2019-01-02 05:58:32 -05:00
|
|
|
// Copyright 2019 The Hugo Authors. All rights reserved.
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
//
|
|
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
// you may not use this file except in compliance with the License.
|
|
|
|
// You may obtain a copy of the License at
|
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
//
|
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
// See the License for the specific language governing permissions and
|
|
|
|
// limitations under the License.
|
|
|
|
|
2019-01-02 05:58:32 -05:00
|
|
|
package resources
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
|
|
|
|
import (
|
|
|
|
"testing"
|
|
|
|
|
|
|
|
"github.com/gohugoio/hugo/media"
|
2019-01-02 05:58:32 -05:00
|
|
|
"github.com/gohugoio/hugo/resources/resource"
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
|
|
|
|
"github.com/stretchr/testify/require"
|
|
|
|
)
|
|
|
|
|
|
|
|
func TestAssignMetadata(t *testing.T) {
|
|
|
|
assert := require.New(t)
|
|
|
|
spec := newTestResourceSpec(assert)
|
|
|
|
|
2019-01-02 05:58:32 -05:00
|
|
|
var foo1, foo2, foo3, logo1, logo2, logo3 resource.Resource
|
|
|
|
var resources resource.Resources
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
|
|
|
|
for _, this := range []struct {
|
|
|
|
metaData []map[string]interface{}
|
|
|
|
assertFunc func(err error)
|
|
|
|
}{
|
|
|
|
{[]map[string]interface{}{
|
|
|
|
{
|
|
|
|
"title": "My Resource",
|
|
|
|
"name": "My Name",
|
|
|
|
"src": "*",
|
|
|
|
},
|
|
|
|
}, func(err error) {
|
|
|
|
assert.Equal("My Resource", logo1.Title())
|
|
|
|
assert.Equal("My Name", logo1.Name())
|
|
|
|
assert.Equal("My Name", foo2.Name())
|
|
|
|
|
|
|
|
}},
|
|
|
|
{[]map[string]interface{}{
|
|
|
|
{
|
|
|
|
"title": "My Logo",
|
|
|
|
"src": "*loGo*",
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"title": "My Resource",
|
|
|
|
"name": "My Name",
|
|
|
|
"src": "*",
|
|
|
|
},
|
|
|
|
}, func(err error) {
|
|
|
|
assert.Equal("My Logo", logo1.Title())
|
|
|
|
assert.Equal("My Logo", logo2.Title())
|
|
|
|
assert.Equal("My Name", logo1.Name())
|
|
|
|
assert.Equal("My Name", foo2.Name())
|
|
|
|
assert.Equal("My Name", foo3.Name())
|
|
|
|
assert.Equal("My Resource", foo3.Title())
|
|
|
|
|
|
|
|
}},
|
|
|
|
{[]map[string]interface{}{
|
|
|
|
{
|
|
|
|
"title": "My Logo",
|
|
|
|
"src": "*loGo*",
|
|
|
|
"params": map[string]interface{}{
|
|
|
|
"Param1": true,
|
|
|
|
"icon": "logo",
|
|
|
|
},
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"title": "My Resource",
|
|
|
|
"src": "*",
|
|
|
|
"params": map[string]interface{}{
|
|
|
|
"Param2": true,
|
|
|
|
"icon": "resource",
|
|
|
|
},
|
|
|
|
},
|
|
|
|
}, func(err error) {
|
|
|
|
assert.NoError(err)
|
|
|
|
assert.Equal("My Logo", logo1.Title())
|
|
|
|
assert.Equal("My Resource", foo3.Title())
|
|
|
|
_, p1 := logo2.Params()["param1"]
|
|
|
|
_, p2 := foo2.Params()["param2"]
|
|
|
|
_, p1_2 := foo2.Params()["param1"]
|
|
|
|
_, p2_2 := logo2.Params()["param2"]
|
|
|
|
|
2019-01-02 06:33:26 -05:00
|
|
|
icon1 := logo2.Params()["icon"]
|
|
|
|
icon2 := foo2.Params()["icon"]
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
|
|
|
|
assert.True(p1)
|
|
|
|
assert.True(p2)
|
|
|
|
|
|
|
|
// Check merge
|
|
|
|
assert.True(p2_2)
|
|
|
|
assert.False(p1_2)
|
|
|
|
|
|
|
|
assert.Equal("logo", icon1)
|
|
|
|
assert.Equal("resource", icon2)
|
|
|
|
|
|
|
|
}},
|
|
|
|
{[]map[string]interface{}{
|
|
|
|
{
|
|
|
|
"name": "Logo Name #:counter",
|
|
|
|
"src": "*logo*",
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"title": "Resource #:counter",
|
|
|
|
"name": "Name #:counter",
|
|
|
|
"src": "*",
|
|
|
|
},
|
|
|
|
}, func(err error) {
|
|
|
|
assert.NoError(err)
|
|
|
|
assert.Equal("Resource #2", logo2.Title())
|
|
|
|
assert.Equal("Logo Name #1", logo2.Name())
|
|
|
|
assert.Equal("Resource #4", logo1.Title())
|
|
|
|
assert.Equal("Logo Name #2", logo1.Name())
|
|
|
|
assert.Equal("Resource #1", foo2.Title())
|
|
|
|
assert.Equal("Resource #3", foo1.Title())
|
|
|
|
assert.Equal("Name #2", foo1.Name())
|
|
|
|
assert.Equal("Resource #5", foo3.Title())
|
|
|
|
|
|
|
|
assert.Equal(logo2, resources.GetMatch("logo name #1*"))
|
|
|
|
|
|
|
|
}},
|
|
|
|
{[]map[string]interface{}{
|
|
|
|
{
|
|
|
|
"title": "Third Logo #:counter",
|
|
|
|
"src": "logo3.png",
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"title": "Other Logo #:counter",
|
|
|
|
"name": "Name #:counter",
|
|
|
|
"src": "logo*",
|
|
|
|
},
|
|
|
|
}, func(err error) {
|
|
|
|
assert.NoError(err)
|
|
|
|
assert.Equal("Third Logo #1", logo3.Title())
|
|
|
|
assert.Equal("Name #3", logo3.Name())
|
|
|
|
assert.Equal("Other Logo #1", logo2.Title())
|
|
|
|
assert.Equal("Name #1", logo2.Name())
|
|
|
|
assert.Equal("Other Logo #2", logo1.Title())
|
|
|
|
assert.Equal("Name #2", logo1.Name())
|
|
|
|
|
|
|
|
}},
|
|
|
|
{[]map[string]interface{}{
|
|
|
|
{
|
|
|
|
"title": "Third Logo",
|
|
|
|
"src": "logo3.png",
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"title": "Other Logo #:counter",
|
|
|
|
"name": "Name #:counter",
|
|
|
|
"src": "logo*",
|
|
|
|
},
|
|
|
|
}, func(err error) {
|
|
|
|
assert.NoError(err)
|
|
|
|
assert.Equal("Third Logo", logo3.Title())
|
|
|
|
assert.Equal("Name #3", logo3.Name())
|
|
|
|
assert.Equal("Other Logo #1", logo2.Title())
|
|
|
|
assert.Equal("Name #1", logo2.Name())
|
|
|
|
assert.Equal("Other Logo #2", logo1.Title())
|
|
|
|
assert.Equal("Name #2", logo1.Name())
|
|
|
|
|
|
|
|
}},
|
|
|
|
{[]map[string]interface{}{
|
|
|
|
{
|
|
|
|
"name": "third-logo",
|
|
|
|
"src": "logo3.png",
|
|
|
|
},
|
|
|
|
{
|
|
|
|
"title": "Logo #:counter",
|
|
|
|
"name": "Name #:counter",
|
|
|
|
"src": "logo*",
|
|
|
|
},
|
|
|
|
}, func(err error) {
|
|
|
|
assert.NoError(err)
|
|
|
|
assert.Equal("Logo #3", logo3.Title())
|
|
|
|
assert.Equal("third-logo", logo3.Name())
|
|
|
|
assert.Equal("Logo #1", logo2.Title())
|
|
|
|
assert.Equal("Name #1", logo2.Name())
|
|
|
|
assert.Equal("Logo #2", logo1.Title())
|
|
|
|
assert.Equal("Name #2", logo1.Name())
|
|
|
|
|
|
|
|
}},
|
|
|
|
{[]map[string]interface{}{
|
|
|
|
{
|
|
|
|
"title": "Third Logo #:counter",
|
|
|
|
},
|
|
|
|
}, func(err error) {
|
|
|
|
// Missing src
|
|
|
|
assert.Error(err)
|
|
|
|
|
|
|
|
}},
|
|
|
|
{[]map[string]interface{}{
|
|
|
|
{
|
|
|
|
"title": "Title",
|
|
|
|
"src": "[]",
|
|
|
|
},
|
|
|
|
}, func(err error) {
|
|
|
|
// Invalid pattern
|
|
|
|
assert.Error(err)
|
|
|
|
|
|
|
|
}},
|
|
|
|
} {
|
|
|
|
|
|
|
|
foo2 = spec.newGenericResource(nil, nil, nil, "/b/foo2.css", "foo2.css", media.CSSType)
|
|
|
|
logo2 = spec.newGenericResource(nil, nil, nil, "/b/Logo2.png", "Logo2.png", pngType)
|
|
|
|
foo1 = spec.newGenericResource(nil, nil, nil, "/a/foo1.css", "foo1.css", media.CSSType)
|
|
|
|
logo1 = spec.newGenericResource(nil, nil, nil, "/a/logo1.png", "logo1.png", pngType)
|
|
|
|
foo3 = spec.newGenericResource(nil, nil, nil, "/b/foo3.css", "foo3.css", media.CSSType)
|
|
|
|
logo3 = spec.newGenericResource(nil, nil, nil, "/b/logo3.png", "logo3.png", pngType)
|
|
|
|
|
2019-01-02 05:58:32 -05:00
|
|
|
resources = resource.Resources{
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
|
|
|
foo2,
|
|
|
|
logo2,
|
|
|
|
foo1,
|
|
|
|
logo1,
|
|
|
|
foo3,
|
|
|
|
logo3,
|
|
|
|
}
|
|
|
|
|
|
|
|
this.assertFunc(AssignMetadata(this.metaData, resources...))
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|