2019-01-02 06:33:26 -05:00
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// Copyright 2019 The Hugo Authors. All rights reserved.
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2017-03-03 04:47:43 -05:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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2017-03-19 10:25:32 -04:00
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// http://www.apache.org/licenses/LICENSE-2.0
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2017-03-03 04:47:43 -05:00
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package hugolib
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import (
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"bytes"
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"errors"
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"fmt"
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"io"
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2019-03-30 12:08:25 -04:00
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"path"
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"path/filepath"
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"runtime"
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"strings"
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2018-10-03 08:58:09 -04:00
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"github.com/gohugoio/hugo/common/loggers"
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2018-08-05 05:13:49 -04:00
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"github.com/gohugoio/hugo/output"
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"github.com/gohugoio/hugo/publisher"
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"github.com/gohugoio/hugo/resources/page"
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2017-06-13 12:42:45 -04:00
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"github.com/gohugoio/hugo/tpl"
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)
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type aliasHandler struct {
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t tpl.TemplateHandler
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log loggers.Logger
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allowRoot bool
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}
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func newAliasHandler(t tpl.TemplateHandler, l loggers.Logger, allowRoot bool) aliasHandler {
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return aliasHandler{t, l, allowRoot}
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}
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type aliasPage struct {
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Permalink string
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page.Page
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}
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func (a aliasHandler) renderAlias(permalink string, p page.Page) (io.Reader, error) {
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2017-03-03 04:47:43 -05:00
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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var templ tpl.Template
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var found bool
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templ, found = a.t.Lookup("alias.html")
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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if !found {
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// TODO(bep) consolidate
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templ, found = a.t.Lookup("_internal/alias.html")
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if !found {
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return nil, errors.New("no alias template found")
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}
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}
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data := aliasPage{
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permalink,
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p,
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}
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buffer := new(bytes.Buffer)
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err := a.t.Execute(templ, buffer, data)
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if err != nil {
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return nil, err
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}
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return buffer, nil
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}
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func (s *Site) writeDestAlias(path, permalink string, outputFormat output.Format, p page.Page) (err error) {
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return s.publishDestAlias(false, path, permalink, outputFormat, p)
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}
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func (s *Site) publishDestAlias(allowRoot bool, path, permalink string, outputFormat output.Format, p page.Page) (err error) {
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handler := newAliasHandler(s.Tmpl(), s.Log, allowRoot)
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s.Log.Debug().Println("creating alias:", path, "redirecting to", permalink)
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targetPath, err := handler.targetPathAlias(path)
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if err != nil {
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return err
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}
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aliasContent, err := handler.renderAlias(permalink, p)
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if err != nil {
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return err
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}
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2018-08-05 05:13:49 -04:00
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pd := publisher.Descriptor{
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Src: aliasContent,
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TargetPath: targetPath,
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StatCounter: &s.PathSpec.ProcessingStats.Aliases,
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OutputFormat: outputFormat,
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}
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if s.Info.relativeURLs || s.Info.canonifyURLs {
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pd.AbsURLPath = s.absURLPath(targetPath)
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}
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return s.publisher.Publish(pd)
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}
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func (a aliasHandler) targetPathAlias(src string) (string, error) {
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originalAlias := src
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if len(src) <= 0 {
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return "", fmt.Errorf("alias \"\" is an empty string")
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}
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alias := path.Clean(filepath.ToSlash(src))
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if !a.allowRoot && alias == "/" {
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return "", fmt.Errorf("alias \"%s\" resolves to website root directory", originalAlias)
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}
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components := strings.Split(alias, "/")
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// Validate against directory traversal
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if components[0] == ".." {
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return "", fmt.Errorf("alias \"%s\" traverses outside the website root directory", originalAlias)
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}
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// Handle Windows file and directory naming restrictions
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// See "Naming Files, Paths, and Namespaces" on MSDN
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// https://msdn.microsoft.com/en-us/library/aa365247%28v=VS.85%29.aspx?f=255&MSPPError=-2147217396
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msgs := []string{}
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reservedNames := []string{"CON", "PRN", "AUX", "NUL", "COM0", "COM1", "COM2", "COM3", "COM4", "COM5", "COM6", "COM7", "COM8", "COM9", "LPT0", "LPT1", "LPT2", "LPT3", "LPT4", "LPT5", "LPT6", "LPT7", "LPT8", "LPT9"}
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if strings.ContainsAny(alias, ":*?\"<>|") {
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msgs = append(msgs, fmt.Sprintf("Alias \"%s\" contains invalid characters on Windows: : * ? \" < > |", originalAlias))
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}
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for _, ch := range alias {
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if ch < ' ' {
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msgs = append(msgs, fmt.Sprintf("Alias \"%s\" contains ASCII control code (0x00 to 0x1F), invalid on Windows: : * ? \" < > |", originalAlias))
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continue
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}
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}
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for _, comp := range components {
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if strings.HasSuffix(comp, " ") || strings.HasSuffix(comp, ".") {
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msgs = append(msgs, fmt.Sprintf("Alias \"%s\" contains component with a trailing space or period, problematic on Windows", originalAlias))
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}
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for _, r := range reservedNames {
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if comp == r {
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msgs = append(msgs, fmt.Sprintf("Alias \"%s\" contains component with reserved name \"%s\" on Windows", originalAlias, r))
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}
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}
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}
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if len(msgs) > 0 {
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if runtime.GOOS == "windows" {
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for _, m := range msgs {
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a.log.Errorln(m)
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}
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return "", fmt.Errorf("cannot create \"%s\": Windows filename restriction", originalAlias)
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}
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for _, m := range msgs {
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a.log.Infoln(m)
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}
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}
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// Add the final touch
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alias = strings.TrimPrefix(alias, "/")
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if strings.HasSuffix(alias, "/") {
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alias = alias + "index.html"
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} else if !strings.HasSuffix(alias, ".html") {
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alias = alias + "/" + "index.html"
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}
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return filepath.FromSlash(alias), nil
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}
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