diceware/src/wordlist.js

107 lines
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JavaScript
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let Promise = require("bluebird");
//
// Our loaded wordlist.
// This is an array of one word per line.
//
let _wordlist;
module.exports = function(arg) {
//
// Export our functions.
//
return({
get_filename: get_filename,
load: load,
get: get,
});
}
/**
* Figure out what filename we're loading.
*/
get_filename = function() {
let retval = {};
//
// For now, we're using the 5 dice file from the EFF.
// I expect to add support for multiple dice files in the future.
//
file = "wordlist-eff-5-dice.txt";
retval = {
file: "EFF Wordlist",
filename: `./assets/wordlist/${file}`,
}
return(retval);
} // End of get_filename()
/**
* Load our wordlist with an XHR request.
*/
load = function(file, get_data, debug) {
jQuery("#roll_dice_text").html(`Loading wordlist '${file["file"]}'...`);
jQuery("#roll_dice").prop("disabled", true);
fetch(file["filename"]).then(function(response) {
if (!response.ok) {
throw Error(`HTTP ${response.status}: ${response.statusText}`);
}
return(response.text());
}).then(function(data) {
_wordlist = data.split(/\r?\n/);
console.log(`File ${file["filename"]} loaded!`);
jQuery("#roll_dice_text").html("Roll Dice!");
jQuery("#roll_dice").prop("disabled", false);
//
// If "debug" is set in the GET data, roll the dice on page load.
// Speed up my development a bit. :-)
//
if (get_data["debug"] && get_data["debug"] > 0) {
let num = get_data["debug"];
if (num < 2) {
num = 2;
} else if (num > 8) {
num = 8;
}
let id="#button-dice-" + num;
jQuery(id).click();
console.log("Debug mode enabled, auto-rolling " + num + " times!");
jQuery("#roll_dice").click();
}
}).catch(function(error) {
console.log(`Error loading file ${file["filename"]}: `, error);
});
} // End of load()
/**
* Return our wordlist.
*/
function get() {
return(_wordlist);
}