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298 lines
5 KiB
Markdown
298 lines
5 KiB
Markdown
# CPSC 220 Lecture 3
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## Variables
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Variable -- Storage of information
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The type cannot change in a variable.
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Examples of types include
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- int
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- float
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- double
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- String
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- char
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- boolean
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Declaration: `int num;`
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Initialization: `num = 5;`
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Declaration + Initialization: `int num = 5;`
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### Possible Errors
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**You cannot declare a variable multiple times.**
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Undefined variables are when you do not declare a variable before attempting to use it.
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### Casting
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You need to cast if you are attempting to lose data or store a larger memory type into a smaller one.
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double -> float -> int **(casting required)**
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```java
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double gpa = 3.2;
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int num1 = 10 * (int)gpa // 30
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```
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# Operations
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The basic number operations are
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- +
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- -
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- *
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- /
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- % *(the remainder)*
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Examples
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```java
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0 % 2 // 0
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1 % 2 // 1
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2 % 2 // 0
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3 % 2 // 1
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4 % 2 // 0
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5 % 2 // 1
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3 % 5 // 3
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7 % 5 // 2
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```
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You can test if something is even using modulus %
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```java
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// Assuming i was initiliazed to a value earlier
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if (i % 2 == 0) {
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System.out.println("i is even");
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} else {
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System.out.println("i is odd");
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}
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```
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# System input
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Here is sample code using a Scanner as input
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```java
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import java.util.Scanner;
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public class ScannerExample {
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public static void main(String[] args) {
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Scanner in;
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in = new Scanner(System.in);
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// Grab numerical values
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int num = in.nextInt();
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float gpa = in.nextFloat();
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double weight = in.nextDouble();
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// Grab a single character
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in.nextLine()
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char initial = in.next().charAt(0);
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// To get the entire line of a string
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in.nextLine();
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String name = in.nextLine();
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}
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}
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```
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You need to use `in.nextLine()` to grab the carriage return that is left after grabbing a numeric value.
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# Classes and Objects
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Classes are a new type that you can have multiple things of.
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These classes are blueprints that are made up of primitives or more basic types.
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First create a Pet.java file (Name of the class must match the name of the file)
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```java
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public class Pet {
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private String name;
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private int years;
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}
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```
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You can then use the Pet class in your main program. The terminology here is that you can create instances or objects of the class.
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In PetTester.java
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```java
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public class PetTester {
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public static void main(String[] args) {
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Pet myPet;
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myPet = new Pet();
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}
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}
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```
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**Both Pet.java and PetTester.java must be in the same directory/folder**
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### Mutators/Accessors
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Since the variables are private we cannot access them in the main program. To work around this, we can write what is called a mutator method.
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```java
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public class Pet {
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private String name;
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private int years;
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// Mutators
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public void setName(String n) {
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name = n;
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}
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public void setYears(int y) {
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if (y >= 0) {
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years = y;
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} else {
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System.out.println("No one is less than 0 years old.")
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}
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}
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}
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```
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Now let's use these new methods
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```java
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public class PetTester {
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public static void main(String[] args) {
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Pet mypet;
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myPet = new Pet();
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myPet.setName("Fred");
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myPet.setAge(20);
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}
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}
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```
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We need a method that will allow us to access the data type. Let's add accessors to our pet class.
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```java
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public class Pet {
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private String name;
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private int years;
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// Mutators
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public void setName(String n) {
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name = n;
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}
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public void setYears(int y) {
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if (y >= 0) {
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years = y;
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} else {
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System.out.println("No one is less than 0 years old.")
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}
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}
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// Accessors
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public String getName() {
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return name;
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}
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public int getYears() {
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return years;
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}
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}
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```
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Now let's get some information from the pet object, such as the age.
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```java
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public class PetTester {
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public static void main(String[] args) {
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Pet mypet;
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myPet = new Pet();
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myPet.setName("Fred");
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myPet.setYears(20);
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int year = myPet.getYears();
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}
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}
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```
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### Constructors
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Constructors lets us initialize variables in the class without having to use mutator methods.
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```java
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public class Pet {
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private String name;
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private int years;
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// Default Constructor
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public Pet() {
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name = "";
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years = 0;
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}
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// Non-Default Constructor
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public Pet(int y, String n) {
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name = n;
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years = y;
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}
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// Mutator Methods
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public void setName(String n) {
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name = n;
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}
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public void setYears(int y) {
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if (y >= 0) {
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years = y;
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} else {
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System.out.println("No one is less than 0 years old.")
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}
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}
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// Accessor Methods
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public String getName() {
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return name;
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}
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public int getYears() {
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return years;
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}
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}
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```
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Now let us see this in action.
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```java
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public class PetTester {
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public static void main(String[] args) {
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Pet yourPet = new Pet(10, "Fluffy");
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}
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}
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```
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You can have as many constructors as you want, but they must be different.
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Example:
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```java
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public class Pet {
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...
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pet() {
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name = "";
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years = 0;
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}
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pet(int y, String n) {
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name = n;
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years = y;
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}
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pet(String n) {
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years = 1;
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name = n;
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}
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...
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}
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```
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