Moved 100+ lines from Diceware.go() into Diceware.rollDiceHandler().

This commit is contained in:
Douglas Muth 2017-02-17 23:40:34 -05:00
parent 4cb0e0e1c7
commit 1b625ad37a

246
main.js
View file

@ -336,6 +336,128 @@ Diceware.is_mobile = function() {
} // End of is_mobile()
/**
* Our handler for what to do when the "Roll Dice" button is clicked".
* It generates the passphrase and updates the HTML.
*/
Diceware.rollDiceHandler = function(e) {
//
// Clear out more space when mobile
//
// In the future, I should just use a media query in CSS
//
var target_height = 300;
if (Diceware.is_mobile()) {
target_height = 400;
}
jQuery(".results").animate({height: target_height}, 400);
//
// If we're running on an iPhone or similar, scroll down so that we can
// see the dice rolls and passphrase.
//
if (Diceware.is_mobile()) {
var aTag = $("a[name='roll_dice_button']");
$("html,body").animate({scrollTop: aTag.offset().top}, "slow");
}
//
// Remove any old results
//
jQuery(".results").empty();
//
// Make our dice rolls
//
var num_dice = jQuery(".dice_button.active").html();
var num_passwords = Number(Math.pow(6, (5 * num_dice)));
var passphrase = new Array();
var rolls = new Array();
for (var i=0; i<num_dice; i++) {
var roll = {};
//
// Roll 5 dice for 7,776 words.
//
roll.dice = Diceware.rollDice(5);
roll.word = Diceware.get_word(wordlist, roll.dice.value);
rolls.push(roll);
passphrase.push(roll.word);
}
//
// Populate our results by cloning the hidden base rows which
// represent each die.
//
jQuery(".results_words_value").html(passphrase.join(" "));
jQuery(".results_phrase_value").html(passphrase.join(""));
jQuery(".results_num_possible_value").html(num_passwords.toLocaleString("en"));
var rows = new Array();
for (var key in rolls) {
var roll = rolls[key];
var row = jQuery("<div></div>");
//
// Clone and append specific dice to this row.
//
for (var key2 in roll.dice.roll) {
var die = roll.dice.roll[key2];
var classname = ".source .dice" + die;
var tmp = jQuery(classname).clone().appendTo(row);
}
//
// Now append the word
//
var dice_word = jQuery(".dice_word").clone();
dice_word.html("\"" + roll.word + "\"");
row.append(dice_word);
//
// And clear to the next line
//
row.append("<br clear=\"all\" />");
rows.push(row);
}
//
// Now display those rows.
//
Diceware.display_row(rows, function() {
//
// And then display the results
//
Diceware.display_results(function() {
//
// Set the height of this back to auto so we don't have unused space.
// I'm amazed that we don't see a "flash" of the results div
// temporarily shrinking, but this seems to work as per what I saw
// at http://stackoverflow.com/questions/5003220/javascript-jquery-animate-to-auto-height
//
// Well then.
//
var height = jQuery(".results").height();
jQuery(".results").css("height", "auto");
var new_height = jQuery(".results").height();
jQuery(".results").height(height);
jQuery(".results").animate({height: new_height}, 400);
});
});
} // End of rollDiceHandler()
/**
* Our main function when being used via the UI. We call this to set up our jQuery hooks.
*
@ -355,126 +477,7 @@ Diceware.go = function() {
});
//
// Handler when the "Roll Dice" button is clicked. It gets the
// passphrase and updates the HTML with it.
//
jQuery("#roll_dice").on("click", function(e) {
//
// Clear out more space when mobile
//
// In the future, I should just use a media query in CSS
//
var target_height = 300;
if (Diceware.is_mobile()) {
target_height = 400;
}
jQuery(".results").animate({height: target_height}, 400);
//
// If we're running on an iPhone or similar, scroll down so that we can
// see the dice rolls and passphrase.
//
if (Diceware.is_mobile()) {
var aTag = $("a[name='roll_dice_button']");
$("html,body").animate({scrollTop: aTag.offset().top}, "slow");
}
//
// Remove any old results
//
jQuery(".results").empty();
//
// Make our dice rolls
//
var num_dice = jQuery(".dice_button.active").html();
var num_passwords = Number(Math.pow(6, (5 * num_dice)));
var passphrase = new Array();
var rolls = new Array();
for (var i=0; i<num_dice; i++) {
var roll = {};
//
// Roll 5 dice for 7,776 words.
//
roll.dice = Diceware.rollDice(5);
roll.word = Diceware.get_word(wordlist, roll.dice.value);
rolls.push(roll);
passphrase.push(roll.word);
}
//
// Populate our results by cloning the hidden base rows which
// represent each die.
//
jQuery(".results_words_value").html(passphrase.join(" "));
jQuery(".results_phrase_value").html(passphrase.join(""));
jQuery(".results_num_possible_value").html(num_passwords.toLocaleString("en"));
var rows = new Array();
for (var key in rolls) {
var roll = rolls[key];
var row = jQuery("<div></div>");
//
// Clone and append specific dice to this row.
//
for (var key2 in roll.dice.roll) {
var die = roll.dice.roll[key2];
var classname = ".source .dice" + die;
var tmp = jQuery(classname).clone().appendTo(row);
}
//
// Now append the word
//
var dice_word = jQuery(".dice_word").clone();
dice_word.html("\"" + roll.word + "\"");
row.append(dice_word);
//
// And clear to the next line
//
row.append("<br clear=\"all\" />");
rows.push(row);
}
//
// Now display those rows.
//
Diceware.display_row(rows, function() {
//
// And then display the results
//
Diceware.display_results(function() {
//
// Set the height of this back to auto so we don't have unused space.
// I'm amazed that we don't see a "flash" of the results div
// temporarily shrinking, but this seems to work as per what I saw
// at http://stackoverflow.com/questions/5003220/javascript-jquery-animate-to-auto-height
//
// Well then.
//
var height = jQuery(".results").height();
jQuery(".results").css("height", "auto");
var new_height = jQuery(".results").height();
jQuery(".results").height(height);
jQuery(".results").animate({height: new_height}, 400);
});
});
});
jQuery("#roll_dice").on("click", Diceware.rollDiceHandler);
//
@ -493,8 +496,7 @@ Diceware.go = function() {
//
// Load our wordlist.
//
//jQuery.getScript("./wordlist.js").done(
jQuery.getScript("./wordlist/wordlist.js").done(
jQuery.getScript("./wordlist/wordlist-5-dice.js").done(
function(data) {
//