mirror of
https://github.com/dmuth/diceware.git
synced 2024-11-21 16:36:28 -05:00
Changed code from a self-contained function into an object with code
that no longer runs when the file is included. This is in preparation for Qunit testing.
This commit is contained in:
parent
d80c532d8f
commit
7598f49c4a
2 changed files with 192 additions and 178 deletions
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@ -266,7 +266,10 @@ Feel free to reach out to me if you have any comments, suggestions, or bug repor
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<!-- Include all compiled plugins (below), or include individual files as needed -->
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<script src="//maxcdn.bootstrapcdn.com/bootstrap/3.3.4/js/bootstrap.min.js"></script>
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<script src="./main.js"></script>
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<script src="./main.js"></script>
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<script>
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Diceware.go();
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</script>
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</body>
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</html>
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365
main.js
365
main.js
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@ -1,14 +1,15 @@
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/**
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* Our main Javascript file.
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*/
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(function() {
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var Diceware = {};
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/**
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* Return true if we have a function that returns cryptographically random
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* values. False otherwise.
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*/
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function i_can_has_good_crypto() {
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Diceware.i_can_has_good_crypto = function() {
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if (window.crypto && window.crypto.getRandomValues) {
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return(true);
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@ -24,11 +25,11 @@ function i_can_has_good_crypto() {
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*
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* @return integer A random number between 1 and 6, inclusive.
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*/
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function die_roll() {
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Diceware.die_roll = function() {
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var retval;
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if (i_can_has_good_crypto()) {
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if (Diceware.i_can_has_good_crypto()) {
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var a = new Uint32Array(1);
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window.crypto.getRandomValues(a);
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retval = (a[0] % 6) + 1;
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@ -44,7 +45,7 @@ function die_roll() {
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return(retval);
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} // End of die_roll()
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} // End of die_roll()
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/**
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@ -52,13 +53,13 @@ function die_roll() {
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*
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* @return array an Array of 5 dice rolls
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*/
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function roll_dice() {
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Diceware.roll_dice = function() {
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var retval = new Array();
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retval.push(die_roll());
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retval.push(die_roll());
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retval.push(die_roll());
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retval.push(die_roll());
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retval.push(die_roll());
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retval.push(Diceware.die_roll());
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retval.push(Diceware.die_roll());
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retval.push(Diceware.die_roll());
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retval.push(Diceware.die_roll());
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retval.push(Diceware.die_roll());
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return(retval);
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}
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@ -71,7 +72,7 @@ function roll_dice() {
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*
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* @return string The word from the dicelist
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*/
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function get_word(wordlist, index) {
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Diceware.get_word = function(wordlist, index) {
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var retval = wordlist[index];
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if (retval) {
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@ -83,19 +84,10 @@ function get_word(wordlist, index) {
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}
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return(retval);
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}
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//
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// Handler to mark the clicked number of dice button as active.
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//
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jQuery(".dice_button").on("click", function(e) {
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jQuery(".dice_button").removeClass("active");
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jQuery(e.target).addClass("active");
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});
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/**
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* This function displays each dice roll.
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*
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@ -105,7 +97,7 @@ jQuery(".dice_button").on("click", function(e) {
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* @param integer in_fadeout_delay How long before fading out the diceroll
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*
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*/
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function display_row(rows, cb, in_fadein_duration, in_fadeout_delay) {
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Diceware.display_row = function(rows, cb, in_fadein_duration, in_fadeout_delay) {
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var fadein_duration = in_fadein_duration || 250;
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var fadeout_delay = in_fadeout_delay || 750;
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@ -148,7 +140,7 @@ function display_row(rows, cb, in_fadein_duration, in_fadeout_delay) {
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//
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jQuery(this).delay(fadeout_delay)
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.fadeOut(fadeout_delay, function() {
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display_row(rows, cb, fadein_duration, fadeout_delay);
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Diceware.display_row(rows, cb, fadein_duration, fadeout_delay);
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});
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});
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@ -169,7 +161,7 @@ function display_row(rows, cb, in_fadein_duration, in_fadeout_delay) {
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*
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* @param cb object Optional callback to fire when done
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*/
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function display_results(cb) {
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Diceware.display_results = function(cb) {
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jQuery(".results_words_key").hide().clone().appendTo(".results");
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jQuery(".results_words_value").hide().clone().appendTo(".results");
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@ -204,7 +196,7 @@ function display_results(cb) {
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/**
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* Return the width of the browser window.
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*/
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function get_width() {
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Diceware.get_width = function() {
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return(jQuery(window).width());
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}
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@ -212,9 +204,9 @@ function get_width() {
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/**
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* Return true if we are running on a mobile screen.
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*/
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function is_mobile() {
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Diceware.is_mobile = function() {
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if (get_width() <= 480) {
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if (Diceware.get_width() <= 480) {
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return(true);
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}
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@ -223,159 +215,178 @@ function is_mobile() {
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} // End of is_mobile()
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//
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// Handler when the "Roll Dice" button is clicked. It gets the
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// passphrase and updates the HTML with it.
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//
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jQuery("#roll_dice").on("click", function(e) {
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/**
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* Our main function when being used via the UI. We call this to set up our jQuery hooks.
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*
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* I should probably refactor this more in the future--this function came about
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* when I changed the code from self-contained to contained in an external object
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* in preparation fro Qunit testing...
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*
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*/
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Diceware.go = function() {
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//
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// Clear out more space when mobile
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// Handler to mark the clicked number of dice button as active.
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//
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// In the future, I should just use a media query in CSS
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//
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var target_height = 300;
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if (is_mobile()) {
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target_height = 400;
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}
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jQuery(".results").animate({height: target_height}, 400);
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//
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// If we're running on an iPhone or similar, scroll down so that we can
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// see the dice rolls and passphrase.
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//
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if (is_mobile()) {
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var aTag = $("a[name='roll_dice_button']");
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$("html,body").animate({scrollTop: aTag.offset().top}, "slow");
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}
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//
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// Remove any old results
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//
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jQuery(".results").empty();
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//
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// Make our dice rolls
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//
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var num_dice = jQuery(".dice_button.active").html();
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var num_passwords = Number(Math.pow(6, (5 * num_dice)));
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var passphrase = new Array();
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var rolls = new Array();
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for (var i=0; i<num_dice; i++) {
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var roll = {};
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roll.dice = roll_dice();
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roll.word = get_word(wordlist, roll.dice.join(""));
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rolls.push(roll);
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passphrase.push(roll.word);
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}
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//
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// Populate our results by cloning the hidden base rows which
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// represent each die.
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//
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jQuery(".results_words_value").html(passphrase.join(" "));
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jQuery(".results_phrase_value").html(passphrase.join(""));
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jQuery(".results_num_possible_value").html(num_passwords.toLocaleString("en"));
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var rows = new Array();
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for (key in rolls) {
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var roll = rolls[key];
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var row = jQuery("<div></div>");
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//
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// Clone and append specific dice to this row.
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//
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for (key2 in roll.dice) {
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var die = roll.dice[key2];
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var classname = ".source .dice" + die;
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var tmp = jQuery(classname).clone().appendTo(row);
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}
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//
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// Now append the word
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//
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var dice_word = jQuery(".dice_word").clone();
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dice_word.html("\"" + roll.word + "\"");
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row.append(dice_word);
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//
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// And clear to the next line
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//
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row.append("<br clear=\"all\" />");
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rows.push(row);
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}
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//
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// Now display those rows.
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//
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display_row(rows, function() {
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//
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// And then display the results
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//
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display_results(function() {
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//
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// Set the height of this back to auto so we don't have unused space.
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// I'm amazed that we don't see a "flash" of the results div
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// temporarily shrinking, but this seems to work as per what I saw
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// at http://stackoverflow.com/questions/5003220/javascript-jquery-animate-to-auto-height
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//
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// Well then.
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//
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var height = jQuery(".results").height();
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jQuery(".results").css("height", "auto");
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var new_height = jQuery(".results").height();
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jQuery(".results").height(height);
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jQuery(".results").animate({height: new_height}, 400);
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});
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});
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});
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//
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// If we're not on a mobile, bring in the GitHub ribbon.
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//
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if (!is_mobile()) {
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jQuery("#github_ribbon").fadeIn(1000);
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}
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if (!i_can_has_good_crypto()) {
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jQuery(".source .bad_crypto").clone().hide().fadeIn(800).appendTo(".message");
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}
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//
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// Load our wordlist.
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//
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//jQuery.getScript("./wordlist.js").done(
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jQuery.getScript("./wordlist/wordlist.js").done(
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function(data) {
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//
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// If "debug" is set in the GET data, roll the dice on page load.
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// Speed up my development a bit. :-)
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//
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if (location.search.indexOf("debug") != -1) {
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jQuery("#roll_dice").click(); // Debugging
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}
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}).fail(
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function(jqxhr, settings, exception) {
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console.log("Error loading Javascript:", jqxhr.status, settings, exception);
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jQuery(".dice_button").on("click", function(e) {
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jQuery(".dice_button").removeClass("active");
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jQuery(e.target).addClass("active");
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});
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})();
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//
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// Handler when the "Roll Dice" button is clicked. It gets the
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// passphrase and updates the HTML with it.
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//
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jQuery("#roll_dice").on("click", function(e) {
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//
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// Clear out more space when mobile
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//
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// In the future, I should just use a media query in CSS
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//
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var target_height = 300;
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if (Diceware.is_mobile()) {
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target_height = 400;
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}
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jQuery(".results").animate({height: target_height}, 400);
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//
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// If we're running on an iPhone or similar, scroll down so that we can
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// see the dice rolls and passphrase.
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//
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if (Diceware.is_mobile()) {
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var aTag = $("a[name='roll_dice_button']");
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$("html,body").animate({scrollTop: aTag.offset().top}, "slow");
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}
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//
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// Remove any old results
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//
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jQuery(".results").empty();
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//
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// Make our dice rolls
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//
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var num_dice = jQuery(".dice_button.active").html();
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var num_passwords = Number(Math.pow(6, (5 * num_dice)));
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var passphrase = new Array();
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var rolls = new Array();
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for (var i=0; i<num_dice; i++) {
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var roll = {};
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roll.dice = Diceware.roll_dice();
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roll.word = Diceware.get_word(wordlist, roll.dice.join(""));
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rolls.push(roll);
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passphrase.push(roll.word);
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}
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//
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// Populate our results by cloning the hidden base rows which
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// represent each die.
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//
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jQuery(".results_words_value").html(passphrase.join(" "));
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jQuery(".results_phrase_value").html(passphrase.join(""));
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jQuery(".results_num_possible_value").html(num_passwords.toLocaleString("en"));
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var rows = new Array();
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for (key in rolls) {
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var roll = rolls[key];
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var row = jQuery("<div></div>");
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//
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// Clone and append specific dice to this row.
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//
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for (key2 in roll.dice) {
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var die = roll.dice[key2];
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var classname = ".source .dice" + die;
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var tmp = jQuery(classname).clone().appendTo(row);
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}
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//
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// Now append the word
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//
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var dice_word = jQuery(".dice_word").clone();
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dice_word.html("\"" + roll.word + "\"");
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row.append(dice_word);
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//
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// And clear to the next line
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//
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row.append("<br clear=\"all\" />");
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rows.push(row);
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}
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//
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// Now display those rows.
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//
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Diceware.display_row(rows, function() {
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//
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// And then display the results
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//
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Diceware.display_results(function() {
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//
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// Set the height of this back to auto so we don't have unused space.
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// I'm amazed that we don't see a "flash" of the results div
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// temporarily shrinking, but this seems to work as per what I saw
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// at http://stackoverflow.com/questions/5003220/javascript-jquery-animate-to-auto-height
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//
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// Well then.
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//
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var height = jQuery(".results").height();
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jQuery(".results").css("height", "auto");
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var new_height = jQuery(".results").height();
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jQuery(".results").height(height);
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jQuery(".results").animate({height: new_height}, 400);
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});
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});
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});
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//
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// If we're not on a mobile, bring in the GitHub ribbon.
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//
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if (!Diceware.is_mobile()) {
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jQuery("#github_ribbon").fadeIn(1000);
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}
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if (!Diceware.i_can_has_good_crypto()) {
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jQuery(".source .bad_crypto").clone().hide().fadeIn(800).appendTo(".message");
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}
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//
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// Load our wordlist.
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//
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//jQuery.getScript("./wordlist.js").done(
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jQuery.getScript("./wordlist/wordlist.js").done(
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function(data) {
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//
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// If "debug" is set in the GET data, roll the dice on page load.
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// Speed up my development a bit. :-)
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//
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if (location.search.indexOf("debug") != -1) {
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jQuery("#roll_dice").click(); // Debugging
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}
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}).fail(
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function(jqxhr, settings, exception) {
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console.log("Error loading Javascript:", jqxhr.status, settings, exception);
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});
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} // End of go()
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