hugo/config/commonConfig.go

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// Copyright 2019 The Hugo Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package config
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import (
"fmt"
"regexp"
"sort"
"strings"
"github.com/bep/logg"
"github.com/gobwas/glob"
"github.com/gohugoio/hugo/common/loggers"
"github.com/gohugoio/hugo/common/types"
"github.com/gohugoio/hugo/common/herrors"
"github.com/mitchellh/mapstructure"
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"github.com/spf13/cast"
)
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type BaseConfig struct {
WorkingDir string
CacheDir string
ThemesDir string
PublishDir string
}
type CommonDirs struct {
// The directory where Hugo will look for themes.
ThemesDir string
// Where to put the generated files.
PublishDir string
// The directory to put the generated resources files. This directory should in most situations be considered temporary
// and not be committed to version control. But there may be cached content in here that you want to keep,
// e.g. resources/_gen/images for performance reasons or CSS built from SASS when your CI server doesn't have the full setup.
ResourceDir string
// The project root directory.
WorkingDir string
// The root directory for all cache files.
CacheDir string
// The content source directory.
// Deprecated: Use module mounts.
ContentDir string
// Deprecated: Use module mounts.
// The data source directory.
DataDir string
// Deprecated: Use module mounts.
// The layout source directory.
LayoutDir string
// Deprecated: Use module mounts.
// The i18n source directory.
I18nDir string
// Deprecated: Use module mounts.
// The archetypes source directory.
ArcheTypeDir string
// Deprecated: Use module mounts.
// The assets source directory.
AssetDir string
}
type LoadConfigResult struct {
Cfg Provider
ConfigFiles []string
BaseConfig BaseConfig
}
var defaultBuild = BuildConfig{
UseResourceCacheWhen: "fallback",
BuildStats: BuildStats{},
CacheBusters: []CacheBuster{
{
Source: `(postcss|tailwind)\.config\.js`,
Target: cssTargetCachebusterRe,
},
},
}
// BuildConfig holds some build related configuration.
type BuildConfig struct {
all: Rework page store, add a dynacache, improve partial rebuilds, and some general spring cleaning There are some breaking changes in this commit, see #11455. Closes #11455 Closes #11549 This fixes a set of bugs (see issue list) and it is also paying some technical debt accumulated over the years. We now build with Staticcheck enabled in the CI build. The performance should be about the same as before for regular sized Hugo sites, but it should perform and scale much better to larger data sets, as objects that uses lots of memory (e.g. rendered Markdown, big JSON files read into maps with transform.Unmarshal etc.) will now get automatically garbage collected if needed. Performance on partial rebuilds when running the server in fast render mode should be the same, but the change detection should be much more accurate. A list of the notable new features: * A new dependency tracker that covers (almost) all of Hugo's API and is used to do fine grained partial rebuilds when running the server. * A new and simpler tree document store which allows fast lookups and prefix-walking in all dimensions (e.g. language) concurrently. * You can now configure an upper memory limit allowing for much larger data sets and/or running on lower specced PCs. We have lifted the "no resources in sub folders" restriction for branch bundles (e.g. sections). Memory Limit * Hugos will, by default, set aside a quarter of the total system memory, but you can set this via the OS environment variable HUGO_MEMORYLIMIT (in gigabytes). This is backed by a partitioned LRU cache used throughout Hugo. A cache that gets dynamically resized in low memory situations, allowing Go's Garbage Collector to free the memory. New Dependency Tracker: Hugo has had a rule based coarse grained approach to server rebuilds that has worked mostly pretty well, but there have been some surprises (e.g. stale content). This is now revamped with a new dependency tracker that can quickly calculate the delta given a changed resource (e.g. a content file, template, JS file etc.). This handles transitive relations, e.g. $page -> js.Build -> JS import, or $page1.Content -> render hook -> site.GetPage -> $page2.Title, or $page1.Content -> shortcode -> partial -> site.RegularPages -> $page2.Content -> shortcode ..., and should also handle changes to aggregated values (e.g. site.Lastmod) effectively. This covers all of Hugo's API with 2 known exceptions (a list that may not be fully exhaustive): Changes to files loaded with template func os.ReadFile may not be handled correctly. We recommend loading resources with resources.Get Changes to Hugo objects (e.g. Page) passed in the template context to lang.Translate may not be detected correctly. We recommend having simple i18n templates without too much data context passed in other than simple types such as strings and numbers. Note that the cachebuster configuration (when A changes then rebuild B) works well with the above, but we recommend that you revise that configuration, as it in most situations should not be needed. One example where it is still needed is with TailwindCSS and using changes to hugo_stats.json to trigger new CSS rebuilds. Document Store: Previously, a little simplified, we split the document store (where we store pages and resources) in a tree per language. This worked pretty well, but the structure made some operations harder than they needed to be. We have now restructured it into one Radix tree for all languages. Internally the language is considered to be a dimension of that tree, and the tree can be viewed in all dimensions concurrently. This makes some operations re. language simpler (e.g. finding translations is just a slice range), but the idea is that it should also be relatively inexpensive to add more dimensions if needed (e.g. role). Fixes #10169 Fixes #10364 Fixes #10482 Fixes #10630 Fixes #10656 Fixes #10694 Fixes #10918 Fixes #11262 Fixes #11439 Fixes #11453 Fixes #11457 Fixes #11466 Fixes #11540 Fixes #11551 Fixes #11556 Fixes #11654 Fixes #11661 Fixes #11663 Fixes #11664 Fixes #11669 Fixes #11671 Fixes #11807 Fixes #11808 Fixes #11809 Fixes #11815 Fixes #11840 Fixes #11853 Fixes #11860 Fixes #11883 Fixes #11904 Fixes #7388 Fixes #7425 Fixes #7436 Fixes #7544 Fixes #7882 Fixes #7960 Fixes #8255 Fixes #8307 Fixes #8863 Fixes #8927 Fixes #9192 Fixes #9324
2023-12-24 13:11:05 -05:00
// When to use the resource file cache.
// One of never, fallback, always. Default is fallback
UseResourceCacheWhen string
// When enabled, will duplicate bundled resource files across languages that
// doesn't have a translated version.
DuplicateResourceFiles bool
// When enabled, will collect and write a hugo_stats.json with some build
// related aggregated data (e.g. CSS class names).
// Note that this was a bool <= v0.115.0.
BuildStats BuildStats
// Can be used to toggle off writing of the IntelliSense /assets/jsconfig.js
// file.
NoJSConfigInAssets bool
// Can used to control how the resource cache gets evicted on rebuilds.
CacheBusters []CacheBuster
}
// BuildStats configures if and what to write to the hugo_stats.json file.
type BuildStats struct {
Enable bool
DisableTags bool
DisableClasses bool
DisableIDs bool
}
func (w BuildStats) Enabled() bool {
if !w.Enable {
return false
}
return !w.DisableTags || !w.DisableClasses || !w.DisableIDs
}
func (b BuildConfig) clone() BuildConfig {
b.CacheBusters = append([]CacheBuster{}, b.CacheBusters...)
return b
}
func (b BuildConfig) UseResourceCache(err error) bool {
if b.UseResourceCacheWhen == "never" {
return false
}
if b.UseResourceCacheWhen == "fallback" {
return herrors.IsFeatureNotAvailableError(err)
}
return true
}
// MatchCacheBuster returns the cache buster for the given path p, nil if none.
func (s BuildConfig) MatchCacheBuster(logger loggers.Logger, p string) (func(string) bool, error) {
var matchers []func(string) bool
for _, cb := range s.CacheBusters {
if matcher := cb.compiledSource(p); matcher != nil {
matchers = append(matchers, matcher)
}
}
if len(matchers) > 0 {
return (func(cacheKey string) bool {
for _, m := range matchers {
if m(cacheKey) {
return true
}
}
return false
}), nil
}
return nil, nil
}
func (b *BuildConfig) CompileConfig(logger loggers.Logger) error {
for i, cb := range b.CacheBusters {
if err := cb.CompileConfig(logger); err != nil {
return fmt.Errorf("failed to compile cache buster %q: %w", cb.Source, err)
}
b.CacheBusters[i] = cb
}
return nil
}
func DecodeBuildConfig(cfg Provider) BuildConfig {
m := cfg.GetStringMap("build")
b := defaultBuild.clone()
if m == nil {
return b
}
// writeStats was a bool <= v0.115.0.
if writeStats, ok := m["writestats"]; ok {
if bb, ok := writeStats.(bool); ok {
m["buildstats"] = BuildStats{Enable: bb}
}
}
err := mapstructure.WeakDecode(m, &b)
if err != nil {
return b
}
b.UseResourceCacheWhen = strings.ToLower(b.UseResourceCacheWhen)
when := b.UseResourceCacheWhen
if when != "never" && when != "always" && when != "fallback" {
b.UseResourceCacheWhen = "fallback"
}
return b
}
// SitemapConfig configures the sitemap to be generated.
type SitemapConfig struct {
// The page change frequency.
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ChangeFreq string
// The priority of the page.
Priority float64
// The sitemap filename.
Filename string
}
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func DecodeSitemap(prototype SitemapConfig, input map[string]any) (SitemapConfig, error) {
err := mapstructure.WeakDecode(input, &prototype)
return prototype, err
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}
// Config for the dev server.
type Server struct {
Headers []Headers
Redirects []Redirect
compiledHeaders []glob.Glob
compiledRedirects []glob.Glob
}
func (s *Server) CompileConfig(logger loggers.Logger) error {
if s.compiledHeaders != nil {
return nil
}
for _, h := range s.Headers {
s.compiledHeaders = append(s.compiledHeaders, glob.MustCompile(h.For))
}
for _, r := range s.Redirects {
s.compiledRedirects = append(s.compiledRedirects, glob.MustCompile(r.From))
}
return nil
}
func (s *Server) MatchHeaders(pattern string) []types.KeyValueStr {
if s.compiledHeaders == nil {
return nil
}
var matches []types.KeyValueStr
for i, g := range s.compiledHeaders {
if g.Match(pattern) {
h := s.Headers[i]
for k, v := range h.Values {
matches = append(matches, types.KeyValueStr{Key: k, Value: cast.ToString(v)})
}
}
}
sort.Slice(matches, func(i, j int) bool {
return matches[i].Key < matches[j].Key
})
return matches
}
func (s *Server) MatchRedirect(pattern string) Redirect {
if s.compiledRedirects == nil {
return Redirect{}
}
pattern = strings.TrimSuffix(pattern, "index.html")
for i, g := range s.compiledRedirects {
redir := s.Redirects[i]
// No redirect to self.
if redir.To == pattern {
return Redirect{}
}
if g.Match(pattern) {
return redir
}
}
return Redirect{}
}
type Headers struct {
For string
Values map[string]any
}
type Redirect struct {
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From string
To string
// HTTP status code to use for the redirect.
// A status code of 200 will trigger a URL rewrite.
Status int
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// Forcode redirect, even if original request path exists.
Force bool
}
// CacheBuster configures cache busting for assets.
type CacheBuster struct {
// Trigger for files matching this regexp.
Source string
// Cache bust targets matching this regexp.
// This regexp can contain group matches (e.g. $1) from the source regexp.
Target string
compiledSource func(string) func(string) bool
}
func (c *CacheBuster) CompileConfig(logger loggers.Logger) error {
if c.compiledSource != nil {
return nil
}
source := c.Source
sourceRe, err := regexp.Compile(source)
if err != nil {
return fmt.Errorf("failed to compile cache buster source %q: %w", c.Source, err)
}
target := c.Target
var compileErr error
debugl := logger.Logger().WithLevel(logg.LevelDebug).WithField(loggers.FieldNameCmd, "cachebuster")
c.compiledSource = func(s string) func(string) bool {
m := sourceRe.FindStringSubmatch(s)
matchString := "no match"
match := m != nil
if match {
matchString = "match!"
}
debugl.Logf("Matching %q with source %q: %s", s, source, matchString)
if !match {
return nil
}
groups := m[1:]
currentTarget := target
// Replace $1, $2 etc. in target.
for i, g := range groups {
currentTarget = strings.ReplaceAll(target, fmt.Sprintf("$%d", i+1), g)
}
targetRe, err := regexp.Compile(currentTarget)
if err != nil {
compileErr = fmt.Errorf("failed to compile cache buster target %q: %w", currentTarget, err)
return nil
}
return func(ss string) bool {
match = targetRe.MatchString(ss)
matchString := "no match"
if match {
matchString = "match!"
}
logger.Debugf("Matching %q with target %q: %s", ss, currentTarget, matchString)
return match
}
}
return compileErr
}
func (r Redirect) IsZero() bool {
return r.From == ""
}
const (
// Keep this a little coarse grained, some false positives are OK.
cssTargetCachebusterRe = `(css|styles|scss|sass)`
)
func DecodeServer(cfg Provider) (Server, error) {
s := &Server{}
_ = mapstructure.WeakDecode(cfg.GetStringMap("server"), s)
for i, redir := range s.Redirects {
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// Get it in line with the Hugo server for OK responses.
// We currently treat the 404 as a special case, they are always "ugly", so keep them as is.
if redir.Status != 404 {
redir.To = strings.TrimSuffix(redir.To, "index.html")
if !strings.HasPrefix(redir.To, "https") && !strings.HasSuffix(redir.To, "/") {
// There are some tricky infinite loop situations when dealing
// when the target does not have a trailing slash.
// This can certainly be handled better, but not time for that now.
return Server{}, fmt.Errorf("unsupported redirect to value %q in server config; currently this must be either a remote destination or a local folder, e.g. \"/blog/\" or \"/blog/index.html\"", redir.To)
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}
}
s.Redirects[i] = redir
}
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if len(s.Redirects) == 0 {
// Set up a default redirect for 404s.
s.Redirects = []Redirect{
{
From: "**",
To: "/404.html",
Status: 404,
},
}
}
return *s, nil
}