Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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// Copyright 2019 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package commands
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import (
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2020-02-18 11:17:16 +00:00
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"errors"
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"fmt"
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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"os"
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2020-02-18 11:17:16 +00:00
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"path/filepath"
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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"github.com/gohugoio/hugo/modules"
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"github.com/spf13/cobra"
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)
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var _ cmder = (*modCmd)(nil)
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type modCmd struct {
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*baseBuilderCmd
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}
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2020-02-19 09:39:36 +00:00
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func (c *modCmd) newVerifyCmd() *cobra.Command {
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var clean bool
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verifyCmd := &cobra.Command{
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Use: "verify",
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Short: "Verify dependencies.",
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Long: `Verify checks that the dependencies of the current module, which are stored in a local downloaded source cache, have not been modified since being downloaded.
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`,
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RunE: func(cmd *cobra.Command, args []string) error {
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return c.withModsClient(true, func(c *modules.Client) error {
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return c.Verify(clean)
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})
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},
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}
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verifyCmd.Flags().BoolVarP(&clean, "clean", "", false, "delete module cache for dependencies that fail verification")
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return verifyCmd
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}
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2020-02-19 15:59:54 +00:00
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func (c *modCmd) newCleanCmd() *cobra.Command {
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var pattern string
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cmd := &cobra.Command{
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Use: "clean",
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Short: "Delete the Hugo Module cache for the current project.",
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Long: `Delete the Hugo Module cache for the current project.
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Note that after you run this command, all of your dependencies will be re-downloaded next time you run "hugo".
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Also note that if you configure a positive maxAge for the "modules" file cache, it will also be cleaned as part of "hugo --gc".
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`,
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RunE: func(cmd *cobra.Command, args []string) error {
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return c.withModsClient(true, func(c *modules.Client) error {
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return c.Clean(pattern)
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})
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},
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}
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cmd.Flags().StringVarP(&pattern, "pattern", "", "", `pattern matching module paths to clean (all if not set), e.g. "**hugo*"`)
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return cmd
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}
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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func (b *commandsBuilder) newModCmd() *modCmd {
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2020-02-19 09:39:36 +00:00
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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c := &modCmd{}
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const commonUsage = `
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Note that Hugo will always start out by resolving the components defined in the site
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configuration, provided by a _vendor directory (if no --ignoreVendor flag provided),
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Go Modules, or a folder inside the themes directory, in that order.
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See https://gohugo.io/hugo-modules/ for more information.
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`
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cmd := &cobra.Command{
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Use: "mod",
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Short: "Various Hugo Modules helpers.",
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Long: `Various helpers to help manage the modules in your project's dependency graph.
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Most operations here requires a Go version installed on your system (>= Go 1.12) and the relevant VCS client (typically Git).
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This is not needed if you only operate on modules inside /themes or if you have vendored them via "hugo mod vendor".
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` + commonUsage,
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RunE: nil,
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}
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cmd.AddCommand(
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&cobra.Command{
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Use: "get",
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DisableFlagParsing: true,
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Short: "Resolves dependencies in your current Hugo Project.",
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Long: `
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Resolves dependencies in your current Hugo Project.
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Some examples:
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Install the latest version possible for a given module:
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hugo mod get github.com/gohugoio/testshortcodes
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Install a specific version:
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hugo mod get github.com/gohugoio/testshortcodes@v0.3.0
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Install the latest versions of all module dependencies:
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hugo mod get -u
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2020-02-18 11:17:16 +00:00
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hugo mod get -u ./... (recursive)
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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Run "go help get" for more information. All flags available for "go get" is also relevant here.
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` + commonUsage,
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RunE: func(cmd *cobra.Command, args []string) error {
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2020-02-18 11:17:16 +00:00
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// We currently just pass on the flags we get to Go and
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// need to do the flag handling manually.
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if len(args) == 1 && args[0] == "-h" {
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return cmd.Help()
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}
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var lastArg string
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if len(args) != 0 {
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lastArg = args[len(args)-1]
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}
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if lastArg == "./..." {
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args = args[:len(args)-1]
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// Do a recursive update.
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dirname, err := os.Getwd()
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if err != nil {
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return err
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}
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2020-01-30 08:08:49 +00:00
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2020-02-18 11:17:16 +00:00
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// Sanity check. We do recursive walking and want to avoid
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// accidents.
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if len(dirname) < 5 {
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return errors.New("must not be run from the file system root")
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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}
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2020-02-18 11:17:16 +00:00
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filepath.Walk(dirname, func(path string, info os.FileInfo, err error) error {
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if info.IsDir() {
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return nil
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}
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if info.Name() == "go.mod" {
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// Found a module.
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dir := filepath.Dir(path)
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fmt.Println("Update module in", dir)
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c.source = dir
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err := c.withModsClient(false, func(c *modules.Client) error {
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if len(args) == 1 && args[0] == "-h" {
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return cmd.Help()
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}
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return c.Get(args...)
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})
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if err != nil {
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return err
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}
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}
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return nil
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})
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return nil
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}
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return c.withModsClient(false, func(c *modules.Client) error {
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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return c.Get(args...)
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})
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},
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},
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&cobra.Command{
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Use: "graph",
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Short: "Print a module dependency graph.",
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Long: `Print a module dependency graph with information about module status (disabled, vendored).
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Note that for vendored modules, that is the version listed and not the one from go.mod.
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`,
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RunE: func(cmd *cobra.Command, args []string) error {
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return c.withModsClient(true, func(c *modules.Client) error {
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return c.Graph(os.Stdout)
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})
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},
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},
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&cobra.Command{
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Use: "init",
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Short: "Initialize this project as a Hugo Module.",
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Long: `Initialize this project as a Hugo Module.
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It will try to guess the module path, but you may help by passing it as an argument, e.g:
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hugo mod init github.com/gohugoio/testshortcodes
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Note that Hugo Modules supports multi-module projects, so you can initialize a Hugo Module
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inside a subfolder on GitHub, as one example.
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`,
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RunE: func(cmd *cobra.Command, args []string) error {
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var path string
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if len(args) >= 1 {
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path = args[0]
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}
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return c.withModsClient(false, func(c *modules.Client) error {
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return c.Init(path)
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})
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},
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},
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&cobra.Command{
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Use: "vendor",
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Short: "Vendor all module dependencies into the _vendor directory.",
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Long: `Vendor all module dependencies into the _vendor directory.
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If a module is vendored, that is where Hugo will look for it's dependencies.
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`,
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RunE: func(cmd *cobra.Command, args []string) error {
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return c.withModsClient(true, func(c *modules.Client) error {
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return c.Vendor()
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})
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},
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},
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2020-02-19 09:39:36 +00:00
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c.newVerifyCmd(),
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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&cobra.Command{
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Use: "tidy",
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Short: "Remove unused entries in go.mod and go.sum.",
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RunE: func(cmd *cobra.Command, args []string) error {
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return c.withModsClient(true, func(c *modules.Client) error {
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return c.Tidy()
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})
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},
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},
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2020-02-19 15:59:54 +00:00
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c.newCleanCmd(),
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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)
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c.baseBuilderCmd = b.newBuilderCmd(cmd)
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return c
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}
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func (c *modCmd) withModsClient(failOnMissingConfig bool, f func(*modules.Client) error) error {
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com, err := c.initConfig(failOnMissingConfig)
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if err != nil {
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return err
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}
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2019-08-15 07:33:47 +00:00
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return f(com.hugo().ModulesClient)
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Add Hugo Modules
This commit implements Hugo Modules.
This is a broad subject, but some keywords include:
* A new `module` configuration section where you can import almost anything. You can configure both your own file mounts nd the file mounts of the modules you import. This is the new recommended way of configuring what you earlier put in `configDir`, `staticDir` etc. And it also allows you to mount folders in non-Hugo-projects, e.g. the `SCSS` folder in the Bootstrap GitHub project.
* A module consists of a set of mounts to the standard 7 component types in Hugo: `static`, `content`, `layouts`, `data`, `assets`, `i18n`, and `archetypes`. Yes, Theme Components can now include content, which should be very useful, especially in bigger multilingual projects.
* Modules not in your local file cache will be downloaded automatically and even "hot replaced" while the server is running.
* Hugo Modules supports and encourages semver versioned modules, and uses the minimal version selection algorithm to resolve versions.
* A new set of CLI commands are provided to manage all of this: `hugo mod init`, `hugo mod get`, `hugo mod graph`, `hugo mod tidy`, and `hugo mod vendor`.
All of the above is backed by Go Modules.
Fixes #5973
Fixes #5996
Fixes #6010
Fixes #5911
Fixes #5940
Fixes #6074
Fixes #6082
Fixes #6092
2019-05-03 07:16:58 +00:00
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}
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func (c *modCmd) initConfig(failOnNoConfig bool) (*commandeer, error) {
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com, err := initializeConfig(failOnNoConfig, false, &c.hugoBuilderCommon, c, nil)
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if err != nil {
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return nil, err
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}
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return com, nil
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}
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