Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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// Copyright 2019 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package modules
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import (
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"bufio"
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"bytes"
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"context"
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"encoding/json"
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2024-01-28 16:34:10 -05:00
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"errors"
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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"fmt"
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"io"
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"os"
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"os/exec"
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"path/filepath"
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2020-02-19 04:39:36 -05:00
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"regexp"
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2020-12-02 07:23:25 -05:00
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"strings"
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"time"
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2020-02-19 04:39:36 -05:00
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2021-12-12 06:11:11 -05:00
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"github.com/gohugoio/hugo/common/collections"
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2022-12-14 06:20:13 -05:00
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"github.com/gohugoio/hugo/common/herrors"
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2020-12-18 12:20:12 -05:00
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"github.com/gohugoio/hugo/common/hexec"
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2023-06-16 02:17:42 -04:00
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"github.com/gohugoio/hugo/common/loggers"
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2020-12-18 12:20:12 -05:00
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2020-02-19 10:59:54 -05:00
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hglob "github.com/gohugoio/hugo/hugofs/glob"
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2020-09-09 15:10:28 -04:00
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"github.com/gobwas/glob"
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2020-02-19 04:39:36 -05:00
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"github.com/gohugoio/hugo/hugofs"
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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"github.com/gohugoio/hugo/hugofs/files"
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"github.com/gohugoio/hugo/config"
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all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning
There are some breaking changes in this commit, see #11455.
Closes #11455
Closes #11549
This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build.
The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate.
A list of the notable new features:
* A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server.
* A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently.
* You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs.
We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections).
Memory Limit
* Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory.
New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively.
This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive):
Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get
Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers.
Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds.
Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role).
Fixes #10169
Fixes #10364
Fixes #10482
Fixes #10630
Fixes #10656
Fixes #10694
Fixes #10918
Fixes #11262
Fixes #11439
Fixes #11453
Fixes #11457
Fixes #11466
Fixes #11540
Fixes #11551
Fixes #11556
Fixes #11654
Fixes #11661
Fixes #11663
Fixes #11664
Fixes #11669
Fixes #11671
Fixes #11807
Fixes #11808
Fixes #11809
Fixes #11815
Fixes #11840
Fixes #11853
Fixes #11860
Fixes #11883
Fixes #11904
Fixes #7388
Fixes #7425
Fixes #7436
Fixes #7544
Fixes #7882
Fixes #7960
Fixes #8255
Fixes #8307
Fixes #8863
Fixes #8927
Fixes #9192
Fixes #9324
2023-12-24 13:11:05 -05:00
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"golang.org/x/mod/module"
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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"github.com/gohugoio/hugo/common/hugio"
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"github.com/spf13/afero"
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)
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2020-12-02 07:23:25 -05:00
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var fileSeparator = string(os.PathSeparator)
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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const (
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goBinaryStatusOK goBinaryStatus = iota
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goBinaryStatusNotFound
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goBinaryStatusTooOld
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)
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// The "vendor" dir is reserved for Go Modules.
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const vendord = "_vendor"
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const (
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goModFilename = "go.mod"
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goSumFilename = "go.sum"
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)
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// NewClient creates a new Client that can be used to manage the Hugo Components
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// in a given workingDir.
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// The Client will resolve the dependencies recursively, but needs the top
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// level imports to start out.
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func NewClient(cfg ClientConfig) *Client {
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fs := cfg.Fs
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n := filepath.Join(cfg.WorkingDir, goModFilename)
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goModEnabled, _ := afero.Exists(fs, n)
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var goModFilename string
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if goModEnabled {
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goModFilename = n
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}
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2021-12-12 06:11:11 -05:00
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var env []string
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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mcfg := cfg.ModuleConfig
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config.SetEnvVars(&env,
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"PWD", cfg.WorkingDir,
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2019-07-26 04:55:50 -04:00
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"GO111MODULE", "on",
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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"GOPROXY", mcfg.Proxy,
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"GOPRIVATE", mcfg.Private,
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2021-12-12 06:11:11 -05:00
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"GONOPROXY", mcfg.NoProxy,
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"GOPATH", cfg.CacheDir,
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2022-02-18 06:43:59 -05:00
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"GOWORK", mcfg.Workspace, // Requires Go 1.18, see https://tip.golang.org/doc/go1.18
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2021-12-22 04:53:03 -05:00
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// GOCACHE was introduced in Go 1.15. This matches the location derived from GOPATH above.
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"GOCACHE", filepath.Join(cfg.CacheDir, "pkg", "mod"),
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2021-12-12 06:11:11 -05:00
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)
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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logger := cfg.Logger
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if logger == nil {
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2023-06-16 02:17:42 -04:00
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logger = loggers.NewDefault()
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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}
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2020-09-09 15:10:28 -04:00
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var noVendor glob.Glob
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if cfg.ModuleConfig.NoVendor != "" {
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noVendor, _ = hglob.GetGlob(hglob.NormalizePath(cfg.ModuleConfig.NoVendor))
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}
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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return &Client{
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fs: fs,
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2019-07-31 02:21:17 -04:00
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ccfg: cfg,
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
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logger: logger,
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2020-09-09 15:10:28 -04:00
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noVendor: noVendor,
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
moduleConfig: mcfg,
|
|
|
|
environ: env,
|
2020-12-02 07:23:25 -05:00
|
|
|
GoModulesFilename: goModFilename,
|
|
|
|
}
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Client contains most of the API provided by this package.
|
|
|
|
type Client struct {
|
2023-10-29 05:57:27 -04:00
|
|
|
fs afero.Fs
|
|
|
|
logger loggers.Logger
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
|
2020-09-09 15:10:28 -04:00
|
|
|
noVendor glob.Glob
|
|
|
|
|
2019-07-31 02:21:17 -04:00
|
|
|
ccfg ClientConfig
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
|
|
|
|
// The top level module config
|
|
|
|
moduleConfig Config
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|
|
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// Environment variables used in "go get" etc.
|
|
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|
environ []string
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|
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// Set when Go modules are initialized in the current repo, that is:
|
|
|
|
// a go.mod file exists.
|
|
|
|
GoModulesFilename string
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|
|
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|
|
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// Set if we get a exec.ErrNotFound when running Go, which is most likely
|
|
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// due to being run on a system without Go installed. We record it here
|
|
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// so we can give an instructional error at the end if module/theme
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|
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// resolution fails.
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goBinaryStatus goBinaryStatus
|
|
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}
|
|
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// Graph writes a module dependenchy graph to the given writer.
|
|
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|
func (c *Client) Graph(w io.Writer) error {
|
|
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mc, coll := c.collect(true)
|
|
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if coll.err != nil {
|
|
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|
return coll.err
|
|
|
|
}
|
|
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for _, module := range mc.AllModules {
|
|
|
|
if module.Owner() == nil {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
|
|
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dep := pathVersion(module.Owner()) + " " + pathVersion(module)
|
|
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|
if replace := module.Replace(); replace != nil {
|
|
|
|
if replace.Version() != "" {
|
|
|
|
dep += " => " + pathVersion(replace)
|
|
|
|
} else {
|
|
|
|
// Local dir.
|
|
|
|
dep += " => " + replace.Dir()
|
|
|
|
}
|
|
|
|
}
|
2023-08-23 06:39:24 -04:00
|
|
|
fmt.Fprintln(w, dep)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Tidy can be used to remove unused dependencies from go.mod and go.sum.
|
|
|
|
func (c *Client) Tidy() error {
|
|
|
|
tc, coll := c.collect(false)
|
|
|
|
if coll.err != nil {
|
|
|
|
return coll.err
|
|
|
|
}
|
|
|
|
|
|
|
|
if coll.skipTidy {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
return c.tidy(tc.AllModules, false)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Vendor writes all the module dependencies to a _vendor folder.
|
|
|
|
//
|
|
|
|
// Unlike Go, we support it for any level.
|
|
|
|
//
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|
|
|
// We, by default, use the /_vendor folder first, if found. To disable,
|
|
|
|
// run with
|
2022-12-14 06:20:13 -05:00
|
|
|
//
|
|
|
|
// hugo --ignoreVendorPaths=".*"
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
//
|
|
|
|
// Given a module tree, Hugo will pick the first module for a given path,
|
|
|
|
// meaning that if the top-level module is vendored, that will be the full
|
|
|
|
// set of dependencies.
|
|
|
|
func (c *Client) Vendor() error {
|
2019-07-31 02:21:17 -04:00
|
|
|
vendorDir := filepath.Join(c.ccfg.WorkingDir, vendord)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
if err := c.rmVendorDir(vendorDir); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
2024-01-28 16:34:10 -05:00
|
|
|
if err := c.fs.MkdirAll(vendorDir, 0o755); err != nil {
|
2020-04-07 04:13:55 -04:00
|
|
|
return err
|
|
|
|
}
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
|
|
|
|
// Write the modules list to modules.txt.
|
|
|
|
//
|
|
|
|
// On the form:
|
|
|
|
//
|
|
|
|
// # github.com/alecthomas/chroma v0.6.3
|
|
|
|
//
|
|
|
|
// This is how "go mod vendor" does it. Go also lists
|
|
|
|
// the packages below it, but that is currently not applicable to us.
|
|
|
|
//
|
|
|
|
var modulesContent bytes.Buffer
|
|
|
|
|
|
|
|
tc, coll := c.collect(true)
|
|
|
|
if coll.err != nil {
|
|
|
|
return coll.err
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, t := range tc.AllModules {
|
|
|
|
if t.Owner() == nil {
|
|
|
|
// This is the project.
|
|
|
|
continue
|
|
|
|
}
|
2020-09-09 13:08:03 -04:00
|
|
|
|
2020-09-09 15:10:28 -04:00
|
|
|
if !c.shouldVendor(t.Path()) {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
if !t.IsGoMod() && !t.Vendor() {
|
|
|
|
// We currently do not vendor components living in the
|
|
|
|
// theme directory, see https://github.com/gohugoio/hugo/issues/5993
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
|
2021-02-15 04:47:32 -05:00
|
|
|
// See https://github.com/gohugoio/hugo/issues/8239
|
|
|
|
// This is an error situation. We need something to vendor.
|
|
|
|
if t.Mounts() == nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("cannot vendor module %q, need at least one mount", t.Path())
|
2021-02-15 04:47:32 -05:00
|
|
|
}
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
fmt.Fprintln(&modulesContent, "# "+t.Path()+" "+t.Version())
|
|
|
|
|
|
|
|
dir := t.Dir()
|
|
|
|
|
|
|
|
for _, mount := range t.Mounts() {
|
2020-04-07 04:13:55 -04:00
|
|
|
sourceFilename := filepath.Join(dir, mount.Source)
|
|
|
|
targetFilename := filepath.Join(vendorDir, t.Path(), mount.Source)
|
|
|
|
fi, err := c.fs.Stat(sourceFilename)
|
|
|
|
if err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to vendor module: %w", err)
|
2020-04-07 04:13:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
if fi.IsDir() {
|
|
|
|
if err := hugio.CopyDir(c.fs, sourceFilename, targetFilename, nil); err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to copy module to vendor dir: %w", err)
|
2020-04-07 04:13:55 -04:00
|
|
|
}
|
|
|
|
} else {
|
|
|
|
targetDir := filepath.Dir(targetFilename)
|
|
|
|
|
2024-01-28 16:34:10 -05:00
|
|
|
if err := c.fs.MkdirAll(targetDir, 0o755); err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to make target dir: %w", err)
|
2020-04-07 04:13:55 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
if err := hugio.CopyFile(c.fs, sourceFilename, targetFilename); err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to copy module file to vendor: %w", err)
|
2020-04-07 04:13:55 -04:00
|
|
|
}
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Include the resource cache if present.
|
|
|
|
resourcesDir := filepath.Join(dir, files.FolderResources)
|
|
|
|
_, err := c.fs.Stat(resourcesDir)
|
|
|
|
if err == nil {
|
|
|
|
if err := hugio.CopyDir(c.fs, resourcesDir, filepath.Join(vendorDir, t.Path(), files.FolderResources), nil); err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to copy resources to vendor dir: %w", err)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-04-05 13:36:08 -04:00
|
|
|
// Include the config directory if present.
|
|
|
|
configDir := filepath.Join(dir, "config")
|
|
|
|
_, err = c.fs.Stat(configDir)
|
|
|
|
if err == nil {
|
|
|
|
if err := hugio.CopyDir(c.fs, configDir, filepath.Join(vendorDir, t.Path(), "config"), nil); err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to copy config dir to vendor dir: %w", err)
|
2022-04-05 13:36:08 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-07-08 06:25:53 -04:00
|
|
|
// Also include any theme.toml or config.* or hugo.* files in the root.
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
configFiles, _ := afero.Glob(c.fs, filepath.Join(dir, "config.*"))
|
2023-07-08 06:25:53 -04:00
|
|
|
configFiles2, _ := afero.Glob(c.fs, filepath.Join(dir, "hugo.*"))
|
|
|
|
configFiles = append(configFiles, configFiles2...)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
configFiles = append(configFiles, filepath.Join(dir, "theme.toml"))
|
|
|
|
for _, configFile := range configFiles {
|
|
|
|
if err := hugio.CopyFile(c.fs, configFile, filepath.Join(vendorDir, t.Path(), filepath.Base(configFile))); err != nil {
|
2022-12-14 06:20:13 -05:00
|
|
|
if !herrors.IsNotExist(err) {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if modulesContent.Len() > 0 {
|
2024-01-28 16:34:10 -05:00
|
|
|
if err := afero.WriteFile(c.fs, filepath.Join(vendorDir, vendorModulesFilename), modulesContent.Bytes(), 0o666); err != nil {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Get runs "go get" with the supplied arguments.
|
|
|
|
func (c *Client) Get(args ...string) error {
|
2022-03-20 11:24:37 -04:00
|
|
|
if len(args) == 0 || (len(args) == 1 && strings.Contains(args[0], "-u")) {
|
2020-01-30 03:08:49 -05:00
|
|
|
update := len(args) != 0
|
2022-03-20 11:24:37 -04:00
|
|
|
patch := update && (args[0] == "-u=patch") //
|
2020-01-30 03:08:49 -05:00
|
|
|
|
|
|
|
// We need to be explicit about the modules to get.
|
2023-10-22 10:32:01 -04:00
|
|
|
var modules []string
|
|
|
|
// Update all active modules if the -u flag presents.
|
|
|
|
if update {
|
|
|
|
mc, coll := c.collect(true)
|
|
|
|
if coll.err != nil {
|
|
|
|
return coll.err
|
2020-02-18 07:35:29 -05:00
|
|
|
}
|
2023-10-22 10:32:01 -04:00
|
|
|
for _, m := range mc.AllModules {
|
|
|
|
if m.Owner() == nil {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
modules = append(modules, m.Path())
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for _, m := range c.moduleConfig.Imports {
|
|
|
|
if !isProbablyModule(m.Path) {
|
|
|
|
// Skip themes/components stored below /themes etc.
|
|
|
|
// There may be false positives in the above, but those
|
|
|
|
// should be rare, and they will fail below with an
|
|
|
|
// "cannot find module providing ..." message.
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
modules = append(modules, m.Path)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, m := range modules {
|
2020-01-30 03:08:49 -05:00
|
|
|
var args []string
|
2022-03-20 11:24:37 -04:00
|
|
|
|
|
|
|
if update && !patch {
|
2021-08-26 11:24:52 -04:00
|
|
|
args = append(args, "-u")
|
2022-03-20 11:24:37 -04:00
|
|
|
} else if update && patch {
|
|
|
|
args = append(args, "-u=patch")
|
2020-01-30 03:08:49 -05:00
|
|
|
}
|
2023-10-22 10:32:01 -04:00
|
|
|
args = append(args, m)
|
2022-03-20 11:24:37 -04:00
|
|
|
|
2020-01-30 03:08:49 -05:00
|
|
|
if err := c.get(args...); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
return c.get(args...)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Client) get(args ...string) error {
|
2021-08-26 11:24:52 -04:00
|
|
|
var hasD bool
|
|
|
|
for _, arg := range args {
|
|
|
|
if arg == "-d" {
|
|
|
|
hasD = true
|
|
|
|
break
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if !hasD {
|
|
|
|
// go get without the -d flag does not make sense to us, as
|
|
|
|
// it will try to build and install go packages.
|
|
|
|
args = append([]string{"-d"}, args...)
|
|
|
|
}
|
2020-10-21 05:17:48 -04:00
|
|
|
if err := c.runGo(context.Background(), c.logger.Out(), append([]string{"get"}, args...)...); err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to get %q: %w", args, err)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Init initializes this as a Go Module with the given path.
|
|
|
|
// If path is empty, Go will try to guess.
|
|
|
|
// If this succeeds, this project will be marked as Go Module.
|
|
|
|
func (c *Client) Init(path string) error {
|
2020-10-21 05:17:48 -04:00
|
|
|
err := c.runGo(context.Background(), c.logger.Out(), "mod", "init", path)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
if err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to init modules: %w", err)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
|
2019-07-31 02:21:17 -04:00
|
|
|
c.GoModulesFilename = filepath.Join(c.ccfg.WorkingDir, goModFilename)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2020-02-19 04:39:36 -05:00
|
|
|
var verifyErrorDirRe = regexp.MustCompile(`dir has been modified \((.*?)\)`)
|
|
|
|
|
|
|
|
// Verify checks that the dependencies of the current module,
|
|
|
|
// which are stored in a local downloaded source cache, have not been
|
|
|
|
// modified since being downloaded.
|
|
|
|
func (c *Client) Verify(clean bool) error {
|
2020-12-23 03:26:23 -05:00
|
|
|
// TODO(bep) add path to mod clean
|
2020-02-19 04:39:36 -05:00
|
|
|
err := c.runVerify()
|
|
|
|
if err != nil {
|
|
|
|
if clean {
|
|
|
|
m := verifyErrorDirRe.FindAllStringSubmatch(err.Error(), -1)
|
|
|
|
if m != nil {
|
|
|
|
for i := 0; i < len(m); i++ {
|
|
|
|
c, err := hugofs.MakeReadableAndRemoveAllModulePkgDir(c.fs, m[i][1])
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
fmt.Println("Cleaned", c)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Try to verify it again.
|
|
|
|
err = c.runVerify()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
2020-02-19 10:59:54 -05:00
|
|
|
func (c *Client) Clean(pattern string) error {
|
|
|
|
mods, err := c.listGoMods()
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
var g glob.Glob
|
|
|
|
|
|
|
|
if pattern != "" {
|
|
|
|
var err error
|
|
|
|
g, err = hglob.GetGlob(pattern)
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, m := range mods {
|
|
|
|
if m.Replace != nil || m.Main {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
|
|
|
|
if g != nil && !g.Match(m.Path) {
|
|
|
|
continue
|
|
|
|
}
|
2023-01-04 12:24:36 -05:00
|
|
|
dirCount, err := hugofs.MakeReadableAndRemoveAllModulePkgDir(c.fs, m.Dir)
|
2020-02-19 10:59:54 -05:00
|
|
|
if err == nil {
|
2023-01-04 12:24:36 -05:00
|
|
|
c.logger.Printf("hugo: removed %d dirs in module cache for %q", dirCount, m.Path)
|
2020-02-19 10:59:54 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
2020-02-19 04:39:36 -05:00
|
|
|
func (c *Client) runVerify() error {
|
2023-02-18 17:43:26 -05:00
|
|
|
return c.runGo(context.Background(), io.Discard, "mod", "verify")
|
2020-02-19 04:39:36 -05:00
|
|
|
}
|
|
|
|
|
2019-09-03 06:58:02 -04:00
|
|
|
func isProbablyModule(path string) bool {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
return module.CheckPath(path) == nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Client) listGoMods() (goModules, error) {
|
2019-09-03 06:58:02 -04:00
|
|
|
if c.GoModulesFilename == "" || !c.moduleConfig.hasModuleImport() {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
return nil, nil
|
|
|
|
}
|
|
|
|
|
2021-08-26 11:24:52 -04:00
|
|
|
downloadModules := func(modules ...string) error {
|
2023-08-22 02:47:02 -04:00
|
|
|
args := []string{"mod", "download", "-modcacherw"}
|
2021-08-26 11:24:52 -04:00
|
|
|
args = append(args, modules...)
|
2023-02-18 17:43:26 -05:00
|
|
|
out := io.Discard
|
2021-08-26 11:24:52 -04:00
|
|
|
err := c.runGo(context.Background(), out, args...)
|
|
|
|
if err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to download modules: %w", err)
|
2021-08-26 11:24:52 -04:00
|
|
|
}
|
|
|
|
return nil
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
|
2021-08-26 11:24:52 -04:00
|
|
|
if err := downloadModules(); err != nil {
|
|
|
|
return nil, err
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
|
2021-08-26 11:24:52 -04:00
|
|
|
listAndDecodeModules := func(handle func(m *goModule) error, modules ...string) error {
|
|
|
|
b := &bytes.Buffer{}
|
|
|
|
args := []string{"list", "-m", "-json"}
|
|
|
|
if len(modules) > 0 {
|
|
|
|
args = append(args, modules...)
|
|
|
|
} else {
|
|
|
|
args = append(args, "all")
|
|
|
|
}
|
|
|
|
err := c.runGo(context.Background(), b, args...)
|
|
|
|
if err != nil {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to list modules: %w", err)
|
2021-08-26 11:24:52 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
dec := json.NewDecoder(b)
|
|
|
|
for {
|
|
|
|
m := &goModule{}
|
|
|
|
if err := dec.Decode(m); err != nil {
|
|
|
|
if err == io.EOF {
|
|
|
|
break
|
|
|
|
}
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to decode modules list: %w", err)
|
2021-08-26 11:24:52 -04:00
|
|
|
}
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
|
2021-08-26 11:24:52 -04:00
|
|
|
if err := handle(m); err != nil {
|
|
|
|
return err
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
}
|
2021-08-26 11:24:52 -04:00
|
|
|
return nil
|
|
|
|
}
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
|
2021-08-26 11:24:52 -04:00
|
|
|
var modules goModules
|
|
|
|
err := listAndDecodeModules(func(m *goModule) error {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
modules = append(modules, m)
|
2021-08-26 11:24:52 -04:00
|
|
|
return nil
|
|
|
|
})
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
|
|
|
|
// From Go 1.17, go lazy loads transitive dependencies.
|
|
|
|
// That does not work for us.
|
|
|
|
// So, download these modules and update the Dir in the modules list.
|
|
|
|
var modulesToDownload []string
|
|
|
|
for _, m := range modules {
|
|
|
|
if m.Dir == "" {
|
|
|
|
modulesToDownload = append(modulesToDownload, fmt.Sprintf("%s@%s", m.Path, m.Version))
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if len(modulesToDownload) > 0 {
|
|
|
|
if err := downloadModules(modulesToDownload...); err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
err := listAndDecodeModules(func(m *goModule) error {
|
|
|
|
if mm := modules.GetByPath(m.Path); mm != nil {
|
|
|
|
mm.Dir = m.Dir
|
|
|
|
}
|
|
|
|
return nil
|
|
|
|
}, modulesToDownload...)
|
|
|
|
if err != nil {
|
|
|
|
return nil, err
|
|
|
|
}
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
return modules, err
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Client) rewriteGoMod(name string, isGoMod map[string]bool) error {
|
|
|
|
data, err := c.rewriteGoModRewrite(name, isGoMod)
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
if data != nil {
|
2024-01-28 16:34:10 -05:00
|
|
|
if err := afero.WriteFile(c.fs, filepath.Join(c.ccfg.WorkingDir, name), data, 0o666); err != nil {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Client) rewriteGoModRewrite(name string, isGoMod map[string]bool) ([]byte, error) {
|
|
|
|
if name == goModFilename && c.GoModulesFilename == "" {
|
|
|
|
// Already checked.
|
|
|
|
return nil, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
modlineSplitter := getModlineSplitter(name == goModFilename)
|
|
|
|
|
|
|
|
b := &bytes.Buffer{}
|
2019-07-31 02:21:17 -04:00
|
|
|
f, err := c.fs.Open(filepath.Join(c.ccfg.WorkingDir, name))
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
if err != nil {
|
2022-12-14 06:20:13 -05:00
|
|
|
if herrors.IsNotExist(err) {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
// It's been deleted.
|
|
|
|
return nil, nil
|
|
|
|
}
|
|
|
|
return nil, err
|
|
|
|
}
|
|
|
|
defer f.Close()
|
|
|
|
|
|
|
|
scanner := bufio.NewScanner(f)
|
|
|
|
var dirty bool
|
|
|
|
|
|
|
|
for scanner.Scan() {
|
|
|
|
line := scanner.Text()
|
|
|
|
var doWrite bool
|
|
|
|
|
|
|
|
if parts := modlineSplitter(line); parts != nil {
|
|
|
|
modname, modver := parts[0], parts[1]
|
|
|
|
modver = strings.TrimSuffix(modver, "/"+goModFilename)
|
|
|
|
modnameVer := modname + " " + modver
|
|
|
|
doWrite = isGoMod[modnameVer]
|
|
|
|
} else {
|
|
|
|
doWrite = true
|
|
|
|
}
|
|
|
|
|
|
|
|
if doWrite {
|
|
|
|
fmt.Fprintln(b, line)
|
|
|
|
} else {
|
|
|
|
dirty = true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if !dirty {
|
|
|
|
// Nothing changed
|
|
|
|
return nil, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
return b.Bytes(), nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Client) rmVendorDir(vendorDir string) error {
|
|
|
|
modulestxt := filepath.Join(vendorDir, vendorModulesFilename)
|
|
|
|
|
|
|
|
if _, err := c.fs.Stat(vendorDir); err != nil {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
_, err := c.fs.Stat(modulestxt)
|
|
|
|
if err != nil {
|
|
|
|
// If we have a _vendor dir without modules.txt it sounds like
|
|
|
|
// a _vendor dir created by others.
|
|
|
|
return errors.New("found _vendor dir without modules.txt, skip delete")
|
|
|
|
}
|
|
|
|
|
|
|
|
return c.fs.RemoveAll(vendorDir)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Client) runGo(
|
|
|
|
ctx context.Context,
|
|
|
|
stdout io.Writer,
|
2024-01-28 16:34:10 -05:00
|
|
|
args ...string,
|
|
|
|
) error {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
if c.goBinaryStatus != 0 {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
stderr := new(bytes.Buffer)
|
2021-12-12 06:11:11 -05:00
|
|
|
|
|
|
|
argsv := collections.StringSliceToInterfaceSlice(args)
|
|
|
|
argsv = append(argsv, hexec.WithEnviron(c.environ))
|
|
|
|
argsv = append(argsv, hexec.WithStderr(io.MultiWriter(stderr, os.Stderr)))
|
|
|
|
argsv = append(argsv, hexec.WithStdout(stdout))
|
|
|
|
argsv = append(argsv, hexec.WithDir(c.ccfg.WorkingDir))
|
|
|
|
argsv = append(argsv, hexec.WithContext(ctx))
|
|
|
|
|
|
|
|
cmd, err := c.ccfg.Exec.New("go", argsv...)
|
2020-12-18 12:20:12 -05:00
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
|
|
|
|
if err := cmd.Run(); err != nil {
|
|
|
|
if ee, ok := err.(*exec.Error); ok && ee.Err == exec.ErrNotFound {
|
|
|
|
c.goBinaryStatus = goBinaryStatusNotFound
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2020-01-30 03:08:49 -05:00
|
|
|
if strings.Contains(stderr.String(), "invalid version: unknown revision") {
|
|
|
|
// See https://github.com/gohugoio/hugo/issues/6825
|
2021-11-10 03:32:17 -05:00
|
|
|
c.logger.Println(`An unknown revision most likely means that someone has deleted the remote ref (e.g. with a force push to GitHub).
|
2021-09-17 03:34:35 -04:00
|
|
|
To resolve this, you need to manually edit your go.mod file and replace the version for the module in question with a valid ref.
|
|
|
|
|
2021-11-10 03:32:17 -05:00
|
|
|
The easiest is to just enter a valid branch name there, e.g. master, which would be what you put in place of 'v0.5.1' in the example below.
|
2021-09-17 03:34:35 -04:00
|
|
|
|
|
|
|
require github.com/gohugoio/hugo-mod-jslibs/instantpage v0.5.1
|
|
|
|
|
2021-11-10 03:32:17 -05:00
|
|
|
If you then run 'hugo mod graph' it should resolve itself to the most recent version (or commit if no semver versions are available).`)
|
2020-01-30 03:08:49 -05:00
|
|
|
}
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
_, ok := err.(*exec.ExitError)
|
|
|
|
if !ok {
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("failed to execute 'go %v': %s %T", args, err, err)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Too old Go version
|
|
|
|
if strings.Contains(stderr.String(), "flag provided but not defined") {
|
|
|
|
c.goBinaryStatus = goBinaryStatusTooOld
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2022-05-02 10:07:52 -04:00
|
|
|
return fmt.Errorf("go command failed: %s", stderr)
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (c *Client) tidy(mods Modules, goModOnly bool) error {
|
|
|
|
isGoMod := make(map[string]bool)
|
|
|
|
for _, m := range mods {
|
|
|
|
if m.Owner() == nil {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
if m.IsGoMod() {
|
|
|
|
// Matching the format in go.mod
|
|
|
|
pathVer := m.Path() + " " + m.Version()
|
|
|
|
isGoMod[pathVer] = true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if err := c.rewriteGoMod(goModFilename, isGoMod); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
if goModOnly {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
if err := c.rewriteGoMod(goSumFilename, isGoMod); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2020-09-09 15:10:28 -04:00
|
|
|
func (c *Client) shouldVendor(path string) bool {
|
|
|
|
return c.noVendor == nil || !c.noVendor.Match(path)
|
|
|
|
}
|
|
|
|
|
2020-10-29 12:14:04 -04:00
|
|
|
func (c *Client) createThemeDirname(modulePath string, isProjectMod bool) (string, error) {
|
2022-05-02 10:07:52 -04:00
|
|
|
invalid := fmt.Errorf("invalid module path %q; must be relative to themesDir when defined outside of the project", modulePath)
|
2020-10-30 05:14:08 -04:00
|
|
|
|
2020-10-29 12:14:04 -04:00
|
|
|
modulePath = filepath.Clean(modulePath)
|
2020-10-30 05:14:08 -04:00
|
|
|
if filepath.IsAbs(modulePath) {
|
|
|
|
if isProjectMod {
|
|
|
|
return modulePath, nil
|
|
|
|
}
|
|
|
|
return "", invalid
|
|
|
|
}
|
|
|
|
|
2020-10-29 12:14:04 -04:00
|
|
|
moduleDir := filepath.Join(c.ccfg.ThemesDir, modulePath)
|
|
|
|
if !isProjectMod && !strings.HasPrefix(moduleDir, c.ccfg.ThemesDir) {
|
2020-10-30 05:14:08 -04:00
|
|
|
return "", invalid
|
2020-10-29 12:14:04 -04:00
|
|
|
}
|
|
|
|
return moduleDir, nil
|
|
|
|
}
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
// ClientConfig configures the module Client.
|
|
|
|
type ClientConfig struct {
|
2019-07-31 02:21:17 -04:00
|
|
|
Fs afero.Fs
|
2020-10-21 05:17:48 -04:00
|
|
|
Logger loggers.Logger
|
2019-07-31 02:21:17 -04:00
|
|
|
|
|
|
|
// If set, it will be run before we do any duplicate checks for modules
|
|
|
|
// etc.
|
|
|
|
HookBeforeFinalize func(m *ModulesConfig) error
|
|
|
|
|
2020-09-09 10:51:13 -04:00
|
|
|
// Ignore any _vendor directory for module paths matching the given pattern.
|
|
|
|
// This can be nil.
|
|
|
|
IgnoreVendor glob.Glob
|
2019-07-31 02:21:17 -04:00
|
|
|
|
|
|
|
// Absolute path to the project dir.
|
|
|
|
WorkingDir string
|
|
|
|
|
|
|
|
// Absolute path to the project's themes dir.
|
|
|
|
ThemesDir string
|
|
|
|
|
2021-06-16 13:11:01 -04:00
|
|
|
// Eg. "production"
|
|
|
|
Environment string
|
|
|
|
|
2021-12-12 06:11:11 -05:00
|
|
|
Exec *hexec.Exec
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
CacheDir string // Module cache
|
|
|
|
ModuleConfig Config
|
|
|
|
}
|
|
|
|
|
2020-09-09 10:51:13 -04:00
|
|
|
func (c ClientConfig) shouldIgnoreVendor(path string) bool {
|
|
|
|
return c.IgnoreVendor != nil && c.IgnoreVendor.Match(path)
|
|
|
|
}
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 03:16:58 -04:00
|
|
|
type goBinaryStatus int
|
|
|
|
|
|
|
|
type goModule struct {
|
|
|
|
Path string // module path
|
|
|
|
Version string // module version
|
|
|
|
Versions []string // available module versions (with -versions)
|
|
|
|
Replace *goModule // replaced by this module
|
|
|
|
Time *time.Time // time version was created
|
|
|
|
Update *goModule // available update, if any (with -u)
|
|
|
|
Main bool // is this the main module?
|
|
|
|
Indirect bool // is this module only an indirect dependency of main module?
|
|
|
|
Dir string // directory holding files for this module, if any
|
|
|
|
GoMod string // path to go.mod file for this module, if any
|
|
|
|
Error *goModuleError // error loading module
|
|
|
|
}
|
|
|
|
|
|
|
|
type goModuleError struct {
|
|
|
|
Err string // the error itself
|
|
|
|
}
|
|
|
|
|
|
|
|
type goModules []*goModule
|
|
|
|
|
|
|
|
func (modules goModules) GetByPath(p string) *goModule {
|
|
|
|
if modules == nil {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
for _, m := range modules {
|
|
|
|
if strings.EqualFold(p, m.Path) {
|
|
|
|
return m
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func (modules goModules) GetMain() *goModule {
|
|
|
|
for _, m := range modules {
|
|
|
|
if m.Main {
|
|
|
|
return m
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func getModlineSplitter(isGoMod bool) func(line string) []string {
|
|
|
|
if isGoMod {
|
|
|
|
return func(line string) []string {
|
|
|
|
if strings.HasPrefix(line, "require (") {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
if !strings.HasPrefix(line, "require") && !strings.HasPrefix(line, "\t") {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
line = strings.TrimPrefix(line, "require")
|
|
|
|
line = strings.TrimSpace(line)
|
|
|
|
line = strings.TrimSuffix(line, "// indirect")
|
|
|
|
|
|
|
|
return strings.Fields(line)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return func(line string) []string {
|
|
|
|
return strings.Fields(line)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func pathVersion(m Module) string {
|
|
|
|
versionStr := m.Version()
|
|
|
|
if m.Vendor() {
|
|
|
|
versionStr += "+vendor"
|
|
|
|
}
|
|
|
|
if versionStr == "" {
|
|
|
|
return m.Path()
|
|
|
|
}
|
|
|
|
return fmt.Sprintf("%s@%s", m.Path(), versionStr)
|
|
|
|
}
|