""" Pubnix Server/Client Library Author: Brandon Rozek The pubnix library contains server and client code needed to communicate over unix domain sockets on a single machine. For authentication, we rely on challenge tokens and the unix permission system as both server and client run on the same machine. Remaining TODO ... TODO: Handle a user trying to connect multiple times at the same time. This might be handled automatically if only one user can play at a time... TODO: Handle timeout properly """ from contextlib import contextmanager from dataclasses import dataclass from pathlib import Path from typing import Union import binascii import json import os import pwd import sys import socket MESSAGE_BUFFER_LEN = 1024 TOKEN_LENGTH = 50 TIMEOUT = 5 * 60 # 5 minutes ### # Server ### def run_simple_server(address, fn, force_auth=True): """ This function can act as the main entrypoint for the server. It takes a function that interacts with a connected user (potentially authenticated) Example ======= if __name__ == "__main__": run_simple_server( "/home/project/.pubnix.sock", lambda connection, user: connection.sendall(f"Hello {user}".encode()) ) """ with start_server(address) as sock: print("Started server at", address) try: while True: with client_connection(sock) as connection: user = None if force_auth: user = authenticate(connection) receive_message(connection, StartMessage) fn(connection, user) except KeyboardInterrupt: print("Stopping server...") @contextmanager def start_server(address, allow_other=True): """ Opens up a unix domain socket at the specified address and listens for connections. allow_other: Allow other users on the system to connect to the unix domain socket """ if os.path.exists(address): print(f"{address} exists -- server already running") sys.exit(1) # Create a unix domain socket sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) sock.settimeout(TIMEOUT) sock.bind(address) sock.listen() if allow_other: # 33279 = '-rwxrwxrwx.' os.chmod("game.sock", 33279) os.chmod("challenges", 33279) try: yield sock finally: # Delete game.sock when finished os.unlink(address) @contextmanager def client_connection(sock): connection, _ = sock.accept() try: yield connection except ( ProtocolException, BrokenPipeError, TimeoutError, ConnectionResetError) as e: # Ignore as client can reconnect pass finally: # clean up the connection connection.close() def generate_challenge(user): SERVER_FOLDER = Path(__file__).parent.absolute() Path(f"{SERVER_FOLDER}/challenges").mkdir(mode=33279, exist_ok=True) return ChallengeMessage( username=user, token=generate_token(TOKEN_LENGTH), location=f"{SERVER_FOLDER}/challenges/.{user}_challenge" ) def authenticate(connection): # First message should be an authentication message message = receive_message(connection, AuthenticateMessage) user = message.username # Send challenge message challenge = generate_challenge(user) send_message(connection, challenge) # Second message should be validation message message = receive_message(connection, ValidationMessage) # Check that challenge file exists if not os.path.exists(challenge.location): close_with_error(connection, f"Authentication Error: Challange file doesn't exist at {challenge.location}") # Check if user owns the file if find_owner(challenge.location) != user: close_with_error(connection, "Challange file not owned by user") # Make sure we can read the file if not os.access(challenge.location, os.R_OK): close_with_error(connection, "Challange file cannot be read by server") # Check contents of challenge file with open(challenge.location, "r") as file: contents = file.read() if contents != challenge.token: close_with_error(connection, "Token within challange file is incorrect") # Send authentication successful message send_message(connection, AuthSuccessMessage()) return user def generate_token(length): # From https://stackoverflow.com/a/41354711 return binascii.hexlify(os.urandom(length // 2)).decode() def find_owner(path: Union[str, Path]) -> str: return Path(path).owner() ### # Client ### def run_simple_client(address, fn, force_auth=True): """ This function can act as the main entrypoint for the client. It takes a function that interacts with the server. If force_auth is enabled, then it first authenticates as the effect user running the program. Example ======= if __name__ == "__main__": run_simple_client( "/home/project/.pubnix.sock", lambda connection, user: connection.sendall(f"Hello server, I'm {user}".encode()) ) """ with start_client(address) as client: if force_auth: user, success = login(client) if not force_auth or success: send_message(client, StartMessage()) fn(client, user) @contextmanager def start_client(address): # Create the Unix socket client client = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM) # Connect to the server try: client.connect(address) except FileNotFoundError: print("Server is not running at location", address) sys.exit(1) try: yield client finally: client.close() def login(connection): # Send authentication message user = pwd.getpwuid(os.geteuid()).pw_name message = AuthenticateMessage(username=user) send_message(connection, message) # Receive challenge message challenge = receive_message(connection, ChallengeMessage) # Write to challenge file with open(challenge.location, "w") as file: file.write(challenge.token) # Tell server to check the challenge file send_message(connection, ValidationMessage()) # On success, delete challenge file success = True try: message = receive_message(connection, AuthSuccessMessage) except ProtocolException as e: print(e) success = False finally: os.unlink(challenge.location) return user, success ## # Messages ## class MessageEncoder(json.JSONEncoder): def default(self, o): return o.__dict__ def send_message(connection, message): contents = json.dumps(message, cls=MessageEncoder).encode() connection.sendall(contents) def receive_message(connection, cls=None): message = connection.recv(MESSAGE_BUFFER_LEN).decode() try: message = json.loads(message) except Exception: print("Received:", message, flush=True) close_with_error(connection, "Invalid Message Received") if cls is not None: try: message = cls(**message) except (TypeError, AssertionError): if "type" in message and message['type'] == "error": raise ProtocolException(message.get("message")) else: print("Received:", message, flush=True) close_with_error(connection, f"Expected message of type {cls}") return message class ProtocolException(Exception): pass def close_with_error(connection, content: str): message = dict(type="error", message=content) connection.sendall(json.dumps(message).encode()) raise ProtocolException() @dataclass class ChallengeMessage: username: str token: str location: str action: str = "challenge" def __post_init__(self): assert self.action == "challenge" @dataclass class AuthenticateMessage: username: str action: str = "authenticate" def __post_init__(self): assert self.action == "authenticate" assert len(self.username) > 0 @dataclass class ValidationMessage: action: str = "validate" def __post_init__(self): assert self.action == "validate" @dataclass class AuthSuccessMessage: type: str = "authentication_success" def __post_init__(self): assert self.type == "authentication_success" @dataclass class StartMessage: action: str = "start" def __post_init__(self): assert self.action == "start"