Removed old dice rolling logic.

This commit is contained in:
Douglas Muth 2017-02-01 21:56:51 -05:00
parent 61fb6fa227
commit 6c99fd1168

44
main.js
View file

@ -184,50 +184,6 @@ Diceware.rollDice = function(num_dice) {
} // End of rollDice()
/**
* Roll a die.
*
* @return integer A random number between 1 and 6, inclusive.
*/
Diceware.die_roll = function() {
var retval;
if (Diceware.i_can_has_good_crypto()) {
var a = new Uint32Array(1);
window.crypto.getRandomValues(a);
retval = (a[0] % 6) + 1;
} else {
//
// Fall back to something way less secure. The user has already
// been warned.
//
retval = Math.floor(Math.random() * 6) + 1;
}
return(retval);
} // End of die_roll()
/**
* Roll a die 5 times.
*
* @return array an Array of 5 dice rolls
*/
Diceware.roll_dice = function() {
var retval = new Array();
retval.push(Diceware.die_roll());
retval.push(Diceware.die_roll());
retval.push(Diceware.die_roll());
retval.push(Diceware.die_roll());
retval.push(Diceware.die_roll());
return(retval);
}
/**
* Look up a word from our wordlist.
*