let lib = require("./lib.js")();
// Functions that relate to rolling dice
dice = require("./dice.js")();
wordlist = require("./wordlist.js")();
// Misc utilities
util = require("./util.js")();
let Promise = require("bluebird");
module.exports = function(arg) {
//
// Export our functions.
//
return({
rollDiceHandler: rollDiceHandler,
});
}
/**
* Dispaly all of our rows (dice rolls) and the results.
*/
function _rows(rows) {
//
// Now display those rows.
//
_row(rows, function() {
//
// And then display the results
//
results(function() {
//
// Set the height of this back to auto so we don't have unused space.
// I'm amazed that we don't see a "flash" of the results div
// temporarily shrinking, but this seems to work as per what I saw
// at http://stackoverflow.com/questions/5003220/javascript-jquery-animate-to-auto-height
//
// Well then.
//
let height = jQuery(".results").height();
jQuery(".results").css("height", "auto");
let new_height = jQuery(".results").height();
jQuery(".results").height(height);
jQuery(".results").animate({height: new_height}, 400);
//
// All done with our results, re-enable the button!
//
jQuery("#roll_dice").prop("disabled", false);
});
});
} // End of _rows()
/**
* This function displays each dice roll.
*
* @param array rows Array of rows of dice rolls that we had.
* @param object cb Our callback to fire when done
* @param integer in_fadein_duration How long before fading in a roll of dice
* @param integer in_fadeout_delay How long before fading out the diceroll
*
*/
function _row(rows, cb, in_fadein_duration, in_fadeout_delay) {
let fadein_duration = in_fadein_duration || 250;
let fadeout_delay = in_fadeout_delay || 400;
if (rows.length) {
//
// Grab a row, and hide each of the dice and the word in it.
//
let row = rows.shift();
let html = row.hide().appendTo(".results");
html.find(".dice_element").each(function(i, value) {
jQuery(value).hide();
});
//
// Now show the row, and loop through each element, fading in
// the dice and the word in sequence.
//
html.show(fadein_duration, function() {
jQuery(this).find(".dice_element").each(function(i, value) {
let delay = i * 100;
setTimeout(function() {
jQuery(value).show();
}, delay);
});
//
// Decrease the delays with subsequent rolls so that users
// don't get impatent.
// (I know I did when rolling 8 dice!)
//
fadein_duration -= 25;
//fadeout_delay -= 50;
//
// Now fade out the entire row, and call ourselves again
// so we can repeat with the next row.
//
jQuery(this).delay(fadeout_delay)
.fadeOut(fadeout_delay, function() {
_row(rows, cb, fadein_duration, fadeout_delay);
});
});
} else {
//
// All done with displaying rows, fire our callback and get outta here.
//
cb();
}
} // End of row()
/**
* Display the actual results.
*
* @param cb object Optional callback to fire when done
*/
function results(cb) {
jQuery(".results_words_key").hide().clone().appendTo(".results");
jQuery(".results_words_value").hide().clone().appendTo(".results");
jQuery(".results").append("
");
jQuery(".results_phrase_key").hide().clone().appendTo(".results");
jQuery(".results_phrase_value").hide().clone().appendTo(".results");
jQuery(".results").append("
");
jQuery(".results_num_possible_key").hide().clone().appendTo(".results");
jQuery(".results_num_possible_value").hide().clone().appendTo(".results");
jQuery(".results .results_words_key").fadeIn(500).promise().then(function() {
return(jQuery(".results .results_words_value").fadeIn(500).promise())
}).then(function() {
return(jQuery(".results .results_phrase_key").fadeIn(400).promise());
}).then(function() {
return(jQuery(".results .results_phrase_value").fadeIn(400).promise());
}).then(function() {
return(jQuery(".results .results_num_possible_key").fadeIn(300).promise());
}).then(function() {
return(jQuery(".results .results_num_possible_value").fadeIn(300).promise());
}).then(function() {
if (cb) {
cb();
}
});
} // End of results()
/**
* Do some preliminary work, such as clearing out results and scrolling.
*/
function rollDiceHandlerPre() {
//
// Clear out more space when mobile
//
// In the future, I should just use a media query in CSS
//
let target_height = 300;
if (util.is_mobile()) {
target_height = 400;
}
jQuery(".results").animate({height: target_height}, 400);
//
// If we're running on an iPhone or similar, scroll down so that we can
// see the dice rolls and passphrase.
//
if (util.is_mobile()) {
let aTag = $("a[name='roll_dice_button']");
$("html,body").animate({scrollTop: aTag.offset().top}, "slow");
}
//
// Remove any old results
//
jQuery(".results").empty();
} // End of rollDiceHandlerPre()
/**
* Our handler for what to do when the "Roll Dice" button is clicked".
* It generates the passphrase and updates the HTML.
*/
function rollDiceHandler(e) {
//
// Disable our button while generating results
//
jQuery("#roll_dice").prop("disabled", true);
rollDiceHandlerPre();
//
// Make our dice rolls
//
let num_dice = jQuery(".dice_button.active").html();
console.log(`Rolling ${num_dice} dice...`);
let num_passwords = Number(Math.pow(6, (window.Diceware.num_dice_per_roll * num_dice)));
let passphrase = new Array();
let rolls = new Array();
//
// Create an array of empty items, since this is the only way I can
// figure out to do a loop in Bluebird at this time. Ugh.
//
let items = [];
for (i=0; i"));
//
// Convert the number of passwords to something based on the
// locale and then add in tags so they too will wrap.
//
num_passwords = lib.convertBigNumberToString(num_passwords);
num_passwords_html = num_passwords.toLocaleString("fullwide");
num_passwords_html = num_passwords_html.replace(/,/g, ",");
jQuery(".results_num_possible_value").html(num_passwords_html);
let rows = new Array();
for (let key in rolls) {
let roll = rolls[key];
let row = jQuery("");
//
// Clone and append specific dice to this row.
//
for (let key2 in roll.dice.roll) {
let die = roll.dice.roll[key2];
let classname = ".source .dice" + die;
let tmp = jQuery(classname).clone().appendTo(row);
}
//
// Now append the word
//
let dice_word = jQuery(".dice_word").clone();
dice_word.html("\"" + roll.word + "\"");
row.append(dice_word);
//
// And clear to the next line
//
row.append("
");
if ("skip_animation" in window.Diceware.get_data) {
console.log("Debug value 'skip_animation' set, not showing the dice!");
} else {
rows.push(row);
}
}
_rows(rows);
} // End of rollDiceHandlerPost()