website/content/ta/fall2017/cpsc220/nov13.md

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2020-01-15 21:51:49 -05:00
# Lecture for November 13
## File IO (Cont.)
Last class we talked about reading from files, we can also write to files.
### Import necessary libraries
First you must import all of the necessary libraries
```java
// To read
import java.util.Scanner;
import java.io.FileOutputStream;
// To Write
import java.io.FileReader;
import java.io.PrintWriter;
// For Exception Handling
import java.io.IOException;
```
Then in your main, declare a `FileOutputStream` and `PrintWriter`
```java
FileOutputStream file;
PrintWriter print;
```
### Try-Catch-Finally
Create a try block to open a file for writing
```java
try {
// If the file doesn't exist, it'll create it
file = new FileOutputStream("output.txt");
print = new PrintWriter(file);
} catch (IOException except) {
// Prints out the error message
System.out.println("File error " + except.getMessage());
}
```
Adding a finally block allows the program to clean up before it closes
```java
try {
file = new FileOutputStream("output.txt");
print = new PrintWriter(file);
} catch (IOException except) {
System.out.println("File error " + except.getMessage());
} finally { // It starts here!
delete file;
delete print;
file.close();
return;
}
```
### Write to the file :)
Then you can write the to file!
```java
// Do you notice the following methods?
print.println("Your number is");
print.print("My name is..\n");
print.printf("%s %d", "Hello ", 5);
print.flush(); //Clears the output stream
file.close(); //Closes the file
```
Extra Note: Disk fragmentation is a way of cleaning up memory that isn't being used by any of the code on your computer.
## Swing Graphics
### Importing Necessary Libraries
You need to import all the necessary libraries first
```java
import javax.swing.*;
import java.awt.FlowLayout;
import java.awt.event.ActionListener;
```
### Changing the class header
Your class file needs to extend `JFrame` that way it can use a bunch of the already existent code written for Swing applications
```java
public class firstGUi extends JFrame {
//....
```
### Swing Components
Java Swing makes use of what is called Swing Components. These are basic building blocks of GUI items you can add to the screen. For example, a checkbox, a radio button, text field. These are all swing components.
I wrote a blog post back in the summer which is an overview of them. You can check it out here: https://brandonrozek.com/2017/06/java-swing-components/
Inside your `firstGUI` class, declare some Swing components you would like to use in the program
```java
public class firstGUI extends JFrame {
JButton button1;
JTextArea area;
JTextField text;
// ....
```
### Constructor
You need to create a constructor for this class that way you can initiate all of the swing component values.
```java
// ...
JButton button1;
JTextArea area;
JTextField text;
// Begin Constructor
firstGUI() {
// Define the components
JLabel name = new JLabel("Enter in your name:");
text = new JTextField("Jennifer", 20); // 20 characters long, default value: Jennifer
area = new JTextArea(10, 10); //Width and Height is 10 characters big
JScrollPane sp = new JScrollPane(area); //Adds a scroll bar for the text area
button1 = new JButton("Press Me");
// Set the Layout
// FlowLayout organizes each of the components top to bottom, left to right
setLayout(new FlowLayout());
// Add the components to the screen
add(name);
add(text);
add(sp); // never add the textarea when surrounded by a ScrollPane
add(button1);
}
```
### New Main Method
Finally, you need to create the Main method which will initiate it all
```java
public static void main(String[] args) {
firstGUI myFrame = new firstGUI();
// End the program when the 'x' button (not keyboard) is pressed
myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
myFrame.setTitle("My title"); // Titles the window
myFrame.pack(); // Packs it all into the frame
myFrame.setVisible(true); // Makes the frame appear on the screen
}
```
### Making it interactive
You need to change your class header to the following
```java
public class firstGUI extends JFrame implements ActionListener {
// ...
```
Then in your class, add the following method
```java
@Override public void actionPerformed(ActionEvent event) {
// Do stuff as a result of an event here
area.append("You Pressed the Button");
}
```
To make it actually activate as a result of an event. You need to attach it to a swing component.
For example, I want the code in `actionPerformed` to activate in result of a button press.
Add the following line to your code in the constructor.
```java
//...
button1 = new JButton("Press Me");
button1.addActionListener(this); // New Code
//....
```
### Identifying Button Pressed
How do you know which button was pressed in the `actionPerformed` method?
You can use `event.getSource()` to find out.
Example:
```java
@Override public void actionPerformed(ActionEvent event) {
if (event.getSource() == button1) { // Replace button1 with appropriate variable name
// Do things as a result of a specific button being pressed
}
}
```
### Summary
To use Swing, do the following steps
1. Import Libraries
2. Declare J___ variables
3. New the J___ variables
4. Add the J___ variables to the frame
5. Add the `ActionListener` to the components you wish to monitor