/* PlayLevel.js- single function code that sets up/shows levels Takes 1 argument: ntimes when times = 0 or when game is over it shows your score and then resets everything so it can show the menu Otherwise uses switch statement to check Game.Type Sets up appropriate points [and shifts if applicable] Calls appropriate event listeners for buttons Starts */ Game.PlayLevel = function (ntimes) { times = ntimes; if (times == 0) { $('#End').after("

Your Score: " + Game.Score + "

"); $('#Last').on('click', function () { $('#endText').remove(); myGraph.reset(); Game.LastX = undefined; Game.LastY = undefined; Game.LastX2 = undefined; Game.LastY2 = undefined; Game.Score = 0; Game.SubLevel = 1; Game.TransformTimes = 4; $('#myCanvas').hide(); $('.input').hide(); $('#End').hide(); $('#timer').hide(); $('#exit').hide(); Game.startEvents(); }); } else { $('#exit').show(); switch (Game.Type) { case "Tutorial": $('#Tutorial').show(); Game.LastX = Game.Tutorial.fGoalX(); Game.LastY = Game.Tutorial.fGoalY(); Game.LastX2 = undefined; Game.LastY2 = undefined; break; case "Coordinate": $('#Coordinate').show(); Game.LastX = Game.Coordinate.fGoalX1(); Game.LastY = Game.Coordinate.fGoalY1(); Game.LastX2 = undefined; Game.LastY2 = undefined; break; case "Linear": $('#Linear').show(); Game.Linear.GoalX1 = Game.Linear.fGoalX1(); Game.Linear.GoalY1 = Game.Linear.fGoalY1(); Game.LastX = Game.Linear.GoalX1 Game.LastY = Game.Linear.GoalY1 Game.Linear.GoalX2 = Game.Linear.fGoalX2(); Game.Linear.GoalY2 = Game.Linear.fGoalY2(); Game.LastX2 = Game.Linear.GoalX2 Game.LastY2 = Game.Linear.GoalY2 break; case "StandLinear": $('#StandLinear').show(); Game.StandLinear.GoalX1 = Game.StandLinear.fGoalX1(); Game.StandLinear.GoalY1 = Game.StandLinear.fGoalY1(); Game.LastX = Game.StandLinear.GoalX1; Game.LastY = Game.StandLinear.GoalY1; Game.StandLinear.GoalX2 = Game.StandLinear.fGoalX2(); Game.StandLinear.GoalY2 = Game.StandLinear.fGoalY2(); Game.LastX2 = Game.StandLinear.GoalX2; Game.LastY2 = Game.StandLinear.GoalY2; break; case "SimpleQuad": $('#SimpleQuad').show(); Game.LastX = Game.SimpleQuad.fGoalX(); Game.LastY = Game.SimpleQuad.fGoalY(); Game.LastX2 = undefined; Game.LastY2 = undefined; break; case "StandardQuad": $('#StandardQuad').show(); Game.StandardQuad.GoalX1 = Game.StandardQuad.fGoalX1(); Game.StandardQuad.GoalY1 = Game.StandardQuad.fGoalY1(); Game.LastX = Game.StandardQuad.GoalX1; Game.LastY = Game.StandardQuad.GoalY1; Game.StandardQuad.GoalX2 = Game.StandardQuad.fGoalX2(); Game.StandardQuad.GoalY2 = Game.StandardQuad.fGoalY2(); Game.LastX2 = Game.StandardQuad.GoalX2; Game.LastY2 = Game.StandardQuad.GoalY2; break; case "GeneralQuad": $('#GenaralQuad').show(); Game.GeneralQuad.GoalX1 = Game.GeneralQuad.fGoalX1(); Game.GeneralQuad.GoalY1 = Game.GeneralQuad.fGoalY1(); Game.LastX = Game.GeneralQuad.GoalX1; Game.LastY = Game.GeneralQuad.GoalY1; Game.GeneralQuad.GoalX2 = Game.GeneralQuad.fGoalX2(); Game.GeneralQuad.GoalY2 = Game.GeneralQuad.fGoalY2(); Game.LastX2 = Game.GeneralQuad.GoalX2; Game.LastY2 = Game.GeneralQuad.GoalY2; break; case "ZeroQuad": $('#ZeroQuad').show(); Game.ZeroQuad.GoalX1 = Game.ZeroQuad.fGoalX1(); Game.LastX = Game.ZeroQuad.GoalX1; Game.LastY = Game.ZeroQuad.GoalY1; Game.ZeroQuad.GoalX2 = Game.ZeroQuad.fGoalX2(); Game.LastX2 = Game.ZeroQuad.GoalX2; Game.LastY2 = Game.ZeroQuad.GoalY2; break; case "LinearTransformations": $('#Linear').show(); switch (Game.SubLevel) { case 1: Game.LinearTransformations.Level1.VerticalShift = Game.LinearTransformations.Level1.fVerticalShift(); Sign = (Game.LinearTransformations.Level1.VerticalShift >= 0) ? "+" : ""; $('#b2').after("" + Sign + Game.LinearTransformations.Level1.VerticalShift + ""); Game.LinearTransformations.Level1.GoalX1 = Game.LinearTransformations.Level1.fGoalX1(); Game.LinearTransformations.Level1.GoalY1 = Game.LinearTransformations.Level1.fGoalY1(); Game.LastX = Game.LinearTransformations.Level1.GoalX1; Game.LastY = Game.LinearTransformations.Level1.GoalY1; Game.LinearTransformations.Level1.GoalX2 = Game.LinearTransformations.Level1.fGoalX2(); Game.LinearTransformations.Level1.GoalY2 = Game.LinearTransformations.Level1.fGoalY2(); Game.LastX2 = Game.LinearTransformations.Level1.GoalX2; Game.LastY2 = Game.LinearTransformations.Level1.GoalY2; break; case 2: Game.LinearTransformations.Level2.HorizontalShift = Game.LinearTransformations.Level2.fHorizontalShift(); Sign = (Game.LinearTransformations.Level2.HorizontalShift >= 0) ? "+" : ""; $('#run').after(" ( "); $('#Horizontal').after("" + Sign + Game.LinearTransformations.Level2.HorizontalShift + ")"); Game.LinearTransformations.Level2.GoalX1 = Game.LinearTransformations.Level2.fGoalX1(); Game.LinearTransformations.Level2.GoalY1 = Game.LinearTransformations.Level2.fGoalY1(); Game.LastX = Game.LinearTransformations.Level2.GoalX1; Game.LastY = Game.LinearTransformations.Level2.GoalY1; Game.LinearTransformations.Level2.GoalX2 = Game.LinearTransformations.Level2.fGoalX2(); Game.LinearTransformations.Level2.GoalY2 = Game.LinearTransformations.Level2.fGoalY2(); Game.LastX2 = Game.LinearTransformations.Level2.GoalX2; Game.LastY2 = Game.LinearTransformations.Level2.GoalY2; break; case 3: Game.LinearTransformations.Level3.Stretch = Game.fStretch(); $('#rise').before("" + Game.LinearTransformations.Level3.Stretch + " * "); Game.LinearTransformations.Level3.GoalX1 = Game.LinearTransformations.Level3.fGoalX1(); Game.LinearTransformations.Level3.GoalY1 = Game.LinearTransformations.Level3.fGoalY1(); Game.LastX = Game.LinearTransformations.Level3.GoalX1; Game.LastY = Game.LinearTransformations.Level3.GoalY1; Game.LinearTransformations.Level3.GoalX2 = Game.LinearTransformations.Level3.fGoalX2(); Game.LinearTransformations.Level3.GoalY2 = Game.LinearTransformations.Level3.fGoalY2(); Game.LastX2 = Game.LinearTransformations.Level3.GoalX2; Game.LastY2 = Game.LinearTransformations.Level3.GoalY2; break; case 4: Game.LinearTransformations.Level4.HorizontalShift = Game.LinearTransformations.Level4.fHorizontalShift(); Game.LinearTransformations.Level4.VerticalShift = Game.LinearTransformations.Level4.fVerticalShift(); var SignV = (Game.LinearTransformations.Level4.VerticalShift >= 0) ? "+" : ""; $('#b2').after("" + SignV + Game.LinearTransformations.Level4.VerticalShift + ""); var SignH = (Game.LinearTransformations.Level4.HorizontalShift >= 0) ? "+" : ""; $('#run').after(" ( "); $('#Horizontal').after("" + SignH + Game.LinearTransformations.Level4.HorizontalShift + ")"); Game.LinearTransformations.Level4.Stretch = Game.fStretch(); $('#rise').before("" + Game.LinearTransformations.Level4.Stretch + " * "); Game.LinearTransformations.Level4.GoalX1 = Game.LinearTransformations.Level4.fGoalX1(); Game.LinearTransformations.Level4.GoalY1 = Game.LinearTransformations.Level4.fGoalY1(); Game.LastX = Game.LinearTransformations.Level4.GoalX1; Game.LastY = Game.LinearTransformations.Level4.GoalY1; Game.LinearTransformations.Level4.GoalX2 = Game.LinearTransformations.Level4.fGoalX2(); Game.LinearTransformations.Level4.GoalY2 = Game.LinearTransformations.Level4.fGoalY2(); Game.LastX2 = Game.LinearTransformations.Level4.GoalX2; Game.LastY2 = Game.LinearTransformations.Level4.GoalY2; break; } break; case "QuadTransformations": $('#StandardQuad').show(); switch (Game.SubLevel) { case 1: Game.QuadTransformations.Level1.VerticalShift = Game.QuadTransformations.Level1.fVerticalShift(); Sign = (Game.QuadTransformations.Level1.VerticalShift >= 0) ? "+" : ""; $('#k2').after("" + Sign + Game.QuadTransformations.Level1.VerticalShift + ""); Game.QuadTransformations.Level1.GoalX1 = Game.QuadTransformations.Level1.fGoalX1(); Game.QuadTransformations.Level1.GoalY1 = Game.QuadTransformations.Level1.fGoalY1(); Game.LastX = Game.QuadTransformations.Level1.GoalX1; Game.LastY = Game.QuadTransformations.Level1.GoalY1; Game.QuadTransformations.Level1.GoalX2 = Game.QuadTransformations.Level1.fGoalX2(); Game.QuadTransformations.Level1.GoalY2 = Game.QuadTransformations.Level1.fGoalY2(); Game.LastX2 = Game.QuadTransformations.Level1.GoalX2; Game.LastY2 = Game.QuadTransformations.Level1.GoalY2; break; case 2: Game.QuadTransformations.Level2.HorizontalShift = Game.QuadTransformations.Level2.fHorizontalShift(); Sign = (Game.QuadTransformations.Level2.HorizontalShift >= 0) ? "+" : ""; $('#h2').after("" + Sign + Game.QuadTransformations.Level2.HorizontalShift + ""); Game.QuadTransformations.Level2.GoalX1 = Game.QuadTransformations.Level2.fGoalX1(); Game.QuadTransformations.Level2.GoalY1 = Game.QuadTransformations.Level2.fGoalY1(); Game.LastX = Game.QuadTransformations.Level2.GoalX1; Game.LastY = Game.QuadTransformations.Level2.GoalY1; Game.QuadTransformations.Level2.GoalX2 = Game.QuadTransformations.Level2.fGoalX2(); Game.QuadTransformations.Level2.GoalY2 = Game.QuadTransformations.Level2.fGoalY2(); Game.LastX2 = Game.QuadTransformations.Level2.GoalX2; Game.LastY2 = Game.QuadTransformations.Level2.GoalY2; break; case 3: Game.QuadTransformations.Level3.Stretch = Game.fStretch(); $('#a').before("" + Game.QuadTransformations.Level3.Stretch + " * "); Game.QuadTransformations.Level3.GoalX1 = Game.QuadTransformations.Level3.fGoalX1(); Game.QuadTransformations.Level3.GoalY1 = Game.QuadTransformations.Level3.fGoalY1(); Game.LastX = Game.QuadTransformations.Level3.GoalX1; Game.LastY = Game.QuadTransformations.Level3.GoalY1; Game.QuadTransformations.Level3.GoalX2 = Game.QuadTransformations.Level3.fGoalX2(); Game.QuadTransformations.Level3.GoalY2 = Game.QuadTransformations.Level3.fGoalY2(); Game.LastX2 = Game.QuadTransformations.Level3.GoalX2; Game.LastY2 = Game.QuadTransformations.Level3.GoalY2; break; case 4: Game.QuadTransformations.Level4.HorizontalShift = Game.QuadTransformations.Level4.fHorizontalShift(); Game.QuadTransformations.Level4.VerticalShift = Game.QuadTransformations.Level4.fVerticalShift(); Game.QuadTransformations.Level4.Stretch = Game.fStretch(); SignH = (Game.QuadTransformations.Level4.HorizontalShift >= 0) ? "+" : ""; SignV = (Game.QuadTransformations.Level4.VerticalShift >= 0) ? "+" : ""; $('#a').before("" + Game.QuadTransformations.Level4.Stretch + " * "); $('#h2').after("" + SignH + Game.QuadTransformations.Level4.HorizontalShift + ""); $('#k2').after("" + SignV + Game.QuadTransformations.Level4.VerticalShift + ""); Game.QuadTransformations.Level4.GoalX1 = Game.QuadTransformations.Level4.fGoalX1(); Game.QuadTransformations.Level4.GoalY1 = Game.QuadTransformations.Level4.fGoalY1(); Game.LastX = Game.QuadTransformations.Level4.GoalX1; Game.LastY = Game.QuadTransformations.Level4.GoalY1; Game.QuadTransformations.Level4.GoalX2 = Game.QuadTransformations.Level4.fGoalX2(); Game.QuadTransformations.Level4.GoalY2 = Game.QuadTransformations.Level4.fGoalY2(); Game.LastX2 = Game.QuadTransformations.Level4.GoalX2; Game.LastY2 = Game.QuadTransformations.Level4.GoalY2; break; } break; } $(".Submit").on('click', Game.Check); $('input[type=text]').on('keypress', Game.PreventAlpha); $('input[type=text]').on('focus', function () { $(this).val(""); }); $('#exit').on('click', function () { Game.Exit(); }); Game.Responsive.start(); } };