2018-11-08 09:24:13 +00:00
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// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package filecache
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import (
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"bytes"
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"io"
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"io/ioutil"
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2018-11-23 08:16:42 +00:00
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"os"
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2018-11-08 09:24:13 +00:00
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"path/filepath"
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"strings"
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2018-11-14 11:06:46 +00:00
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"sync"
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2018-11-08 09:24:13 +00:00
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"time"
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"github.com/gohugoio/hugo/common/hugio"
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"github.com/gohugoio/hugo/helpers"
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"github.com/BurntSushi/locker"
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"github.com/spf13/afero"
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)
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2018-11-14 10:53:45 +00:00
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const (
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filecacheRootDirname = "filecache"
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)
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2018-11-08 09:24:13 +00:00
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// Cache caches a set of files in a directory. This is usually a file on
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// disk, but since this is backed by an Afero file system, it can be anything.
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type Cache struct {
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Fs afero.Fs
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2018-11-14 09:51:41 +00:00
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// Max age for items in this cache. Negative duration means forever,
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// 0 is effectively turning this cache off.
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maxAge time.Duration
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2018-11-08 09:24:13 +00:00
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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// When set, we just remove this entire root directory on expiration.
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pruneAllRootDir string
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2018-11-14 11:06:46 +00:00
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nlocker *lockTracker
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}
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type lockTracker struct {
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seenMu sync.RWMutex
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seen map[string]struct{}
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*locker.Locker
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}
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// Lock tracks the ids in use. We use this information to do garbage collection
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// after a Hugo build.
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func (l *lockTracker) Lock(id string) {
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l.seenMu.RLock()
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if _, seen := l.seen[id]; !seen {
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l.seenMu.RUnlock()
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l.seenMu.Lock()
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l.seen[id] = struct{}{}
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l.seenMu.Unlock()
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} else {
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l.seenMu.RUnlock()
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}
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l.Locker.Lock(id)
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2018-11-08 09:24:13 +00:00
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}
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// ItemInfo contains info about a cached file.
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type ItemInfo struct {
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// This is the file's name relative to the cache's filesystem.
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Name string
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}
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// NewCache creates a new file cache with the given filesystem and max age.
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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func NewCache(fs afero.Fs, maxAge time.Duration, pruneAllRootDir string) *Cache {
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2018-11-08 09:24:13 +00:00
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return &Cache{
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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Fs: fs,
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nlocker: &lockTracker{Locker: locker.NewLocker(), seen: make(map[string]struct{})},
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maxAge: maxAge,
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pruneAllRootDir: pruneAllRootDir,
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2018-11-08 09:24:13 +00:00
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}
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}
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// lockedFile is a file with a lock that is released on Close.
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type lockedFile struct {
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afero.File
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unlock func()
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}
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func (l *lockedFile) Close() error {
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defer l.unlock()
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return l.File.Close()
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}
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2018-11-13 17:16:53 +00:00
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// WriteCloser returns a transactional writer into the cache.
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2018-11-08 09:24:13 +00:00
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// It's important that it's closed when done.
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func (c *Cache) WriteCloser(id string) (ItemInfo, io.WriteCloser, error) {
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id = cleanID(id)
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c.nlocker.Lock(id)
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info := ItemInfo{Name: id}
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f, err := helpers.OpenFileForWriting(c.Fs, id)
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if err != nil {
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c.nlocker.Unlock(id)
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return info, nil, err
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}
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return info, &lockedFile{
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File: f,
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unlock: func() { c.nlocker.Unlock(id) },
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}, nil
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}
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// ReadOrCreate tries to lookup the file in cache.
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// If found, it is passed to read and then closed.
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// If not found a new file is created and passed to create, which should close
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// it when done.
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func (c *Cache) ReadOrCreate(id string,
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read func(info ItemInfo, r io.Reader) error,
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create func(info ItemInfo, w io.WriteCloser) error) (info ItemInfo, err error) {
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id = cleanID(id)
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c.nlocker.Lock(id)
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defer c.nlocker.Unlock(id)
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info = ItemInfo{Name: id}
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if r := c.getOrRemove(id); r != nil {
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err = read(info, r)
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defer r.Close()
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return
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}
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f, err := helpers.OpenFileForWriting(c.Fs, id)
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if err != nil {
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return
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}
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err = create(info, f)
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return
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}
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// GetOrCreate tries to get the file with the given id from cache. If not found or expired, create will
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// be invoked and the result cached.
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// This method is protected by a named lock using the given id as identifier.
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func (c *Cache) GetOrCreate(id string, create func() (io.ReadCloser, error)) (ItemInfo, io.ReadCloser, error) {
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id = cleanID(id)
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c.nlocker.Lock(id)
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defer c.nlocker.Unlock(id)
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info := ItemInfo{Name: id}
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if r := c.getOrRemove(id); r != nil {
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return info, r, nil
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}
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r, err := create()
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if err != nil {
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return info, nil, err
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}
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if c.maxAge == 0 {
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// No caching.
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return info, hugio.ToReadCloser(r), nil
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}
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var buff bytes.Buffer
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return info,
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hugio.ToReadCloser(&buff),
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afero.WriteReader(c.Fs, id, io.TeeReader(r, &buff))
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}
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// GetOrCreateBytes is the same as GetOrCreate, but produces a byte slice.
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func (c *Cache) GetOrCreateBytes(id string, create func() ([]byte, error)) (ItemInfo, []byte, error) {
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id = cleanID(id)
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c.nlocker.Lock(id)
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defer c.nlocker.Unlock(id)
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info := ItemInfo{Name: id}
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if r := c.getOrRemove(id); r != nil {
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defer r.Close()
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b, err := ioutil.ReadAll(r)
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return info, b, err
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}
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b, err := create()
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if err != nil {
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return info, nil, err
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}
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if c.maxAge == 0 {
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return info, b, nil
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}
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if err := afero.WriteReader(c.Fs, id, bytes.NewReader(b)); err != nil {
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return info, nil, err
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}
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return info, b, nil
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}
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// GetBytes gets the file content with the given id from the cahce, nil if none found.
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func (c *Cache) GetBytes(id string) (ItemInfo, []byte, error) {
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id = cleanID(id)
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c.nlocker.Lock(id)
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defer c.nlocker.Unlock(id)
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info := ItemInfo{Name: id}
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if r := c.getOrRemove(id); r != nil {
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defer r.Close()
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b, err := ioutil.ReadAll(r)
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return info, b, err
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}
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return info, nil, nil
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}
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// Get gets the file with the given id from the cahce, nil if none found.
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func (c *Cache) Get(id string) (ItemInfo, io.ReadCloser, error) {
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id = cleanID(id)
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c.nlocker.Lock(id)
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defer c.nlocker.Unlock(id)
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info := ItemInfo{Name: id}
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r := c.getOrRemove(id)
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return info, r, nil
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}
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2018-11-13 17:16:53 +00:00
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// getOrRemove gets the file with the given id. If it's expired, it will
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2018-11-08 09:24:13 +00:00
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// be removed.
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func (c *Cache) getOrRemove(id string) hugio.ReadSeekCloser {
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if c.maxAge == 0 {
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// No caching.
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return nil
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}
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if c.maxAge > 0 {
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fi, err := c.Fs.Stat(id)
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if err != nil {
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return nil
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}
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2018-11-14 11:06:46 +00:00
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if c.isExpired(fi.ModTime()) {
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2018-11-08 09:24:13 +00:00
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c.Fs.Remove(id)
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return nil
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}
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}
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f, err := c.Fs.Open(id)
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if err != nil {
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return nil
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}
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return f
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}
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2018-11-14 11:06:46 +00:00
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func (c *Cache) isExpired(modTime time.Time) bool {
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2018-11-14 16:18:32 +00:00
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if c.maxAge < 0 {
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return false
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}
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2019-03-24 09:11:16 +00:00
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return c.maxAge == 0 || time.Since(modTime) > c.maxAge
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2018-11-14 11:06:46 +00:00
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}
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2018-11-08 09:24:13 +00:00
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// For testing
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func (c *Cache) getString(id string) string {
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id = cleanID(id)
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c.nlocker.Lock(id)
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defer c.nlocker.Unlock(id)
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2018-11-14 11:06:46 +00:00
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f, err := c.Fs.Open(id)
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if err != nil {
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return ""
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2018-11-08 09:24:13 +00:00
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}
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2018-11-14 11:06:46 +00:00
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defer f.Close()
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2018-11-08 09:24:13 +00:00
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2018-11-14 11:06:46 +00:00
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b, _ := ioutil.ReadAll(f)
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return string(b)
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2018-11-08 09:24:13 +00:00
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}
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// Caches is a named set of caches.
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type Caches map[string]*Cache
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// Get gets a named cache, nil if none found.
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func (f Caches) Get(name string) *Cache {
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return f[strings.ToLower(name)]
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}
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2018-11-23 08:16:42 +00:00
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// NewCaches creates a new set of file caches from the given
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2018-11-08 09:24:13 +00:00
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// configuration.
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2018-11-23 08:16:42 +00:00
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func NewCaches(p *helpers.PathSpec) (Caches, error) {
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
|
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var dcfg Configs
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|
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if c, ok := p.Cfg.Get("filecacheConfigs").(Configs); ok {
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|
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dcfg = c
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|
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} else {
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var err error
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dcfg, err = DecodeConfig(p.Fs.Source, p.Cfg)
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|
|
|
if err != nil {
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return nil, err
|
|
|
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}
|
2018-11-08 09:24:13 +00:00
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}
|
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fs := p.Fs.Source
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|
|
|
|
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m := make(Caches)
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for k, v := range dcfg {
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2018-11-23 08:16:42 +00:00
|
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var cfs afero.Fs
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|
|
|
|
|
|
|
if v.isResourceDir {
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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cfs = p.BaseFs.ResourcesCache
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2018-11-23 08:16:42 +00:00
|
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} else {
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cfs = fs
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}
|
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2019-07-30 07:14:14 +00:00
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if cfs == nil {
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// TODO(bep) we still have some places that do not initialize the
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// full dependencies of a site, e.g. the import Jekyll command.
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// That command does not need these caches, so let us just continue
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// for now.
|
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|
|
continue
|
|
|
|
}
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
|
|
|
baseDir := v.Dir
|
|
|
|
|
|
|
|
if err := cfs.MkdirAll(baseDir, 0777); err != nil && !os.IsExist(err) {
|
2018-11-08 09:24:13 +00:00
|
|
|
return nil, err
|
|
|
|
}
|
2018-11-23 08:16:42 +00:00
|
|
|
|
|
|
|
bfs := afero.NewBasePathFs(cfs, baseDir)
|
|
|
|
|
Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
|
|
|
var pruneAllRootDir string
|
|
|
|
if k == cacheKeyModules {
|
|
|
|
pruneAllRootDir = "pkg"
|
|
|
|
}
|
|
|
|
|
|
|
|
m[k] = NewCache(bfs, v.MaxAge, pruneAllRootDir)
|
2018-11-08 09:24:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return m, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
func cleanID(name string) string {
|
2018-11-14 11:06:46 +00:00
|
|
|
return strings.TrimPrefix(filepath.Clean(name), helpers.FilePathSeparator)
|
2018-11-08 09:24:13 +00:00
|
|
|
}
|