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First tests in Mocha--now testing getRandomValue().
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tests/test.js
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tests/test.js
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var assert = require('assert');
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var should = require('should');
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var Promise = require("bluebird");
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var diceware = require("../src/lib.js")
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describe("Diceware", function() {
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describe("getRandomValue()", function(done) {
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it("Should pass", function(done) {
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Promise.try(function() {
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return(diceware.getRandomValue(-1));
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}).catch(function(err) {
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err.should.match(/can't be less or equal to zero/);
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return(diceware.getRandomValue(0));
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}).catch(function(err) {
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err.should.match(/can't be less or equal to zero/);
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return(diceware.getRandomValue(1));
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}).then(function(num) {
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num.should.be.aboveOrEqual(0);
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num.should.be.lessThanOrEqual(1);
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return(diceware.getRandomValue(999));
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}).then(function(num) {
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num.should.be.aboveOrEqual(0);
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num.should.be.lessThanOrEqual(999);
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done();
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}).catch(function(err) {
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done(err);
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});
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});
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});
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});
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/*
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TEST/TODO: Things to refactor:
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X Diceware.getRandomValue
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- Diceware.getBase6
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- Diceware.convertBase6ToDice
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- Diceware.getNumValuesFromNumDice
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- Diceware.rollDice(1).roll.length
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*/
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