hugo/resources/transform_test.go

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all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 13:11:05 -05:00
// Copyright 2024 The Hugo Authors. All rights reserved.
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package resources_test
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
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import (
"context"
"encoding/base64"
"fmt"
"io"
"path/filepath"
"strconv"
"strings"
"sync"
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
"testing"
"github.com/gohugoio/hugo/htesting"
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 13:11:05 -05:00
"github.com/gohugoio/hugo/identity"
"github.com/gohugoio/hugo/media"
"github.com/gohugoio/hugo/resources"
"github.com/gohugoio/hugo/common/herrors"
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 13:11:05 -05:00
"github.com/gohugoio/hugo/common/hugio"
"github.com/gohugoio/hugo/hugofs"
"github.com/gohugoio/hugo/resources/images"
"github.com/gohugoio/hugo/resources/internal"
"github.com/gohugoio/hugo/helpers"
"github.com/gohugoio/hugo/resources/resource"
"github.com/spf13/afero"
qt "github.com/frankban/quicktest"
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
)
const gopher = `iVBORw0KGgoAAAANSUhEUgAAAEsAAAA8CAAAAAALAhhPAAAFfUlEQVRYw62XeWwUVRzHf2+OPbo9d7tsWyiyaZti6eWGAhISoIGKECEKCAiJJkYTiUgTMYSIosYYBBIUIxoSPIINEBDi2VhwkQrVsj1ESgu9doHWdrul7ba73WNm3vOPtsseM9MdwvvrzTs+8/t95ze/33sI5BqiabU6m9En8oNjduLnAEDLUsQXFF8tQ5oxK3vmnNmDSMtrncks9Hhtt/qeWZapHb1ha3UqYSWVl2ZmpWgaXMXGohQAvmeop3bjTRtv6SgaK/Pb9/bFzUrYslbFAmHPp+3WhAYdr+7GN/YnpN46Opv55VDsJkoEpMrY/vO2BIYQ6LLvm0ThY3MzDzzeSJeeWNyTkgnIE5ePKsvKlcg/0T9QMzXalwXMlj54z4c0rh/mzEfr+FgWEz2w6uk8dkzFAgcARAgNp1ZYef8bH2AgvuStbc2/i6CiWGj98y2tw2l4FAXKkQBIf+exyRnteY83LfEwDQAYCoK+P6bxkZm/0966LxcAAILHB56kgD95PPxltuYcMtFTWw/FKkY/6Opf3GGd9ZF+Qp6mzJxzuRSractOmJrH1u8XTvWFHINNkLQLMR+XHXvfPPHw967raE1xxwtA36IMRfkAAG29/7mLuQcb2WOnsJReZGfpiHsSBX81cvMKywYZHhX5hFPtOqPGWZCXnhWGAu6lX91ElKXSalcLXu3UaOXVay57ZSe5f6Gpx7J2MXAsi7EqSp09b/MirKSyJfnfEEgeDjl8FgDAfvewP03zZ+AJ0m9aFRM8eEHBDRKjfcreDXnZdQuAxXpT2NRJ7xl3UkLBhuVGU16gZiGOgZmrSbRdqkILuL/yYoSXHHkl9KXgqNu3PB8oRg0geC5vFmLjad6mUyTKLmF3OtraWDIfACyXqmephaDABawfpi6tqqBZytfQMqOz6S09iWXhktrRaB8Xz4Yi/8gyABDm5NVe6qq/3VzPrcjELWrebVuyY2T7ar4zQyybUCtsQ5Es1FGaZVrRVQwAgHGW2ZCRZshI5bGQi7HesyE972pOSeMM0dSktlzxRdrlqb3Osa6CCS8IJoQQQgBAbTAa5l5epO34rJszibJI8rxLfGzcp1dRosutGeb2VDNgqYrwTiPNsLxXiPi3dz7LiS1WBRBDBOnqEjyy3aQb+/bLiJzz9dIkscVBBLxMfSEac7kO4Fpkngi0ruNBeSOal+u8jgOuqPz12nryMLCniEjtOOOmpt+KEIqsEdocJjYXwrh9OZqWJQyPCTo67LNS/TdxLAv6R5ZNK9npEjbYdT33gRo4o5oTqR34R+OmaSzDBWsAIPhuRcgyoteNi9gF0KzNYWVItPf2TLoXEg+7isNC7uJkgo1iQWOfRSP9NR11RtbZZ3OMG/VhL6jvx+J1m87+RCfJChAtEBQkSBX2PnSiihc/Twh3j0h7qdYQAoRVsRGmq7HU2QRbaxVGa1D6nIOqaIWRjyRZpHMQKWKpZM5feA+lzC4ZFultV8S6T0mzQGhQohi5I8iw+CsqBSxhFMuwyLgSwbghGb0AiIKkSDmGZVmJSiKihsiyOAUs70UkywooYP0bii9GdH4sfr1UNysd3fUyLLMQN+rsmo3grHl9VNJHbbwxoa47Vw5gupIqrZcjPh9R4Nye3nRDk199V+aetmvVtDRE8/+cbgAAgMIWGb3UA0MGLE9SCbWX670TDy1y98c3D27eppUjsZ6fql3jcd5rUe7+ZIlLNQny3Rd+E5Tct3WVhTM5RBCEdiEK0b6B+/ca2gYU393nFj/n1AygRQxPIUA043M42u85+z2SnssKrPl8Mx76NL3E6eXc3be7OD+H4WHbJkKI8AU8irbITQjZ+0hQcPEgId/Fn/pl9crKH02+5o2b9T/eMx7pKoskYgAAAABJRU5ErkJggg==`
func gopherPNG() io.Reader { return base64.NewDecoder(base64.StdEncoding, strings.NewReader(gopher)) }
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
func TestTransform(t *testing.T) {
createTransformer := func(c *qt.C, spec *resources.Spec, filename, content string) resources.Transformer {
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 13:11:05 -05:00
targetPath := identity.CleanString(filename)
r, err := spec.NewResource(resources.ResourceSourceDescriptor{
TargetPath: targetPath,
OpenReadSeekCloser: hugio.NewOpenReadSeekCloser(hugio.NewReadSeekerNoOpCloserFromString(content)),
GroupIdentity: identity.StringIdentity(targetPath),
})
c.Assert(err, qt.IsNil)
c.Assert(r, qt.Not(qt.IsNil), qt.Commentf(filename))
return r.(resources.Transformer)
}
createContentReplacer := func(name, old, new string) resources.ResourceTransformation {
return &testTransformation{
name: name,
transform: func(ctx *resources.ResourceTransformationCtx) error {
in := helpers.ReaderToString(ctx.From)
in = strings.Replace(in, old, new, 1)
ctx.AddOutPathIdentifier("." + name)
fmt.Fprint(ctx.To, in)
return nil
},
}
}
// Verify that we publish the same file once only.
assertNoDuplicateWrites := func(c *qt.C, spec *resources.Spec) {
c.Helper()
hugofs.WalkFilesystems(spec.Fs.PublishDir, func(fs afero.Fs) bool {
if dfs, ok := fs.(hugofs.DuplicatesReporter); ok {
c.Assert(dfs.ReportDuplicates(), qt.Equals, "")
}
return false
})
}
assertShouldExist := func(c *qt.C, spec *resources.Spec, filename string, should bool) {
c.Helper()
exists, _ := helpers.Exists(filepath.FromSlash(filename), spec.Fs.WorkingDirReadOnly)
c.Assert(exists, qt.Equals, should)
}
c := qt.New(t)
c.Run("All values", func(c *qt.C) {
c.Parallel()
spec := newTestResourceSpec(specDescriptor{c: c})
transformation := &testTransformation{
name: "test",
transform: func(ctx *resources.ResourceTransformationCtx) error {
// Content
in := helpers.ReaderToString(ctx.From)
in = strings.Replace(in, "blue", "green", 1)
fmt.Fprint(ctx.To, in)
// Media type
ctx.OutMediaType = media.Builtin.CSVType
// Change target
ctx.ReplaceOutPathExtension(".csv")
// Add some data to context
ctx.Data["mydata"] = "Hugo Rocks!"
return nil
},
}
r := createTransformer(c, spec, "f1.txt", "color is blue")
tr, err := r.Transform(transformation)
c.Assert(err, qt.IsNil)
content, err := tr.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
c.Assert(content, qt.Equals, "color is green")
c.Assert(tr.MediaType(), eq, media.Builtin.CSVType)
c.Assert(tr.RelPermalink(), qt.Equals, "/f1.csv")
assertShouldExist(c, spec, "public/f1.csv", true)
data := tr.Data().(map[string]any)
c.Assert(data["mydata"], qt.Equals, "Hugo Rocks!")
assertNoDuplicateWrites(c, spec)
})
c.Run("Meta only", func(c *qt.C) {
c.Parallel()
spec := newTestResourceSpec(specDescriptor{c: c})
transformation := &testTransformation{
name: "test",
transform: func(ctx *resources.ResourceTransformationCtx) error {
// Change media type only
ctx.OutMediaType = media.Builtin.CSVType
ctx.ReplaceOutPathExtension(".csv")
return nil
},
}
r := createTransformer(c, spec, "f1.txt", "color is blue")
tr, err := r.Transform(transformation)
c.Assert(err, qt.IsNil)
content, err := tr.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
c.Assert(content, qt.Equals, "color is blue")
c.Assert(tr.MediaType(), eq, media.Builtin.CSVType)
// The transformed file should only be published if RelPermalink
// or Permalink is called.
n := htesting.Rnd.Intn(3)
shouldExist := true
switch n {
case 0:
tr.RelPermalink()
case 1:
tr.Permalink()
default:
shouldExist = false
}
assertShouldExist(c, spec, "public/f1.csv", shouldExist)
assertNoDuplicateWrites(c, spec)
})
c.Run("Memory-cached transformation", func(c *qt.C) {
c.Parallel()
spec := newTestResourceSpec(specDescriptor{c: c})
2024-02-18 06:16:30 -05:00
// Two transformations with same id, different behavior.
t1 := createContentReplacer("t1", "blue", "green")
t2 := createContentReplacer("t1", "color", "car")
for i, transformation := range []resources.ResourceTransformation{t1, t2} {
r := createTransformer(c, spec, "f1.txt", "color is blue")
tr, _ := r.Transform(transformation)
content, err := tr.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
c.Assert(content, qt.Equals, "color is green", qt.Commentf("i=%d", i))
assertShouldExist(c, spec, "public/f1.t1.txt", false)
}
assertNoDuplicateWrites(c, spec)
})
c.Run("File-cached transformation", func(c *qt.C) {
c.Parallel()
fs := afero.NewMemMapFs()
for i := 0; i < 2; i++ {
spec := newTestResourceSpec(specDescriptor{c: c, fs: fs})
r := createTransformer(c, spec, "f1.txt", "color is blue")
var transformation resources.ResourceTransformation
if i == 0 {
// There is currently a hardcoded list of transformations that we
// persist to disk (tocss, postcss).
transformation = &testTransformation{
name: "tocss",
transform: func(ctx *resources.ResourceTransformationCtx) error {
in := helpers.ReaderToString(ctx.From)
in = strings.Replace(in, "blue", "green", 1)
ctx.AddOutPathIdentifier("." + "cached")
ctx.OutMediaType = media.Builtin.CSVType
ctx.Data = map[string]any{
"Hugo": "Rocks!",
}
fmt.Fprint(ctx.To, in)
return nil
},
}
} else {
// Force read from file cache.
transformation = &testTransformation{
name: "tocss",
transform: func(ctx *resources.ResourceTransformationCtx) error {
return herrors.ErrFeatureNotAvailable
},
}
}
msg := qt.Commentf("i=%d", i)
tr, _ := r.Transform(transformation)
c.Assert(tr.RelPermalink(), qt.Equals, "/f1.cached.txt", msg)
content, err := tr.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
c.Assert(content, qt.Equals, "color is green", msg)
c.Assert(tr.MediaType(), eq, media.Builtin.CSVType)
c.Assert(tr.Data(), qt.DeepEquals, map[string]any{
"Hugo": "Rocks!",
})
assertNoDuplicateWrites(c, spec)
assertShouldExist(c, spec, "public/f1.cached.txt", true)
}
})
c.Run("Access RelPermalink first", func(c *qt.C) {
c.Parallel()
spec := newTestResourceSpec(specDescriptor{c: c})
t1 := createContentReplacer("t1", "blue", "green")
r := createTransformer(c, spec, "f1.txt", "color is blue")
tr, _ := r.Transform(t1)
relPermalink := tr.RelPermalink()
content, err := tr.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
c.Assert(relPermalink, qt.Equals, "/f1.t1.txt")
c.Assert(content, qt.Equals, "color is green")
c.Assert(tr.MediaType(), eq, media.Builtin.TextType)
assertNoDuplicateWrites(c, spec)
assertShouldExist(c, spec, "public/f1.t1.txt", true)
})
c.Run("Content two", func(c *qt.C) {
c.Parallel()
spec := newTestResourceSpec(specDescriptor{c: c})
t1 := createContentReplacer("t1", "blue", "green")
t2 := createContentReplacer("t1", "color", "car")
r := createTransformer(c, spec, "f1.txt", "color is blue")
tr, _ := r.Transform(t1, t2)
content, err := tr.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
c.Assert(content, qt.Equals, "car is green")
c.Assert(tr.MediaType(), eq, media.Builtin.TextType)
assertNoDuplicateWrites(c, spec)
})
c.Run("Content two chained", func(c *qt.C) {
c.Parallel()
spec := newTestResourceSpec(specDescriptor{c: c})
t1 := createContentReplacer("t1", "blue", "green")
t2 := createContentReplacer("t2", "color", "car")
r := createTransformer(c, spec, "f1.txt", "color is blue")
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 13:11:05 -05:00
tr1, err := r.Transform(t1)
c.Assert(err, qt.IsNil)
tr2, err := tr1.Transform(t2)
c.Assert(err, qt.IsNil)
content1, err := tr1.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
content2, err := tr2.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
c.Assert(content1, qt.Equals, "color is green")
c.Assert(content2, qt.Equals, "car is green")
assertNoDuplicateWrites(c, spec)
})
c.Run("Content many", func(c *qt.C) {
c.Parallel()
spec := newTestResourceSpec(specDescriptor{c: c})
const count = 26 // A-Z
transformations := make([]resources.ResourceTransformation, count)
for i := 0; i < count; i++ {
transformations[i] = createContentReplacer(fmt.Sprintf("t%d", i), fmt.Sprint(i), string(rune(i+65)))
}
var countstr strings.Builder
for i := 0; i < count; i++ {
countstr.WriteString(fmt.Sprint(i))
}
r := createTransformer(c, spec, "f1.txt", countstr.String())
tr, _ := r.Transform(transformations...)
content, err := tr.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
c.Assert(content, qt.Equals, "ABCDEFGHIJKLMNOPQRSTUVWXYZ")
assertNoDuplicateWrites(c, spec)
})
c.Run("Image", func(c *qt.C) {
c.Parallel()
spec := newTestResourceSpec(specDescriptor{c: c})
transformation := &testTransformation{
name: "test",
transform: func(ctx *resources.ResourceTransformationCtx) error {
ctx.AddOutPathIdentifier(".changed")
return nil
},
}
r := createTransformer(c, spec, "gopher.png", helpers.ReaderToString(gopherPNG()))
tr, err := r.Transform(transformation)
c.Assert(err, qt.IsNil)
c.Assert(tr.MediaType(), eq, media.Builtin.PNGType)
img, ok := tr.(images.ImageResource)
c.Assert(ok, qt.Equals, true)
c.Assert(img.Width(), qt.Equals, 75)
c.Assert(img.Height(), qt.Equals, 60)
// RelPermalink called.
resizedPublished1, err := img.Resize("40x40")
c.Assert(err, qt.IsNil)
c.Assert(resizedPublished1.Height(), qt.Equals, 40)
c.Assert(resizedPublished1.RelPermalink(), qt.Equals, "/gopher.changed_hu2e827f5a78333ebc04166dd643235dea_1462_40x40_resize_linear_3.png")
assertShouldExist(c, spec, "public/gopher.changed_hu2e827f5a78333ebc04166dd643235dea_1462_40x40_resize_linear_3.png", true)
// Permalink called.
resizedPublished2, err := img.Resize("30x30")
c.Assert(err, qt.IsNil)
c.Assert(resizedPublished2.Height(), qt.Equals, 30)
c.Assert(resizedPublished2.Permalink(), qt.Equals, "https://example.com/gopher.changed_hu2e827f5a78333ebc04166dd643235dea_1462_30x30_resize_linear_3.png")
assertShouldExist(c, spec, "public/gopher.changed_hu2e827f5a78333ebc04166dd643235dea_1462_30x30_resize_linear_3.png", true)
// Not published because none of RelPermalink or Permalink was called.
resizedNotPublished, err := img.Resize("50x50")
c.Assert(err, qt.IsNil)
c.Assert(resizedNotPublished.Height(), qt.Equals, 50)
// c.Assert(resized.RelPermalink(), qt.Equals, "/gopher.changed_hu2e827f5a78333ebc04166dd643235dea_1462_50x50_resize_linear_2.png")
assertShouldExist(c, spec, "public/gopher.changed_hu2e827f5a78333ebc04166dd643235dea_1462_50x50_resize_linear_3.png", false)
assertNoDuplicateWrites(c, spec)
})
c.Run("Concurrent", func(c *qt.C) {
spec := newTestResourceSpec(specDescriptor{c: c})
transformers := make([]resources.Transformer, 10)
transformations := make([]resources.ResourceTransformation, 10)
for i := 0; i < 10; i++ {
transformers[i] = createTransformer(c, spec, fmt.Sprintf("f%d.txt", i), fmt.Sprintf("color is %d", i))
transformations[i] = createContentReplacer("test", strconv.Itoa(i), "blue")
}
var wg sync.WaitGroup
for i := 0; i < 13; i++ {
wg.Add(1)
go func(i int) {
defer wg.Done()
for j := 0; j < 23; j++ {
id := (i + j) % 10
tr, err := transformers[id].Transform(transformations[id])
c.Assert(err, qt.IsNil)
content, err := tr.(resource.ContentProvider).Content(context.Background())
c.Assert(err, qt.IsNil)
c.Assert(content, qt.Equals, "color is blue")
c.Assert(tr.RelPermalink(), qt.Equals, fmt.Sprintf("/f%d.test.txt", id))
}
}(i)
}
wg.Wait()
assertNoDuplicateWrites(c, spec)
})
}
type testTransformation struct {
name string
transform func(ctx *resources.ResourceTransformationCtx) error
}
func (t *testTransformation) Key() internal.ResourceTransformationKey {
return internal.NewResourceTransformationKey(t.name)
}
func (t *testTransformation) Transform(ctx *resources.ResourceTransformationCtx) error {
return t.transform(ctx)
Add Hugo Piper with SCSS support and much more Before this commit, you would have to use page bundles to do image processing etc. in Hugo. This commit adds * A new `/assets` top-level project or theme dir (configurable via `assetDir`) * A new template func, `resources.Get` which can be used to "get a resource" that can be further processed. This means that you can now do this in your templates (or shortcodes): ```bash {{ $sunset := (resources.Get "images/sunset.jpg").Fill "300x200" }} ``` This also adds a new `extended` build tag that enables powerful SCSS/SASS support with source maps. To compile this from source, you will also need a C compiler installed: ``` HUGO_BUILD_TAGS=extended mage install ``` Note that you can use output of the SCSS processing later in a non-SCSSS-enabled Hugo. The `SCSS` processor is a _Resource transformation step_ and it can be chained with the many others in a pipeline: ```bash {{ $css := resources.Get "styles.scss" | resources.ToCSS | resources.PostCSS | resources.Minify | resources.Fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` The transformation funcs above have aliases, so it can be shortened to: ```bash {{ $css := resources.Get "styles.scss" | toCSS | postCSS | minify | fingerprint }} <link rel="stylesheet" href="{{ $styles.RelPermalink }}" integrity="{{ $styles.Data.Digest }}" media="screen"> ``` A quick tip would be to avoid the fingerprinting part, and possibly also the not-superfast `postCSS` when you're doing development, as it allows Hugo to be smarter about the rebuilding. Documentation will follow, but have a look at the demo repo in https://github.com/bep/hugo-sass-test New functions to create `Resource` objects: * `resources.Get` (see above) * `resources.FromString`: Create a Resource from a string. New `Resource` transformation funcs: * `resources.ToCSS`: Compile `SCSS` or `SASS` into `CSS`. * `resources.PostCSS`: Process your CSS with PostCSS. Config file support (project or theme or passed as an option). * `resources.Minify`: Currently supports `css`, `js`, `json`, `html`, `svg`, `xml`. * `resources.Fingerprint`: Creates a fingerprinted version of the given Resource with Subresource Integrity.. * `resources.Concat`: Concatenates a list of Resource objects. Think of this as a poor man's bundler. * `resources.ExecuteAsTemplate`: Parses and executes the given Resource and data context (e.g. .Site) as a Go template. Fixes #4381 Fixes #4903 Fixes #4858
2018-02-20 04:02:14 -05:00
}