Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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// Copyright 2018 The Hugo Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package postcss
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import (
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"fmt"
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"io"
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"path/filepath"
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"github.com/gohugoio/hugo/hugofs"
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"github.com/mitchellh/mapstructure"
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// "io/ioutil"
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"os"
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"os/exec"
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"github.com/gohugoio/hugo/common/errors"
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"github.com/gohugoio/hugo/resource"
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)
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// Some of the options from https://github.com/postcss/postcss-cli
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type Options struct {
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// Set a custom path to look for a config file.
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Config string
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NoMap bool `mapstructure:"no-map"` // Disable the default inline sourcemaps
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// Options for when not using a config file
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Use string // List of postcss plugins to use
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Parser string // Custom postcss parser
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Stringifier string // Custom postcss stringifier
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Syntax string // Custom postcss syntax
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}
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func DecodeOptions(m map[string]interface{}) (opts Options, err error) {
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if m == nil {
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return
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}
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err = mapstructure.WeakDecode(m, &opts)
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return
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}
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func (opts Options) toArgs() []string {
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var args []string
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if opts.NoMap {
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args = append(args, "--no-map")
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}
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if opts.Use != "" {
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args = append(args, "--use", opts.Use)
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}
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if opts.Parser != "" {
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args = append(args, "--parser", opts.Parser)
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}
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if opts.Stringifier != "" {
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args = append(args, "--stringifier", opts.Stringifier)
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}
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if opts.Syntax != "" {
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args = append(args, "--syntax", opts.Syntax)
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}
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return args
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}
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// Client is the client used to do PostCSS transformations.
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type Client struct {
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rs *resource.Spec
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}
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// New creates a new Client with the given specification.
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func New(rs *resource.Spec) *Client {
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return &Client{rs: rs}
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}
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type postcssTransformation struct {
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options Options
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rs *resource.Spec
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}
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func (t *postcssTransformation) Key() resource.ResourceTransformationKey {
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return resource.NewResourceTransformationKey("postcss", t.options)
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}
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// Transform shells out to postcss-cli to do the heavy lifting.
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// For this to work, you need some additional tools. To install them globally:
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// npm install -g postcss-cli
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// npm install -g autoprefixer
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func (t *postcssTransformation) Transform(ctx *resource.ResourceTransformationCtx) error {
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2018-07-18 04:00:50 -04:00
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const localPostCSSPath = "node_modules/postcss-cli/bin/"
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const binaryName = "postcss"
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// Try first in the project's node_modules.
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csiBinPath := filepath.Join(t.rs.WorkingDir, localPostCSSPath, binaryName)
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binary := csiBinPath
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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if _, err := exec.LookPath(binary); err != nil {
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2018-07-18 04:00:50 -04:00
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// Try PATH
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binary = binaryName
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if _, err := exec.LookPath(binary); err != nil {
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// This may be on a CI server etc. Will fall back to pre-built assets.
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return errors.FeatureNotAvailableErr
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}
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Add Hugo Piper with SCSS support and much more
Before this commit, you would have to use page bundles to do image processing etc. in Hugo.
This commit adds
* A new `/assets` top-level project or theme dir (configurable via `assetDir`)
* A new template func, `resources.Get` which can be used to "get a resource" that can be further processed.
This means that you can now do this in your templates (or shortcodes):
```bash
{{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }}
```
This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed:
```
HUGO_BUILD_TAGS=extended mage install
```
Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo.
The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline:
```bash
{{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
The transformation funcs above have aliases, so it can be shortened to:
```bash
{{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }}
<link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen">
```
A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding.
Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test
New functions to create `Resource` objects:
* `resources.Get` (see above)
* `resources.FromString`: Create a Resource from a string.
New `Resource` transformation funcs:
* `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`.
* `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option).
* `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`.
* `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity..
* `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler.
* `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template.
Fixes #4381
Fixes #4903
Fixes #4858
2018-02-20 04:02:14 -05:00
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}
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var configFile string
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logger := t.rs.Logger
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if t.options.Config != "" {
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configFile = t.options.Config
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} else {
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configFile = "postcss.config.js"
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}
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configFile = filepath.Clean(configFile)
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// We need an abolute filename to the config file.
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if !filepath.IsAbs(configFile) {
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// We resolve this against the virtual Work filesystem, to allow
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// this config file to live in one of the themes if needed.
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fi, err := t.rs.BaseFs.Work.Fs.Stat(configFile)
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if err != nil {
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if t.options.Config != "" {
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// Only fail if the user specificed config file is not found.
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return fmt.Errorf("postcss config %q not found: %s", configFile, err)
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}
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configFile = ""
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} else {
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configFile = fi.(hugofs.RealFilenameInfo).RealFilename()
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}
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}
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var cmdArgs []string
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if configFile != "" {
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logger.INFO.Println("postcss: use config file", configFile)
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cmdArgs = []string{"--config", configFile}
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}
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if optArgs := t.options.toArgs(); len(optArgs) > 0 {
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cmdArgs = append(cmdArgs, optArgs...)
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}
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cmd := exec.Command(binary, cmdArgs...)
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cmd.Stdout = ctx.To
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cmd.Stderr = os.Stderr
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stdin, err := cmd.StdinPipe()
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if err != nil {
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return err
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}
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go func() {
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defer stdin.Close()
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io.Copy(stdin, ctx.From)
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}()
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err = cmd.Run()
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if err != nil {
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return err
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}
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return nil
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}
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// Process transforms the given Resource with the PostCSS processor.
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func (c *Client) Process(res resource.Resource, options Options) (resource.Resource, error) {
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return c.rs.Transform(
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res,
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&postcssTransformation{rs: c.rs, options: options},
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)
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}
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