website/content/ta/fall2017/cpsc220/sept6.md

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2020-01-15 21:51:49 -05:00
# CPSC 220 Lecture 3
## Variables
Variable -- Storage of information
The type cannot change in a variable.
Examples of types include
- int
- float
- double
- String
- char
- boolean
Declaration: `int num;`
Initialization: `num = 5;`
Declaration + Initialization: `int num = 5;`
### Possible Errors
**You cannot declare a variable multiple times.**
Undefined variables are when you do not declare a variable before attempting to use it.
### Casting
You need to cast if you are attempting to lose data or store a larger memory type into a smaller one.
double -> float -> int **(casting required)**
```java
double gpa = 3.2;
int num1 = 10 * (int)gpa // 30
```
# Operations
The basic number operations are
- +
- -
- *
- /
- % *(the remainder)*
Examples
```java
0 % 2 // 0
1 % 2 // 1
2 % 2 // 0
3 % 2 // 1
4 % 2 // 0
5 % 2 // 1
3 % 5 // 3
7 % 5 // 2
```
You can test if something is even using modulus %
```java
// Assuming i was initiliazed to a value earlier
if (i % 2 == 0) {
System.out.println("i is even");
} else {
System.out.println("i is odd");
}
```
# System input
Here is sample code using a Scanner as input
```java
import java.util.Scanner;
public class ScannerExample {
public static void main(String[] args) {
Scanner in;
in = new Scanner(System.in);
// Grab numerical values
int num = in.nextInt();
float gpa = in.nextFloat();
double weight = in.nextDouble();
// Grab a single character
in.nextLine()
char initial = in.next().charAt(0);
// To get the entire line of a string
in.nextLine();
String name = in.nextLine();
}
}
```
You need to use `in.nextLine()` to grab the carriage return that is left after grabbing a numeric value.
# Classes and Objects
Classes are a new type that you can have multiple things of.
These classes are blueprints that are made up of primitives or more basic types.
First create a Pet.java file (Name of the class must match the name of the file)
```java
public class Pet {
private String name;
private int years;
}
```
You can then use the Pet class in your main program. The terminology here is that you can create instances or objects of the class.
In PetTester.java
```java
public class PetTester {
public static void main(String[] args) {
Pet myPet;
myPet = new Pet();
}
}
```
**Both Pet.java and PetTester.java must be in the same directory/folder**
### Mutators/Accessors
Since the variables are private we cannot access them in the main program. To work around this, we can write what is called a mutator method.
```java
public class Pet {
private String name;
private int years;
// Mutators
public void setName(String n) {
name = n;
}
public void setYears(int y) {
if (y >= 0) {
years = y;
} else {
System.out.println("No one is less than 0 years old.")
}
}
}
```
Now let's use these new methods
```java
public class PetTester {
public static void main(String[] args) {
Pet mypet;
myPet = new Pet();
myPet.setName("Fred");
myPet.setAge(20);
}
}
```
We need a method that will allow us to access the data type. Let's add accessors to our pet class.
```java
public class Pet {
private String name;
private int years;
// Mutators
public void setName(String n) {
name = n;
}
public void setYears(int y) {
if (y >= 0) {
years = y;
} else {
System.out.println("No one is less than 0 years old.")
}
}
// Accessors
public String getName() {
return name;
}
public int getYears() {
return years;
}
}
```
Now let's get some information from the pet object, such as the age.
```java
public class PetTester {
public static void main(String[] args) {
Pet mypet;
myPet = new Pet();
myPet.setName("Fred");
myPet.setYears(20);
int year = myPet.getYears();
}
}
```
### Constructors
Constructors lets us initialize variables in the class without having to use mutator methods.
```java
public class Pet {
private String name;
private int years;
// Default Constructor
public Pet() {
name = "";
years = 0;
}
// Non-Default Constructor
public Pet(int y, String n) {
name = n;
years = y;
}
// Mutator Methods
public void setName(String n) {
name = n;
}
public void setYears(int y) {
if (y >= 0) {
years = y;
} else {
System.out.println("No one is less than 0 years old.")
}
}
// Accessor Methods
public String getName() {
return name;
}
public int getYears() {
return years;
}
}
```
Now let us see this in action.
```java
public class PetTester {
public static void main(String[] args) {
Pet yourPet = new Pet(10, "Fluffy");
}
}
```
You can have as many constructors as you want, but they must be different.
Example:
```java
public class Pet {
...
pet() {
name = "";
years = 0;
}
pet(int y, String n) {
name = n;
years = y;
}
pet(String n) {
years = 1;
name = n;
}
...
}
```