2017-05-01 03:06:42 -04:00
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// Copyright 2017-present The Hugo Authors. All rights reserved.
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2015-04-05 15:03:16 -04:00
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//
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2016-03-10 14:59:41 -05:00
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// Portions Copyright The Go Authors.
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2015-11-23 22:16:36 -05:00
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// Licensed under the Apache License, Version 2.0 (the "License");
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2015-04-05 15:03:16 -04:00
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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2015-11-23 22:16:36 -05:00
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// http://www.apache.org/licenses/LICENSE-2.0
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2015-04-05 15:03:16 -04:00
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2017-02-17 07:30:50 -05:00
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package tplimpl
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2015-04-05 15:03:16 -04:00
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import (
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2019-12-10 13:56:44 -05:00
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"reflect"
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"strings"
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2019-11-27 07:42:36 -05:00
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"github.com/gohugoio/hugo/tpl"
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2019-12-10 13:56:44 -05:00
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"github.com/gohugoio/hugo/common/maps"
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template "github.com/gohugoio/hugo/tpl/internal/go_templates/htmltemplate"
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texttemplate "github.com/gohugoio/hugo/tpl/internal/go_templates/texttemplate"
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2015-05-26 06:33:32 -04:00
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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"github.com/gohugoio/hugo/deps"
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2017-06-13 12:42:45 -04:00
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"github.com/gohugoio/hugo/tpl/internal"
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2017-04-30 05:34:45 -04:00
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// Init the namespaces
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2017-06-13 12:42:45 -04:00
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_ "github.com/gohugoio/hugo/tpl/cast"
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_ "github.com/gohugoio/hugo/tpl/collections"
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_ "github.com/gohugoio/hugo/tpl/compare"
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_ "github.com/gohugoio/hugo/tpl/crypto"
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_ "github.com/gohugoio/hugo/tpl/data"
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_ "github.com/gohugoio/hugo/tpl/encoding"
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_ "github.com/gohugoio/hugo/tpl/fmt"
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2018-11-26 04:11:22 -05:00
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_ "github.com/gohugoio/hugo/tpl/hugo"
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2017-06-13 12:42:45 -04:00
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_ "github.com/gohugoio/hugo/tpl/images"
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_ "github.com/gohugoio/hugo/tpl/inflect"
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_ "github.com/gohugoio/hugo/tpl/lang"
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_ "github.com/gohugoio/hugo/tpl/math"
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_ "github.com/gohugoio/hugo/tpl/os"
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_ "github.com/gohugoio/hugo/tpl/partials"
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2018-04-15 14:54:22 -04:00
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_ "github.com/gohugoio/hugo/tpl/path"
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2018-12-28 04:41:46 -05:00
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_ "github.com/gohugoio/hugo/tpl/reflect"
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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_ "github.com/gohugoio/hugo/tpl/resources"
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2017-06-13 12:42:45 -04:00
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_ "github.com/gohugoio/hugo/tpl/safe"
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2018-11-26 04:11:22 -05:00
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_ "github.com/gohugoio/hugo/tpl/site"
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2017-06-13 12:42:45 -04:00
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_ "github.com/gohugoio/hugo/tpl/strings"
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2018-07-31 05:35:38 -04:00
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_ "github.com/gohugoio/hugo/tpl/templates"
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2017-06-13 12:42:45 -04:00
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_ "github.com/gohugoio/hugo/tpl/time"
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_ "github.com/gohugoio/hugo/tpl/transform"
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_ "github.com/gohugoio/hugo/tpl/urls"
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2017-03-13 18:55:02 -04:00
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)
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2016-10-10 18:03:30 -04:00
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2019-12-10 13:56:44 -05:00
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var _ texttemplate.ExecHelper = (*templateExecHelper)(nil)
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var zero reflect.Value
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type templateExecHelper struct {
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funcs map[string]reflect.Value
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}
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2019-11-27 07:42:36 -05:00
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func (t *templateExecHelper) GetFunc(tmpl texttemplate.Preparer, name string) (reflect.Value, bool) {
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2019-12-10 13:56:44 -05:00
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if fn, found := t.funcs[name]; found {
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return fn, true
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}
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return zero, false
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}
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2019-11-27 07:42:36 -05:00
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func (t *templateExecHelper) GetMapValue(tmpl texttemplate.Preparer, receiver, key reflect.Value) (reflect.Value, bool) {
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2019-12-10 13:56:44 -05:00
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if params, ok := receiver.Interface().(maps.Params); ok {
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// Case insensitive.
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keystr := strings.ToLower(key.String())
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v, found := params[keystr]
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if !found {
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return zero, false
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}
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return reflect.ValueOf(v), true
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}
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v := receiver.MapIndex(key)
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return v, v.IsValid()
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}
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2019-11-27 07:42:36 -05:00
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func (t *templateExecHelper) GetMethod(tmpl texttemplate.Preparer, receiver reflect.Value, name string) (method reflect.Value, firstArg reflect.Value) {
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// This is a hot path and receiver.MethodByName really shows up in the benchmarks.
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// Page.Render is the only method with a WithTemplateInfo as of now, so let's just
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// check that for now.
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// TODO(bep) find a more flexible, but still fast, way.
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if name == "Render" {
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if info, ok := tmpl.(tpl.Info); ok {
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if m := receiver.MethodByName(name + "WithTemplateInfo"); m.IsValid() {
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return m, reflect.ValueOf(info)
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}
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}
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}
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return receiver.MethodByName(name), zero
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}
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2019-12-10 13:56:44 -05:00
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func newTemplateExecuter(d *deps.Deps) (texttemplate.Executer, map[string]reflect.Value) {
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funcs := createFuncMap(d)
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funcsv := make(map[string]reflect.Value)
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for k, v := range funcs {
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funcsv[k] = reflect.ValueOf(v)
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}
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exeHelper := &templateExecHelper{
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funcs: funcsv,
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}
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return texttemplate.NewExecuter(
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exeHelper,
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), funcsv
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}
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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func createFuncMap(d *deps.Deps) map[string]interface{} {
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2019-12-10 13:56:44 -05:00
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2017-05-01 03:06:42 -04:00
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funcMap := template.FuncMap{}
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2017-04-30 05:34:45 -04:00
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// Merge the namespace funcs
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for _, nsf := range internal.TemplateFuncsNamespaceRegistry {
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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ns := nsf(d)
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2017-05-01 03:06:42 -04:00
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if _, exists := funcMap[ns.Name]; exists {
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panic(ns.Name + " is a duplicate template func")
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}
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2017-04-30 05:34:45 -04:00
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funcMap[ns.Name] = ns.Context
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2017-05-01 12:40:34 -04:00
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for _, mm := range ns.MethodMappings {
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for _, alias := range mm.Aliases {
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if _, exists := funcMap[alias]; exists {
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panic(alias + " is a duplicate template func")
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}
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funcMap[alias] = mm.Method
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}
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2017-04-30 05:34:45 -04:00
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}
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2015-04-05 15:03:16 -04:00
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}
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2017-01-09 19:36:59 -05:00
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2019-12-10 13:56:44 -05:00
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if d.OverloadedTemplateFuncs != nil {
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for k, v := range d.OverloadedTemplateFuncs {
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funcMap[k] = v
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}
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}
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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return funcMap
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}
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