2017-10-03 02:29:31 +00:00
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// +build mage
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package main
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import (
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"bytes"
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"errors"
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2017-10-21 15:37:00 +00:00
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"fmt"
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2017-10-03 02:29:31 +00:00
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"io/ioutil"
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"os"
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2018-05-04 15:53:56 +00:00
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"path"
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2017-10-03 02:29:31 +00:00
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"path/filepath"
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2017-10-21 16:44:49 +00:00
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"runtime"
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2017-10-03 02:29:31 +00:00
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"strings"
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2018-08-30 10:28:29 +00:00
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"sync"
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2017-10-03 02:29:31 +00:00
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"time"
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2019-01-02 11:33:26 +00:00
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"github.com/gohugoio/hugo/codegen"
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"github.com/gohugoio/hugo/resources/page/page_generate"
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2017-10-03 02:29:31 +00:00
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"github.com/magefile/mage/mg"
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"github.com/magefile/mage/sh"
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)
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const (
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packageName = "github.com/gohugoio/hugo"
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2018-11-15 08:28:02 +00:00
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noGitLdflags = "-X $PACKAGE/common/hugo.buildDate=$BUILD_DATE"
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2017-10-03 02:29:31 +00:00
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)
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2018-11-15 08:28:02 +00:00
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var ldflags = "-X $PACKAGE/common/hugo.commitHash=$COMMIT_HASH -X $PACKAGE/common/hugo.buildDate=$BUILD_DATE"
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2017-10-03 02:29:31 +00:00
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// allow user to override go executable by running as GOEXE=xxx make ... on unix-like systems
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var goexe = "go"
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func init() {
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if exe := os.Getenv("GOEXE"); exe != "" {
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goexe = exe
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}
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2018-08-25 15:58:04 +00:00
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// We want to use Go 1.11 modules even if the source lives inside GOPATH.
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// The default is "auto".
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os.Setenv("GO111MODULE", "on")
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2017-10-03 02:29:31 +00:00
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}
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// Build hugo binary
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func Hugo() error {
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 09:02:14 +00:00
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return sh.RunWith(flagEnv(), goexe, "build", "-ldflags", ldflags, "-tags", buildTags(), packageName)
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2017-10-03 02:29:31 +00:00
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}
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// Build hugo binary with race detector enabled
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func HugoRace() error {
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 09:02:14 +00:00
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return sh.RunWith(flagEnv(), goexe, "build", "-race", "-ldflags", ldflags, "-tags", buildTags(), packageName)
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2017-10-03 02:29:31 +00:00
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}
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// Install hugo binary
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func Install() error {
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 09:02:14 +00:00
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return sh.RunWith(flagEnv(), goexe, "install", "-ldflags", ldflags, "-tags", buildTags(), packageName)
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2017-10-03 02:29:31 +00:00
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}
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func flagEnv() map[string]string {
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hash, _ := sh.Output("git", "rev-parse", "--short", "HEAD")
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return map[string]string{
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"PACKAGE": packageName,
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"COMMIT_HASH": hash,
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"BUILD_DATE": time.Now().Format("2006-01-02T15:04:05Z0700"),
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}
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}
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2018-05-04 15:53:56 +00:00
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func Generate() error {
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2019-01-02 11:33:26 +00:00
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generatorPackages := []string{
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"tpl/tplimpl/embedded/generate",
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//"resources/page/generate",
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}
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for _, pkg := range generatorPackages {
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if err := sh.RunWith(flagEnv(), goexe, "generate", path.Join(packageName, pkg)); err != nil {
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return err
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}
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}
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dir, _ := os.Getwd()
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c := codegen.NewInspector(dir)
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if err := page_generate.Generate(c); err != nil {
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return err
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}
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goFmtPatterns := []string{
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// TODO(bep) check: stat ./resources/page/*autogen*: no such file or directory
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"./resources/page/page_marshaljson.autogen.go",
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"./resources/page/page_wrappers.autogen.go",
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2019-03-25 17:18:34 +00:00
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"./resources/page/zero_file.autogen.go",
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2019-01-02 11:33:26 +00:00
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}
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for _, pattern := range goFmtPatterns {
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if err := sh.Run("gofmt", "-w", filepath.FromSlash(pattern)); err != nil {
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return err
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}
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}
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return nil
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2018-05-04 15:53:56 +00:00
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}
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2017-10-03 02:29:31 +00:00
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// Build hugo without git info
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2017-10-05 17:54:40 +00:00
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func HugoNoGitInfo() error {
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2017-10-03 02:29:31 +00:00
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ldflags = noGitLdflags
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2017-10-05 17:54:40 +00:00
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return Hugo()
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2017-10-03 02:29:31 +00:00
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}
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var docker = sh.RunCmd("docker")
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// Build hugo Docker container
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func Docker() error {
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if err := docker("build", "-t", "hugo", "."); err != nil {
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return err
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}
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// yes ignore errors here
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docker("rm", "-f", "hugo-build")
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if err := docker("run", "--name", "hugo-build", "hugo ls /go/bin"); err != nil {
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return err
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}
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if err := docker("cp", "hugo-build:/go/bin/hugo", "."); err != nil {
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return err
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}
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return docker("rm", "hugo-build")
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}
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// Run tests and linters
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func Check() {
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2017-10-21 16:44:49 +00:00
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if strings.Contains(runtime.Version(), "1.8") {
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// Go 1.8 doesn't play along with go test ./... and /vendor.
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// We could fix that, but that would take time.
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fmt.Printf("Skip Check on %s\n", runtime.Version())
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return
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}
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2018-08-30 10:28:29 +00:00
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mg.Deps(Test386)
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mg.Deps(Fmt, Vet)
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2017-10-18 05:56:10 +00:00
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// don't run two tests in parallel, they saturate the CPUs anyway, and running two
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// causes memory issues in CI.
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mg.Deps(TestRace)
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2017-10-03 02:29:31 +00:00
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}
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// Run tests in 32-bit mode
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 09:02:14 +00:00
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// Note that we don't run with the extended tag. Currently not supported in 32 bit.
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2017-10-03 02:29:31 +00:00
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func Test386() error {
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2017-10-21 14:19:04 +00:00
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return sh.RunWith(map[string]string{"GOARCH": "386"}, goexe, "test", "./...")
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2017-10-03 02:29:31 +00:00
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}
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// Run tests
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func Test() error {
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 09:02:14 +00:00
|
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return sh.Run(goexe, "test", "./...", "-tags", buildTags())
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2017-10-03 02:29:31 +00:00
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}
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// Run tests with race detector
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func TestRace() error {
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 09:02:14 +00:00
|
|
|
return sh.Run(goexe, "test", "-race", "./...", "-tags", buildTags())
|
2017-10-03 02:29:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Run gofmt linter
|
|
|
|
func Fmt() error {
|
2018-02-21 08:23:43 +00:00
|
|
|
if !isGoLatest() {
|
2017-12-07 21:38:54 +00:00
|
|
|
return nil
|
|
|
|
}
|
2017-10-03 02:29:31 +00:00
|
|
|
pkgs, err := hugoPackages()
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
failed := false
|
2017-10-21 15:37:00 +00:00
|
|
|
first := true
|
2017-10-03 02:29:31 +00:00
|
|
|
for _, pkg := range pkgs {
|
|
|
|
files, err := filepath.Glob(filepath.Join(pkg, "*.go"))
|
|
|
|
if err != nil {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
for _, f := range files {
|
2017-10-21 15:37:00 +00:00
|
|
|
// gofmt doesn't exit with non-zero when it finds unformatted code
|
|
|
|
// so we have to explicitly look for output, and if we find any, we
|
|
|
|
// should fail this target.
|
|
|
|
s, err := sh.Output("gofmt", "-l", f)
|
|
|
|
if err != nil {
|
|
|
|
fmt.Printf("ERROR: running gofmt on %q: %v\n", f, err)
|
|
|
|
failed = true
|
|
|
|
}
|
|
|
|
if s != "" {
|
|
|
|
if first {
|
|
|
|
fmt.Println("The following files are not gofmt'ed:")
|
|
|
|
first = false
|
|
|
|
}
|
|
|
|
failed = true
|
|
|
|
fmt.Println(s)
|
2017-10-03 02:29:31 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if failed {
|
|
|
|
return errors.New("improperly formatted go files")
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2018-08-30 10:28:29 +00:00
|
|
|
var (
|
|
|
|
pkgPrefixLen = len("github.com/gohugoio/hugo")
|
|
|
|
pkgs []string
|
|
|
|
pkgsInit sync.Once
|
|
|
|
)
|
2017-10-03 02:29:31 +00:00
|
|
|
|
|
|
|
func hugoPackages() ([]string, error) {
|
2018-08-30 10:28:29 +00:00
|
|
|
var err error
|
|
|
|
pkgsInit.Do(func() {
|
|
|
|
var s string
|
|
|
|
s, err = sh.Output(goexe, "list", "./...")
|
|
|
|
if err != nil {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
pkgs = strings.Split(s, "\n")
|
|
|
|
for i := range pkgs {
|
|
|
|
pkgs[i] = "." + pkgs[i][pkgPrefixLen:]
|
|
|
|
}
|
|
|
|
})
|
|
|
|
return pkgs, err
|
2017-10-03 02:29:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Run golint linter
|
|
|
|
func Lint() error {
|
|
|
|
pkgs, err := hugoPackages()
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
failed := false
|
|
|
|
for _, pkg := range pkgs {
|
2017-10-21 15:37:00 +00:00
|
|
|
// We don't actually want to fail this target if we find golint errors,
|
|
|
|
// so we don't pass -set_exit_status, but we still print out any failures.
|
|
|
|
if _, err := sh.Exec(nil, os.Stderr, nil, "golint", pkg); err != nil {
|
|
|
|
fmt.Printf("ERROR: running go lint on %q: %v\n", pkg, err)
|
2017-10-03 02:29:31 +00:00
|
|
|
failed = true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if failed {
|
2017-10-21 15:37:00 +00:00
|
|
|
return errors.New("errors running golint")
|
2017-10-03 02:29:31 +00:00
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Run go vet linter
|
|
|
|
func Vet() error {
|
2017-10-21 14:19:04 +00:00
|
|
|
if err := sh.Run(goexe, "vet", "./..."); err != nil {
|
2018-08-30 20:30:49 +00:00
|
|
|
return fmt.Errorf("error running go vet: %v", err)
|
2017-10-03 02:29:31 +00:00
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Generate test coverage report
|
|
|
|
func TestCoverHTML() error {
|
|
|
|
const (
|
|
|
|
coverAll = "coverage-all.out"
|
|
|
|
cover = "coverage.out"
|
|
|
|
)
|
|
|
|
f, err := os.Create(coverAll)
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
defer f.Close()
|
|
|
|
if _, err := f.Write([]byte("mode: count")); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
pkgs, err := hugoPackages()
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
for _, pkg := range pkgs {
|
2017-10-21 14:19:04 +00:00
|
|
|
if err := sh.Run(goexe, "test", "-coverprofile="+cover, "-covermode=count", pkg); err != nil {
|
2017-10-03 02:29:31 +00:00
|
|
|
return err
|
|
|
|
}
|
|
|
|
b, err := ioutil.ReadFile(cover)
|
|
|
|
if err != nil {
|
2018-01-15 19:40:39 +00:00
|
|
|
if os.IsNotExist(err) {
|
|
|
|
continue
|
|
|
|
}
|
2017-10-03 02:29:31 +00:00
|
|
|
return err
|
|
|
|
}
|
|
|
|
idx := bytes.Index(b, []byte{'\n'})
|
|
|
|
b = b[idx+1:]
|
|
|
|
if _, err := f.Write(b); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if err := f.Close(); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
return sh.Run(goexe, "tool", "cover", "-html="+coverAll)
|
|
|
|
}
|
|
|
|
|
2018-02-21 08:23:43 +00:00
|
|
|
func isGoLatest() bool {
|
2018-08-25 09:26:19 +00:00
|
|
|
return strings.Contains(runtime.Version(), "1.11")
|
2017-12-07 21:38:54 +00:00
|
|
|
}
|
Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 09:02:14 +00:00
|
|
|
|
|
|
|
func buildTags() string {
|
|
|
|
// To build the extended Hugo SCSS/SASS enabled version, build with
|
|
|
|
// HUGO_BUILD_TAGS=extended mage install etc.
|
|
|
|
if envtags := os.Getenv("HUGO_BUILD_TAGS"); envtags != "" {
|
|
|
|
return envtags
|
|
|
|
}
|
|
|
|
return "none"
|
|
|
|
|
|
|
|
}
|