Replaced ints with uints and added comments indicating where I'll want delete statements in the future.
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parent
9a727aa83b
commit
33bb265d27
5 changed files with 18 additions and 7 deletions
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@ -38,6 +38,7 @@ void interpret_file(char* fileName) {
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struct Environment* env = new Environment();
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eval_statement(result, env);
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delete_environment(env);
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// delete env;
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delete result;
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}
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@ -15,14 +15,14 @@ void attach_node(struct Node* parent, struct Node* child) {
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if (parent->num_children > MAX_CHILDREN) { std::cerr << "Error, max children attached to a node" << std::endl; }
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}
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void check_num_nodes(struct Node* node, int num_children, std::string error) {
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void check_num_nodes(struct Node* node, uint num_children, std::string error) {
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if (node && node->num_children != num_children) {
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std::cerr << "Error, " << error << std::endl;
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}
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}
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void print_tree(struct Node* node, int tabs) {
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int i;
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void print_tree(struct Node* node, uint tabs) {
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uint i;
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/* base case */
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if(!node) {
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std::cerr << "NO TREE STRUCTURE" << std::endl;
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@ -113,6 +113,7 @@ struct Value* eval_expression(struct Node* node, struct Environment* env) {
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eval_expression(node->children[1], env)));
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tempVal = eval_expression(tempNode->children[1], local_env);
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delete_environment(local_env);
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// delete local_env;
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return tempVal;
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break;
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case PLUS:
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@ -17,19 +17,21 @@ struct Node {
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std::string id;
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/* at most three children nodes */
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int num_children;
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uint num_children;
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std::array<struct Node*, MAX_CHILDREN> children;
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Node(int t, struct Value* v, std::string s) {
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type = t;
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value = v;
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id = s;
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for (int i = 0; i < MAX_CHILDREN; i++) {
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for (uint i = 0; i < MAX_CHILDREN; i++) {
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children[i] = nullptr;
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}
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}
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~Node() {
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for (int i = 0; i < num_children; i++) {
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if (value) { delete value; }
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// delete value;
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for (uint i = 0; i < num_children; i++) {
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delete children[i];
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}
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}
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@ -70,5 +70,6 @@ void start_shell() {
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}
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delete_environment(env);
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// delete env;
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delete result;
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}
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@ -1,12 +1,18 @@
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#ifndef ENVIRONMENT_H
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#define ENVIRONMENT_H
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#include "variable.hpp"
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#include <string>
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#include <vector>
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struct Environment {
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std::vector<struct Variable*> vars;
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Environment() { }
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// ~Environment() {
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// for (uint i = 0; i < size(vars); i++) {
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// delete vars[i];
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// }
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// }
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};
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// Variable Lookup Functions
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