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Wrote Diceware.extractGetData() and overhauled debug code to use it.
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parent
88312059f7
commit
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1 changed files with 32 additions and 6 deletions
38
main.js
38
main.js
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@ -458,6 +458,34 @@ Diceware.rollDiceHandler = function(e) {
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} // End of rollDiceHandler()
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/**
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* Turn our GET method data into an associative array.
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*/
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Diceware.extractGetData = function(get_data) {
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var retval = {};
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if (!location.search) {
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return(retval);
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}
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var get = get_data.substring(1);
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var pairs = get.split("&");
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for (var k in pairs) {
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var row = pairs[k];
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var pair = row.split("=");
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var key = pair[0];
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var value = pair[1];
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retval[key] = value;
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}
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return(retval);
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} // End of extractGetData()
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/**
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* Our main function when being used via the UI. We call this to set up our jQuery hooks.
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*
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@ -492,6 +520,8 @@ Diceware.go = function() {
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}
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var get_data = Diceware.extractGetData(location.search);
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//
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// Load our wordlist.
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//
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@ -504,13 +534,9 @@ Diceware.go = function() {
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//
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var debug = location.search.indexOf("debug");
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if (debug != -1) {
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if (get_data["debug"] && get_data["debug"] > 0) {
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//
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// Grab our number in the GET data, sanitize it, and click the appropriate button.
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//
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var offset = location.search.search("=");
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var num = location.search[offset + 1];
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var num = get_data["debug"];
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if (num < 2) {
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num = 2;
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} else if (num > 8) {
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