Used a stl array for nodes for better maintanability
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1 changed files with 2 additions and 1 deletions
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@ -2,6 +2,7 @@
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#define NODE_H
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#define NODE_H
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#include <string>
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#include <string>
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#include <array>
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#include "../variables/value.hpp"
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#include "../variables/value.hpp"
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#include "../variables/environment.hpp"
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#include "../variables/environment.hpp"
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@ -18,7 +19,7 @@ struct Node {
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/* at most three children nodes */
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/* at most three children nodes */
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int num_children;
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int num_children;
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struct Node* children[MAX_CHILDREN];
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std::array<struct Node*, MAX_CHILDREN> children;
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};
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};
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// Abstract Syntax Tree Functions
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// Abstract Syntax Tree Functions
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