasFile bool
err := afero.Walk(fs, path, func(path string, info os.FileInfo, err error) error {
if info.IsDir() {
return nil
}
hasFile = true
return filepath.SkipDir
})
return !hasFile, err
}
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// Exists checks if a file or directory exists.
func Exists(path string, fs afero.Fs) (bool, error) {
return afero.Exists(fs, path)
}
// AddTrailingSlash adds a trailing Unix styled slash (/) if not already
// there.
func AddTrailingSlash(path string) string {
if !strings.HasSuffix(path, "/") {
path += "/"
}
return path
}