2018-11-26 09:11:22 +00:00
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/hugo
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2017-07-18 16:06:50 +00:00
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docs/public*
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/.idea
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2021-12-02 13:13:24 +00:00
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.vscode/*
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2017-07-18 16:06:50 +00:00
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hugo.exe
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*.test
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*.prof
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nohup.out
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cover.out
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*.swp
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*.swo
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.DS_Store
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*~
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2016-09-18 22:10:10 +00:00
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vendor/*/
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2016-11-27 22:21:10 +00:00
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*.bench
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2018-03-12 22:35:38 +00:00
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*.debug
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2016-12-19 16:12:11 +00:00
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coverage*.out
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 09:02:14 +00:00
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dock.sh
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2017-04-13 14:59:05 +00:00
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GoBuilds
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dist
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2018-10-09 09:09:00 +00:00
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2020-03-03 11:25:03 +00:00
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hugolib/hugo_stats.json
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2019-07-25 14:54:05 +00:00
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resources/sunset.jpg
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2018-10-09 09:09:00 +00:00
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2019-12-10 07:02:15 +00:00
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vendor
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2022-02-04 00:03:25 +00:00
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.hugo_build.lock
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