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Added option to not show the dice animation. #15
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3 changed files with 29 additions and 29484 deletions
29478
dist/bundle.js
vendored
29478
dist/bundle.js
vendored
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11
index.html
11
index.html
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@ -266,6 +266,17 @@ Examples: <a href="?debug=4">Roll the Dice 4 times.</a>
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<p/>
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<a name="skip_animation"></a>
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<h3>FAQ: Is there a way to skip the dice animation?</h3>
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Yeah. Append "?skip_animation" to the URL to not display the dice animation
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<p/>
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<p/>
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Examples: <a href="?debug=4&skip_animation">4 dice rolls with no animation</a>
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<p/>
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<a name="wordlist"></a>
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<h3>FAQ: Can you tell me more about the list of words?</h3>
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24
src/index.js
24
src/index.js
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@ -214,7 +214,6 @@ Diceware.rollDiceHandler = function(e) {
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Diceware.rollDiceHanlderPre();
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//
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// Make our dice rolls
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//
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@ -308,7 +307,11 @@ Diceware.rollDiceHanlderPost = function(rolls, passphrase, num_passwords) {
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//
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row.append("<br clear=\"all\" />");
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rows.push(row);
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if ("skip_animation" in Diceware.get_data) {
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console.log("Debug value 'skip_animation' set, not showing the dice!");
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} else {
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rows.push(row);
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}
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}
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@ -382,6 +385,11 @@ Diceware.go = function() {
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console.log("Thanks for checking out my code! You can find the Git repo at https://github.com/dmuth/diceware");
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Diceware.get_data = Diceware.extractGetData(location.search);
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// TEST
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//if ("skip_animation" in get_data) {
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console.log("GET Data: " + JSON.stringify(Diceware.get_data)); // Debugging
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//
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// Handler to mark the clicked number of dice button as active.
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//
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@ -406,12 +414,10 @@ Diceware.go = function() {
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}
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var get_data = Diceware.extractGetData(location.search);
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var dice = 5;
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if (get_data["dice"]) {
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if (get_data["dice"] >= 5 && get_data["dice"] <= 7) {
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dice = get_data["dice"];
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if (Diceware.get_data["dice"]) {
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if (Diceware.get_data["dice"] >= 5 && Diceware.get_data["dice"] <= 7) {
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dice = Diceware.get_data["dice"];
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Diceware.num_dice_per_roll = dice;
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}
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}
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@ -441,9 +447,9 @@ Diceware.go = function() {
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//
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var debug = location.search.indexOf("debug");
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if (get_data["debug"] && get_data["debug"] > 0) {
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if (Diceware.get_data["debug"] && Diceware.get_data["debug"] > 0) {
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var num = get_data["debug"];
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var num = Diceware.get_data["debug"];
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if (num < 2) {
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num = 2;
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} else if (num > 8) {
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